The Wolves' Den
The Wolves' Den, introduced in patch 2.1, allowed players to do battle with one another within an instanced battle arena. With patch 3.21 and the addition of The Feast, The Wolves' Den modes were renamed The Fold.
Unlock
To gain entry into the Wolves' Den, players must first complete one of the following quests depending on their Grand Company allegiance:
- Maelstrom
- Quest: A Pup No Longer (Maelstrom)
- Required Level: Level 30
- Location: Limsa Lominsa Upper Decks (X:13, Y:12)
- NPC: R'ashaht Rhiki
- Order of the Twin Adder
- Quest: A Pup No Longer (Twin Adder)
- Required Level: Level 30
- Location: New Gridania (X:9, Y:11)
- NPC: Vorsaile Heuloix
- Immortal Flames
- Quest: A Pup No Longer (Immortal Flames)
- Required Level: Level 30
- Location: Ul'dah - Steps of Nald (X:8, Y:8)
- NPC: Swift
Location
The Wolves' Den can be accessed via the the ferry at Moraby Drydocks (X:32, Y:16) in Lower La Noscea.
Overview
Matches in the Wolves' Den have been divided into categories based on level and party matching preferences. Whether registering for a match alone or in a preformed party, team composition must adhere to the requirements of one tank, one healer, and two DPS.
Category | Level | Time Limit | Number of Participants |
---|---|---|---|
The Wolves' Den | 30 or above | 30 minutes | 1 - 4 |
The Wolves' Den | 40 or above | 30 minutes | 1 - 4 |
The Wolves' Den (Party Matching) |
50 | 30 minutes | 1-3 |
The Wolves' Den (Preformed Party) |
50 | 30 minutes | 4 |
Rules
Upon registering, players will be divided between one of two teams—the Fangs and the Claws. Players who exceed the designated level for an arena will be level synced. Both teams will be given two minutes to prepare before the match begins.
During the match, the title "Fresh Meat" will appear in place of character names.
- Party members cannot be replaced during a match.
The following battle mechanics have been changed specifically for PvP:
- Casting will always be interuppted upon receiving direct damage.
- Damage dealt by bows will vary depending on distance from the target.
Class and Job Actions
All class and job actions acquired as a Disciple of War or Magic can be used in the Wolves' Den.
PvP Actions & Traits
In additional to normal actions, players can also learn PvP-exclusive actions and traits. These actions and traits can be purchased with Action Points (AP), which are earned by fighting in PvP battles. To view available PvP actions, select PvP Profile under Character in the main menu. AP can also be spent on enhancing the PvP actions and traits that you have learned. Additional effects gained will vary depending on skill.
- By changing Grand Company allegiance, PvP actions obtained as a member of your former Grand Company will no longer be recognized.
Action | Description | Class/Job |
---|---|---|
Testudo (PvP) | Reduces damage taken by target party member by 30%. Duration: 8s Cannot be cast on self. Enhanced Testudo: Shortens recast time to 180 seconds. Enhanced Testudo II: Extends duration to 16 seconds. Enhanced Testudo III: Increases damage reduction to 50%. |
Gladiator / Paladin |
Glory Slash (PvP) | Delivers an attack with a potency of 140 to all enemies in a cone before you. Additional Effect: Removes one beneficial status from target Enhanced Glory Slash: Shortens recast time to 180 seconds. Enhanced Glory Slash II: Increases potency to 200. | |
Mythril Tempest (PvP) | Delivers an attack with a potency of 140 to all nearby enemies. Additional Effect: 10-yalm knockback and Stun Duration: 2s Enhanced Mythril Tempest: Shortens recast time to 150 seconds. Enhanced Mythril Tempest II: Increases potency to 200. Enhanced Mythril Tempest III: Increases duration to 4 seconds. Enhanced Mythril Tempest III: Increases duration to 4 seconds. |
Marauder / Warrior |
Thrill of War | Increases maximum HP of self and nearby party members by 15% and restores HP by 15%. Duration: 15s Enhanced Thrill of War: Shortens recast time to 180 seconds. Enhanced Thrill of War II: Extends duration to 25 seconds. Enhanced Thrill of War III: Increases HP increase and restoration to 25%. | |
Full Swing (PvP) | Delivers an attack with a potency of 150. Additional Effect: Damage over time Potency: 30 Duration: 15s Additional Effect: Increases target's damage taken by 10% Duration: 15s Enhanced Full Swing: Shortens recast time to 180 seconds. Enhanced Full Swing II: Increases durations to 25 seconds. Enhanced Full Swing III: Increases target's damage taken by 20%. |
Gladiator / Paladin Marauder / Warrior |
Axe Kick (PvP) | Delivers an attack with a potency of 160 to all nearby enemies. Additional Effect: Pacification Duration: 5s Additional Effect: Grants Greased Lightning III Duration: 12s Enhanced Axe Kick: Shortens recast time to 180 seconds. Enhanced Axe Kick II: Increases potency to 240. Enhanced Axe Kick III: Increases duration to 9 seconds. |
Puglist / Monk |
Somersault (PvP) | Delivers an attack with a potency of 160. Additional Effect: Decreases spell speed of target by 30% Duration: 10s Enhanced Somersault: Shortens recast time to 180 seconds. Enhanced Somersault II: Extends duration to 20 seconds. Enhanced Somersault III: Increases spell speed reduction to 50%. | |
Fetter Ward (PvP) | Grants immunity to stun, sleep, bind, heavy, and disease. Duration: 5s Enhanced Fetter Ward: Shortens recast time to 120 seconds. Enhanced Fetter Ward II: Extends duration to 10 seconds. |
Puglist / Monk / Lancer / Dragoon |
Impulse Rush | Delivers an attack with a potency of 200. Additional Effect: Reduces weaponskill TP cost by 30% and waives directional requirements in combos Duration: 10s Enhanced Impulse Rush: Shortens recast time to 180 seconds. Enhanced Impulse Rush II: Extends duration to 20 seconds. Enhanced Impulse Rush III: Increases TP reduction to 50%. |
Lancer / Dragoon |
Skewer (PvP) | Delivers an attack with a potency of 180. Additional Effect: Reduces target's INT by 20% Duration: 10s Enhanced Skewer: Shortens recast time to 150 seconds. Enhanced Skewer II: Extends duration to 20 seconds. Enhanced Skewer III: Increases INT reduction to 40%. | |
Manasong | Restores 25% of maximum MP for all nearby party members. Enhanced Manasong: Shortens recast time to 180 seconds. Enhanced Manasong II: Increases MP recovery to 40%. |
Archer / Bard |
Farshot | Delivers a ranged attack with a potency of 140. Potency is not affected by distance. Additional Effect: Attack delivered with critical hit rate increased by 15% Enhanced Farshot: Shortens recast time to 120 seconds. Enhanced Farshot II: Increases potency to 190. Enhanced Farshot III: Increases criticial hit rate by an additional 10%. | |
Blast Shot | Delivers an attack with a potency of 150 to target and enemies near it. Additional Effect: 10-yalm knockback to target Enhanced Blast Shot: Shortens recast time to 180 seconds. Enhanced Blast Shot II: Increases potency to 200. Enhanced Blast Shot III: Increases knockback distance to 15 yalms. | |
Sacred Prism | Envelops a designated area in a veil of succor, healing any who enter and nullifying 40% of physical damage. Cure Potency: 50 Duration: 18s Enhanced Sacred Prism: Shortens recast time to 180 seconds. Enhanced Sacred Prism II: Extends duration to 30 seconds. Enhanced Sacred Prism III: Increases cure potency to 100. |
Conjurer / White Mage |
Divine Breath | Resurrects target at 10% of maximum HP/MP/TP. Enhanced Divine Breath: Shortens recast time to 180 seconds. Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%. | |
Night Wing (PvP) | Puts target and enemies near it to sleep. Duration: 10s Enhanced Night Wing: Shortens recast time to 180 seconds. Enhanced Night Wing II: Extends duration to 20 seconds. |
Thaumaturge / Black Mage |
Phantom Dart (PvP) | Deals unaspected damage with a potency of 120. Additional Effect: Reduces target's magic resistances by 10% Duration: 15s Enhanced Phantom Dart: Shortens recast time to 180 seconds. Enhanced Phantom Dart II: Increases potency to 180. Enhanced Phantom Dart III: Extends duration to 30 seconds. | |
Misty Veil | Reduces target's range by 10%. Range cannot be reduced to less than 3 yalms. Duration: 15s Enhanced Misty Veil: Shortens recast time to 180 seconds. Enhanced Misty Veil II: Extends duration to 25 seconds. Enhanced Misty Veil III: Increases range reduction to 30%. |
Arcanist / Summoner |
Wither (PvP) | Deals unaspected damage with a potency of 170 to all enemies in a cone before you. Additional Effect: Removes one beneficial status from affected enemies Enhanced Wither: Shortens recast time to 180 seconds. | |
Aura Blast (PvP) | Deals unaspected damage with a potency of 150 to all nearby enemies. Additional Effect: 10-yalm knockback to target Enhanced Aura Blast: Shortens recast time to 180 seconds. Enhanced Aura Blast II: Increases potency to 200. Enhanced Aura Blast III: Increases knockback distance to 15 yalms. |
Scholar |
Focalization (PvP) | Increases nearby party members' magic resistances by 15%. Duration: 15s Enhanced Focalization: Shortens recast time to 180 seconds. Enhanced Focalization II: Extends duration to 25 seconds. Enhanced Focalization III: Increases resistances to 25%. | |
Weapon Throw (PvP) | Delivers a ranged attack with a potency of 50. Additional Effect: 20% chance of inflicting Heavy when dealt from behind Duration: 6s Additional Effect: Removes Sprint effect when dealt from behind Enhanced Weapon Throw: Shortens recast time to 60 seconds. Enhanced Weapon Throw II: Extends duration to 12 seconds. Enhanced Weapon Throw III: Increases effect potency to 40%. |
Puglist / Monk / Lancer / Dragoon |
Enliven | Instantly restores 50% TP. Enhanced Enliven: Shortens recast time to 180 seconds. Enhanced Enliven II: Increases TP recovery to 75%. |
Gladiator / Paladin / Puglist / Monk / Marauder / Warrior / Lancer / Dragoon |
Aetheric Burst (PvP) | Deals unaspected damage with a potency of 170 to all nearby enemies. Additional Effect: Decreases skill speed of target by 30% Duration: 10s Enhanced Aetheric Burst: Shortens recast time to 180 seconds. Enhanced Aetheric Burst II: Extends duration to 20 seconds. Enhanced Aetheric Burst III: Increases skill speed reduction to 50%. |
Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner |
Equanimity | Allows casting without interruption by attacks. Duration: 10s Enhanced Equanimity: Shortens recast time to 300 seconds. Enhanced Equanimity II: Extends duration to 20 seconds. | |
Mana Draw | Restores 30% of maximum MP. Enhanced Mana Draw: Shortens recast time to 180 seconds. Enhanced Mana Draw II: Increases MP recovery to 50%. |
Archer / Bard / Conjurer / White Mage / Thaumaturge / Black Mage / Arcanist / Summoner |
Purify (PvP) | Removes all detrimental effects. Can be used regardless of status affliction. Enhanced Purify: Shortens recast time to 150 seconds. |
All Classes |
Attunement (PvP) | Greatly enhances evasion, while nullifying 90% of damage. Cannot move or act while in effect. Duration: 10s Enhanced Attunement: Shortens recast time to 180 seconds. |
Conjurer / White Mage / Scholar |
Trait | |
---|---|
Enhanced Strength | Increases strength by 4. Enhanced Strength II (PvP): Further increases strength by 8. Enhanced Strength III (PvP): Further increases strength by 13. |
Enhanced Strength II | |
Enhanced Strength III | |
Enhanced Dexterity | Increases dexterity by 4. Enhanced Dexterity II (PvP): Further increases dexterity by 8. Enhanced Dexterity III (PvP): Further increases dexterity by 13. |
Enhanced Dexterity II | |
Enhanced Dexterity III | |
Enhanced Vitality | Increases vitality by 4. Enhanced Vitality II (PvP): Further increases vitality by 8. Enhanced Vitality III (PvP): Further increases vitality by 13. |
Enhanced Vitality II | |
Enhanced Vitality III | |
Enhanced Intelligence | Increases intelligence by 4. Enhanced Intelligence II (PvP): Further increases intelligence by 8. Enhanced Intelligence III (PvP): Further increases intelligence by 13. |
Enhanced Intelligence II | |
Enhanced Intelligence III | |
Enhanced Mind | Increases mind by 4. Enhanced Mind II (PvP): Further increases mind by 8. Enhanced Mind III (PvP): Further increases mind by 13. |
Enhanced Mind II | |
Enhanced Mind III | |
Enhanced Piety | Increases piety by 4. Enhanced Piety II (PvP): Further increases piety by 8. Enhanced Piety III (PvP): Further increases piety by 13. |
Enhanced Piety II | |
Enhanced Piety III |
A PvP category has been added to the Actions & Traits interface which lists all PvP actions learned. Highlighting the checkbox next to a desired skill will add the action to the list at the bottom of the Actions & Traits interface. Once an action has been added to the list, it can be dragged to your hotbar for use in PvP.
- Players may equip up to 10 PvP actions at any given time.
- The ◆ symbol displayed below PvP action names represents their enhancement status.
Morale
All gear obtained from the Wolves' Den will include a PvP-exclusive attribute known as morale. Morale comes into play only in level 50 matches, where it replaces physical and magical defense in influencing the damage you receive. Furthermore, morale also affects the amount of damage dealt to other players.
PvP Profile
The following information can be viewed under PvP Profile:
- PvP EXP: Earned by fighting in PvP.
- PVP Rank: Raised by accumulating PvP EXP.
- Action Points (AP): Received upon raising your PvP Rank. Used to learn PvP-exclusive actions and traits.
Victory Requirements
Matches will end when all members of an opposing team have been KO'd. In the event that neither team is defeated within the allotted time, the match will end in a draw.
Rewards
Fighting in PvP will garner players a special type of currency known as Wolf Marks, which can be exchanged for gear and materia that are tuned for PvP. The amount awarded is commensurate to performance.
- PvP EXP and Wolf Marks are awarded even in the event of a draw or defeat.
PvP Rank
As players participate in matches in the Wolves' Den, they will earn PvP EXP and rise in PvP rank. Each time you rank up, you will be granted action points. Certain ranks are also accompanied with a title.
- PvP titles differ depending on your Grand Company. Additional titles will be added in future updates.
As with PvP actions, your PvP rank, PvP EXP, and AP are recognized only by the Grand Company through which you earned them; transferring your allegiance means you will have to start over. However, rest assured they will be reinstated to you upon rejoining your former Grand Company.