The Way of crafting
The Way of crafting
Study the Ways of all professions (Go Rin no Sho, Miyamoto Musashi).
This page is a stub and ongoing, and I'll continue writing and improving it. Please, correct me, if I mistake somewhere (also, cause my english is not so well). |
Here are the common words about crafting, suitable for all crafting classes. All class-specific information will appears on corresponding pages. |
Crafting is a most efficient way to supply yourself and also your friends with any equipment you need. While leveling, you'll need your weapons and gear to be respective to your current level and so you'll need to periodically spend a lot of gil for it. But there is another way to keep you equipment up to date your level and spend much less of gil for this. But economy isn't only reason to craft: you may craft HQ equipment and gain a better performance at the same level requirements.
Certainly, the way of crafting also means that you needs to be skilled in gathering. Without a gathering your crafting would likely more expensive than direct buying. Also you'll may not find some of materials and ingredients in sale.
At first look it seems that most of materials are relatively cheap, but this turns different when you want to create HQ items (you certainly want this, right?). The chance of creating an HQ item is commonly not so high, and so you'll need a lots of basic materials to create HQ items to enlarge a chance of creating an HQ gear, weapon or tool. Also you can gather HQ materials, which sufficiently enlarges a chance that your crafting result will be HQ.
Classes dependencies
Any crafting class is depended to mostly all another crafting classes, so you'll not be mistaken, if you'll unlock all of them as soon, as it'll be possible. But there is a one side effect: even a large hangar may be not enough to store all materials, you need. There are correspondences between battle an crafting classes:
Battle class | Weapon primary | Weapon secondary | Armor primary | Armor secondary |
---|---|---|---|---|
Marauder, Gladiator | Blacksmith | Carpenter | Armorer | Leatherworker |
Archer | Carpenter | Blacksmith | Leatherworker | Armorer |
Thaumaturge | Goldsmith | Carpenter | Weaver | Leatherworker |
Pugilist | Blacksmith, Goldsmith | Carpenter | Weaver | Leatherworker |
"Primary" means main role in crafting of a needed equipment, "secondary" means ability to craft lesser assortment of equipment or ability to craft a materials needed for equipment.
Also, it'll be better, if levels of your crafting classes is more or, at least, not much lesser than your corresponding battle classes.
At first time, when you unlock a crafting class (approximately until 9th level), you may leveling only by crafting of an different items: this will give you enough amount of experience for good speed of progress. Then you may go to respective guildmaster and complete all available quests at once. Except a materials, you need a crystals as catalyst for crafting. You may obtain its by gathering, but this process if too long and gives very small amount of experience for leveling a Miner and Botanist. The most effective way to obtain the crystals is completing of quests (see guide for corresponding class). //TODO: make list of quests, with crystals in reward, individually for each crafting class.
When you complete main scenario quest level 20 (Wood's Will Be Done,Till Sea Swallows All or For Coin and Country, at your choice), which means joining to one of Grand companies, you'll be able to extremely boost the gain of experience by completing Supplying duties for your GC. This not takes many time and not requires a lot of materials, but rewarded with lot of gil and much more amount of experience.
Always try to make HQ items, even chance to succes is tends to zero: you'll gain a more exp if reaching more chance of HQ, even if resulting item will be normal. Be aware to use Quick Syntesis: you'll gain a minimum amount of experience, and also you have little chance to have some fails, even the item you creating are simplest.
Crafting summary
Crafting of an simple items
The simple materials are usually syntesing by only step, so common strategy for this is firstly to get maximum quality using Basic Touch (or advanced modifications of it) and Master's Mend to restore durability, until you have CP for this. And finally synthese the item.
Crafting of an middle-complexity items
//TODO: describe tactics of crafting of middle-complexity equipment.
Crafting of an most complex items
//TODO: describe tactics of crafting of most complex equipment (relatively current level).
Class-specific giudes
//TODO: describe usage of specific abilities for each class