Sign
Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs
Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".
List of signs
Signs are useful markers for organized group content. They can be found in-game through the Party->Signs menu. This can be accessed with Shift+M keybind, which can be configured in System->Keybind->Shortcuts->Signs
Players can mark themselves, other players, enemies, NPCs, or interactable objects with signs. This can be done from the menu, through chat commands, or using macros. The command for using signs is "/marking" or the shorter "/mk".
List of signs
Template loop detected: Signs Table
Useful macros
The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in The Weapon's Refrain (Ultimate) or Wroth Flames in Dragonsong's Reprise (Ultimate).
Examples:
Target to attack:
/mk attack <me> <wait.25> /mk clear <me> /micon attack enemysign
Target to bind:
/mk bind <me> <wait.25> /mk clear <me> /micon bind enemysign
Target to ignore:
/mk ignore <me> <wait.25> /mk clear <me> /micon ignore enemysign
The clear
command automatically removes the marker after a certain period of time as designated by <wait.#>
, so the player will not need to manually remove it when the mechanic is over.
As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.
Useful macros
The Target to Attack, Target to Bind, and Target to Ignore signs can be made to automatically increment, which can be useful for some mechanics in certain high-end duties, e.g., Titan Gaols in The Weapon's Refrain (Ultimate) or Wroth Flames in Dragonsong's Reprise (Ultimate).
Examples:
Target to attack:
/mk attack <me> <wait.25> /mk clear <me> /micon attack enemysign
Target to bind:
/mk bind <me> <wait.25> /mk clear <me> /micon bind enemysign
Target to ignore:
/mk ignore <me> <wait.25> /mk clear <me> /micon ignore enemysign
The clear
command automatically removes the marker after a certain period of time as designated by <wait.#>
, so the player will not need to manually remove it when the mechanic is over.
As a practical example, three random players receive an identical debuff that require them to quickly position in certain locations. They can use the self-incrementing macro for "target to attack" to mark themselves 1-3, which will telegraph their position for the mechanic.