Emote Guide
- Main article: Commands
Commands You Should Know
While there are dozens of commands that can be used in macros (You can find them here), these are the ones that are commonly used with emotes.
- /emote (/em) - Posts emote text in the local chat channel. This line of text will always begin with the name of your character.
- /say (/s) - Posts a message in the local chat channel. There are similar commands for other chat channels, such as /party (/p) and /shout (/sh).
- /action (/ac) - Uses a specified action. If the action’s name is more than one word, it must be contained within quotation marks.
- /wait - Inserts a pause between commands. The length of the pause can range between 1 and 60 seconds in increments of 0.5 seconds. If a number is not indicated, it will default to 1 second.
- <t> - A placeholder command that can be used within a line to display the name of your current target.
- /facetarget (/ft) - turns your character to face the selected target. This command is rarely needed, as most emotes automatically turn your character towards your target. This can be useful if you start the macro with a facial expression.
Standard Animated Emotes
There are 51 standard animated emotes: /bow, /welcome, /goodbye, /wave, /kneel, /salute, /chuckle, /laugh, /joy, /happy, /rally, /soothe, /blush, /comfort, /psych, /pray, /blowkiss, /dance, /yes, /thumbsup, /clap, /congratulate, /cheer, /no, /deny, /cry, /furious, /fume, /panic, /upset, /disappointed, /sulk, /angry, /huh, /shocked, /shrug, /stagger, /surprised, /doubt, /grovel, /pose, /beckon, /think, /examineself, /doze, /point, /poke, /stretch, /lookout, /airquotes, and /me.
As you’ve learned through quests, every emote has a command that can be typed to activate it. However, these commands are accompanied by the default emote text. For example:
/thumbsup
Results in:
You agree wholeheartedly.
Making a simple custom emote requires a two-line macro; one line to play the animation without the default text, and a second line that displays your new custom text:
/thumbsup motion /em gives a thumbs up.
Adding “motion” next to the command plays the animation and any accompanied sound without the default This results in:
John Smith gives a thumbs up.
Inserting <t> into the line will add the name of the subject you’re currently targeting:
/thumbsup motion /me gives <t> a thumbs up.
Allowing it to do this:
Carnelian Peridot gives Sean Lyon a thumbs up.
Unlike the default emotes, it’s not currently possible to create custom emotes that display alternate text if no target is selected or use the correct gender pronouns for the target. Without a target, <t> will insert an extra empty space in place of a name. There are many other placeholder commands that are great for combat macros but have limited use in emotes. The example below uses , which displays the name of whatever my target is currently targeting:
/em cheers on as <t> battles ! /cheer motion
Resulting in: Carnelian Peridot cheers on as Sean Lyon battles Little Ladybug! Each macro can hold up to 15 lines. This allows you to sequence multiple animations using the /wait command:
/think motion /em considers it for a moment… /wait 3 /huh motion /s Nope. Got nothin’.
You MUST use /wait to separate animations or else the first will overwrite any animation that comes after it. Using /wait to start another animation before the last has finished will immediately begin the next one. This will cut off any sound the emote plays, but can be useful for complex animation sequences or making silly