Frontline

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The Three Grand Companies: The Maelstrom (left), the Twin Adder (center) and the Immortal Flames (right)

Frontline challenges are daily challenges found in the Duty Roulette which pit teams of players fighting under the banner of each Grand Company in training exercises that test the strategic planning and combat prowess of each participant.

The Basics

Frontline is a PvP challenge first added in patch 2.3 in which players are randomly assigned to a Grand Company and battle for territorial dominance. Each team consists of 24 players in an Alliance, allowing for 72 total combatants on a single map. Players must not only work hard as individuals, but must also work together as a team in order to prevail.

Maps

Only one particular map is available on a given day, but the currently active map rotates on daily reset.

The naming scheme for Frontline is technically Map Name (Mode Name), though with retirement of the (Slaughter) mode on The Borderland Ruins there is functionally no distinction anymore. Map/Mode combos are commonly referred to by either separate part by the player base.

Rules

Each alliance is divided into three full parties of eight players, and each frontline match lats for a maximum of 20 minutes.

Retaliation

If a player is defeated, they will be returned to the landing platform of their Grand Company, and will be allowed to rejoin the fight after 5 seconds. When leaving their landing, players will temporarily receive the Invulnerable buff, preventing any and all damage for a set amount of time, or until moving far enough away from their landing.

Mounts

Each player is allowed to ride any mount during Frontline campaigns. However, if a player takes a certain amount of damage, they will receive the Limp debuff, drastically slowing their movement.

KDA

KDA (Knockout, Defeat, Assist) is the scoring system used in Frontline matches. If a player deals the finishing blow, they receive a Knockout, and 10 points to their Battle High gauge. If they themselves are defeated, they receive a Defeat, and lose half their Battle High Gauge. If they help knock down an opponent, they receive an Assist, and gain 5 points to their Battle High Gauge.

Battle High

As players gain Knockouts or Assists, their Battle High gauge slowly fills. For every 20 points in the gauge, players gain a stack of Battle High, increasing their damage dealt and HP restored via healing actions. The maximum stack a player can have is Battle High V, greatly increasing how much damage they deal and how much they heal. For every Defeat, a player loses half their Battle High gauge.

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