Astrologian
"Ever has man coveted knowledge, and none more so than that of his fate. Thus did he labor to master the skill of foresight—but initial efforts bore little fruit. That is, until he looked to the stars above, which foretell the coming seasons, and learned to read the heavens.
Though this gift is known today as astrology, the people of Sharlayan saw fit to not only read the stars, but to write their movements as well. By attuning their aetherial energies to that of constellations, they learned to wield magicks with heretofore unseen properties.
Thus was astromancy born—a new form of magick which grants its users power over fate. Employing a star globe and divining deck in their miraculous deeds, fortune always smiles upon these masters of arcana." — Game Description
Astrologian is a healer job introduced in 2014 Fan Fest in Tokyo. Astrologian's main weapon is the Star Globe. The job starts from level 30, will not require a base class and requires Heavensward. It employs the use of celestial magicks along with a divining deck in order to heal and support their parties.
Astrologians have access to two stances. Players can switch between Diurnal Sect (provides regen effects) and Nocturnal Sect (provides barrier effects), but cannot do so during combat. This allows the Astrologian to change function to suit the party's needs (for instance, you may use Diurnal Sect if your party includes a Scholar, and Nocturnal Sect if your party has a White Mage.
Astrologians draws cards randomly, which can be used to give party members one of six buffs. These buffs can also be enhanced in potency or duration, or made to cover an area of effect in exchange for potency. Mastering these effects is a key skill in making the most of your abilities.
Requeriment
- Heavensward
- Access to Ishgard, where Astrologian's Guild is located.
- Complete the quest Stairway to the Heavens.
Actions
Details of some of Astrologian's abilities were announced during the Letter from the Producer LIVE Part XXI:
There are two stances, Diurnal Sect and Nocturnal Sect, which you can switch between. One of them is simply a healing stance much like white mage, while the other uses barriers much like scholar. You may only switch stance while out of combat.
Depending on which stance you are in the effects of your "Aspected" abilities and spell will largely vary, so first it would be best to get used to one stance and then try and master the next.
Additionally, you’ll be able to use actions such as the barrier created by Y’shtola in the main scenario and you can draw cards which will give various types of buffs.
Depending on the card that you randomly draw, you can gain effects such as enhanced attack power, haste, and also damage reduction. Furthermore, you can use the ability Royal Road to return the card you draw to your deck and enhance the next one you draw. There is also an ability to set aside a good card you drew and an ability known as Shuffle to redraw a card. It’s a really fun job where you will have to consider how to use your cards depending on the situation and the card you draw.
Action | Icon | Level | MP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Malefic | 1 | 353 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 150. | |
Benefic | 2 | 353 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 380 | |
Combust | 4 | 353 | Instant | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 40 Duration: 18s | |
Lightspeed | 6 | 0 | Instant | 150s | 0 | 0 | Reduces cast times for spells by 2.5 seconds while reducing magic potency by 50%. Duration: 15s | |
Luminiferous Aether | 8 | 0 | Instant | 120s | 0 | 0 | Reduces enmity generation. Additional Effect: Refresh Refresh Potency: 60 Duration: 15s | |
Helios | 10 | 1060 | 2.5s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 290 | |
Ascend | 12 | 2652 | 8s | 2.5s | 30y | 0 | Resurrects target to a weakened state. Cannot be used when in combat. | |
Essential Dignity | 15 | 0 | Instant | 40s | 30y | 0 | Restores target's HP. Cure Potency: 400 Potency increases the lower the target's HP. (Scales linearly up to 1000 potency). | |
Exalted Detriment | 18 | 618 | 1s | 2.5s | 30y | 0 | Removes a single detrimental effect from target. | |
Stella | 22 | 442 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 100. Additional Effect: Heavy +40% Duration: 20s (PvP 12s) | |
Benefic II | 26 | 795 | 2s | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 620 | |
Draw | 30 | 0 | Instant | 30s | 0 | 0 | Draw a card from your divining deck. Execute command again to use the card drawn. Only one card can be drawn at a time. Duration: 15s Recast timer cooldown will begin once the drawn card is read, or the Draw timer expires. | |
Diurnal Sect | 30 | 0 | Instant | 5s | 0 | 0 | Increases attack speed by 5% while adding a Regen effect to certain actions. Effect ends upon reuse. | |
Aspected Benefic | 34 | 707 | Instant | 2.5s | 30y | 0 | Restores target's HP. Cure Potency: 190 Nocturnal Sect Cure Potency: 250 Diurnal Sect Effect: Regen Cure Potency: 100 Duration: 18s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Royal Road | 35 | 0 | Instant | 15y | 0 | 0 | Return the currently drawn arcanum back to your deck to enhance the effect of the next card. Bole and Balance: 150% potency Arrow and Spear: 50% potency, extends effect to nearby targets Ewer and Spire: Doubled duration | |
Disable | 38 | 0 | Instant | 60s | 25y | 0 | Reduces the potency of the target's next action by 5% Duration: 10s | |
Spread | 40 | 0 | Instant | 60s | 0 | 0 | Add the currently drawn arcanum to your spread where it is kept indefinitely. Execute again to use the card. Can only be executed in combat. Recast timer cooldown will begin once the held card is read. | |
Aspected Helios | 42 | 1326 | 3s | 2.5s | 0 | 15y | Restores own HP and the HP of all nearby party members. Cure Potency: 140 Diurnal Sect Effect: Regen Cure Potency: 50 Duration: 30s Effect cannot be stacked. Nocturnal Sect Effect: Erects a magicked barrier which nullifies damage equaling the amount of HP restored. Duration: 30s Effect cannot be stacked with Adloquium. | |
Shuffle | 45 | 0 | Instant | 90s | 0 | 0 | Return the currently drawn arcanum to your deck and draw another. | |
Combust II | 46 | 618 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage over time. Potency: 45 Duration: 30s | |
Nocturnal Sect | 50 | 0 | Instant | 5s | 0 | 0 | Increases healing magic potency by 5% while adding a damage nullifying barrier to certain actions. Cannot be used with Diurnal Sect. Shares a recast timer with Diurnal Sect. Effect cannot be removed during battle. Effect ends upon reuse. | |
Synastry | 50 | 0 | Instant | 120s | 30y | 0 | Generate an aetheric bond with target party member. Each time you cast a healing spell on a party member not under the effect of Synastry, the party member with which you have the synastry bond will also recover HP equaling 50% of the original spell. Duration: 20s | |
Gravity | 52 | 1414 | 3s | 2.5s | 25y | 5y | Deals unaspected damage to a target and enemies near it with a potency of 200 for the first enemy, 10% less for the second, 20% less for the third, 30% less for the fourth, 40% less for the fifth, and 50% less for all remaining enemies. | |
Malefic II | 54 | 530 | 2.5s | 2.5s | 25y | 0 | Deals unaspected damage with a potency of 200. | |
Time Dilation | 56 | 0 | Instant | 90s | 30y | 0 | Extends the duration of the target's beneficial effects by 15 seconds. | |
Collective Unconscious | 58 | 0 | Instant | 90s | 0 | 7y | Creates a wheel of fortune around the caster. Effect granted to party members upon entry differs depending on active Sect. Can only be executed when a Sect is active. Effect ends upon using another action or moving. Diurnal Sect Effect: Regen Cure Potency: 150 Duration: 18s Nocturnal Sect Effect: Damage taken is reduced by 10% Duration: 18s | |
Celestial Opposition | 60 | 0 | Instant | 150s | 0 | 2y | Stuns all nearby enemies. Duration: 4s (PvP 2s) Also extends duration of beneficial effects cast on self and party members by 5 seconds. |
Cards
Card | Icon | Cast Time | Cooldown | Range | Radius | Description | Royal Road Effect |
---|---|---|---|---|---|---|---|
the Balance | Instant | 30s | 30y | 0y | Increases target's damage dealt by 10%. Duration: 15s | Next card has a potency of 150%. | |
the Bole | Instant | 30s | 30y | 0y | Reduces target's damage taken by 10%. Duration: 15s | Next card has a potency of 150%. | |
the Arrow | Instant | 30s | 30y | 0y | Increases target's attack speed (skill, spell, auto-attack) by 10%. Duration: 15s | Next card's effect has an AoE with 50% potency. | |
the Spear | Instant | 30s | 30y | 0y | Reduces target's action recast time (non-GCD) by 20%. Duration: 20s | Next card's effect has an AoE with 50% potency. | |
the Ewer | Instant | 30s | 30y | 0y | Reduces MP cost of target's spells by 20%. Duration: 20s | Next card's effect has double duration. | |
the Spire | Instant | 30s | 30y | 0y | Reduces TP cost of target's weaponskills by 20%. Duration: 20s | Next card's effect has double duration. |
Traits
Trait | Icon | Level | Description |
---|---|---|---|
Enhanced Mind | 8 | Increases mind by 2. | |
Enhanced Mind II | 14 | Increases mind by 4. | |
Enhanced Lightspeed | 16 | Reduces Lightspeed magic attack decrease to 25% | |
Enhanced Ascension | 20 | Allows the casting of Ascend while engaged in battle. | |
Enhanced Mind III | 24 | Increases mind by 6. | |
Enhanced Essential Dignity | 28 | Shortens Essential Dignity recast time to 40 seconds. | |
Magick and Mend | 32 | Increases base action damage and HP restoration by 10%. | |
Enhanced Benefic | 36 | Grants a 15% chance that your next Benefic II will have no cast time. Duration: 15s | |
Magick and Mend II | 40 | Increases base action damage and HP restoration by 30%. | |
Enhanced Disable | 44 | Increases Disable damage reduction to 10%. | |
Enhanced Luminiferous Aether | 48 | Increases Luminiferous Aether refresh potency to 80. |
Cross-Class Actions
Conjurer | Thaumaturge | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Cure | 2 | Surecast | 8 | ||
Aero | 4 | Blizzard II | 12 | ||
Protect | 8 | Swiftcast | 26 | ||
Raise | 12 | ||||
Stoneskin | 34 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Aetheric Burst | Deals unaspected damage with a potency of 170 to all nearby enemies. Additional Effect: Decreases skill speed of target by 30% for 10s. |
Enhanced Aetheric Burst: Shortens recast time to 150 seconds. | Enhanced Aetheric Burst II: Extends duration to 15 seconds. | Enhanced Aetheric Burst III: Increases skill speed reduction to 50%. | |
Attunement | Greatly enhances evasion while nullifying 90% of damage for 10s. Cannot move or act while in effect. |
Enhanced Attunement: Shortens recast time to 180 seconds. | |||
Divine Breath | Resurrects target at 30% of maximum HP/MP/TP. | Enhanced Divine Breath: Shortens recast time to 240 seconds. | Enhanced Divine Breath II: Increases HP/MP/TP recovered to 50%. | ||
Equanimity | Allows casting without interruption by attacks for 10s. | Enhanced Equanimity: Shortens recast time to 180 seconds. | Enhanced Equanimity II: Extends duration to 15 seconds. | ||
Focalization | Enhanced Focalization: Shortens recast time to 150 seconds. | Enhanced Focalization II: Extends duration to 25 seconds. | Enhanced Focalization III: Increases resistances to 25%. | ||
Mana Draw | Restores 30% of maximum MP. | Enhanced Mana Draw: Shortens recast time to 180 seconds. | Enhanced Mana Draw II: Increases MP recovery to 50%. | ||
Purify | Removes all detrimental effects from self or ally. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. | |||
Retrogradation | Deals unaspected damage with a potency of 80 to all nearby enemies, while restoring own HP and the HP of all nearby party members. Cure Potency: 100 Additional Effect: Removes one beneficial effect from all nearby enemies and one detrimental effect from all nearby party members. |
Enhanced Retrogradation: Shortens recast time to 120 seconds. | Enhanced Retrogradation II: Increases damage potency to 100. | Enhanced Retrogradation III: Increases cure potency to 150. |
Quests
Quest | Level | NPC | Zone | Coordinates | EXP | Gil | Reward | Optional Reward |
---|---|---|---|---|---|---|---|---|
Stairway to the Heavens | 50 | Jannequinard | The Pillars | (x15,y10) | 24000 | , , , | ||
Fortune Favors the Bole | 30 | Levea | South Shroud | (x25,y22) | 7410 | |||
Hanging in the Balance | 35 | Jannequinard | The Pillars | (x15,y10) | 9020 |