Conjurer Actions

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Main article: Conjurer
Action Level MP Cost Cast Time Cooldown Range (yards) Radius (yards) Description
Stone 1 5 2.5s 2.5s 25 0 Deals earth damage with a potency of 140.
Additional Effect: Heavy +40% for 20s
Cure 2 5 2s 2.5s 30 0 Restores target's HP. Cure Potency: 300
Aero 4 6 Instant 2.5s 25 0 Deals wind damage with a potency of 50.
Additional Effect: Wind damage over time with potency of 25 for 18s.
Cleric Stance 6 0 Instant 5s 0 0 Swaps current INT and MD attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect 8 10 3s 2.5s 30 15 Increases the physical defense of all party members within range of target for 30mins
Medica 10 12 2.5s 2.5s 0 15 Restores own HP and HP of all nearby party members. Cure potency: 250
Raise 12 31 8s 2.5s 30 0 Resurrects target to a weakened state.
Cannot be used when in combat.
Esuna 18 7 2.5s 2.5s 30 0 Removes a single detrimental effect from target.
Additional Effect: 20% chance next Esuna will cost no MP
Stone II 22 7 2.5s 2.5s 25 0 Deals earth damage with a potency of 170.
Repose 26 8 2.5s 2.5s 30 0 Inflicts target with sleep for 30s.
Cancels auto-attack upon execution.
Stoneskin 34 15 3s 2.5s 30 0 Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
Shroud of Saints 38 0 Instant 180s 0 0 Reduces enmity by half.
Additional Effect: Refresh with potency of 60 for 15s
Cure III 42 15 2.5s 2.5s 30 4 Restores HP of all party members within range of target. Cure potency: 400
Aero II 46 11 2.5s 2.5s 25 0 Deals wind damage with potency of 50.
Additional Effect: Wind damage over time with a potency of 40 for 12s
Medica II 50 26 3.5s 3s 0 25 Restores own HP and the HP of all nearby party members. Cure potency: 350
Additional Effect: Regen for 15s, Cure potency: 50
  • MP Cost is based on a level 1 character. As you level up, MP Cost of spells will increase.

Template:Classes and Jobs