Alexander - The Fist of the Father

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Main article: Alexander: Gordias


Players' average item level (iLvl) needs to be 170 or above to enter.



Strategy

Faust

All DPS should focus Faust down and ignore the adds. The off tank should pick up all the adds as they spawn and keep them away from the raid as they cleave.


Oppressor

You should tank Oppressor in the south side of the room for a later mechanic. This fight is split into 2 phases.


Phase 1

Abilities

Gunnery Pod - Unavoidable AoE, heal through.

Photon Spaser - Large Linear AoE, avoid.

Hydrothermal Missile - Puts Prey on a random party member and bombards them with several missiles, healers need to heal the player through this.

Resin Bomb - Places circular AoE underneath 4 party members.

Emergency Deployment - Spawns 2 Alarum adds on the side of the boss. Upon death, leaves a puddle of AoE that causes Minimise.


Mechanics

Tank the boss in the South side of the room and avoid any AoE as necessary. The player with Prey for Hydrothermal Missile should distance themselves from other players to avoid unnecessary damage to others. When the Alarum adds spawn, they will tether and follow the first player that hits them, this should be a DPS and not a tank. Kite them away from the boss and kill them both ASAP. They will damage the player and add stacks of Nanoparticles which gaining too many stacks will result in death. When an Alarum is killed, it will leave a small purple AoE that will mini anyone who stands in it.


Phase 2

This starts shortly after the first Emergency Deployment, an alarm will sound and a second boss "Oppressor 0.5" will spawn. The offtank aggro the new Oppressor ASAP and keep it to the north side of the room, the 2 bosses being close to each other they will quickly gain stacks of Damage Up.


Abilities

Nukes (Unofficial name) - Not casted, 2 blue lasers will show up in the room and will shortly turn orange. A giant missile will come down dealing massive damage to the raid and debuffing.

Quick Landing - Pulsing AoE damage, the further you are the less damage you take.

Self Destruct - Hard enrage or used when one Oppressor is dead, wipes the raid if fully casted.


Mechanics

All mechanics from the first phase are still in this phase, the biggest change is with the Alarum adds that spawn. 2 Oppressors, you will have 4 Alarum adds, you need to kill these adds underneath the orange beam for the nukes. Remember they tether onto the first player that damages them. Creating a purple puddle under the beam will make the missile mini and deal very little damage and will not cause the raid to be debuffed.


After every missile, the Oppressors will shortly jump into the air and 2 pulsing AoEs will show, this is Quick Landing, just get to the other side of the room to take less damage.


Repeat this until the Oppressors are dead.


Important: You need to kill the Oppressor at the same time, when one dies the other will cast Self Destruct which gives you about 10 seconds to kill it or you will wipe. You can get them both down to about 10% and either ranged LB them or kill one then melee LB the other. Notice both Oppressors may cast Self Destruct, this is a hard enrage.


Loot

Lore

In the Enigma Codex are writ the designs for a walking citadel. It was known as Alexander, a self-sufficient bastion for logic and reason and a beacon of knowledge for a world adrift─so says the treasure hunter Mide. The Illuminati dreamed this century-old dream, and in so doing gave form to their primal. Yet no matter how beautiful an ideal, the reality of fanatics with such power is a tarnished, ugly thing. By your hand must this threat be stopped.


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