Difference between revisions of "Do Angry Pirates Dream"
Jump to navigation
Jump to search
Line 9: | Line 9: | ||
| quest-line = Seventh Umbral Era | | quest-line = Seventh Umbral Era | ||
| level = 13 | | level = 13 | ||
| exp = | | req-items = | ||
| exp = 12320 | |||
| gil = 220 | | gil = 220 | ||
| reward-opt1 = 1 Bronze | | reward-opt1 = 1 Spiked Bronze Labrys | ||
| reward-opt2 = 1 | | reward-opt2 = 1 Ash Picatrix | ||
| reward-opt3 = 1 | | reward-opt3 = 1 Brass Daggers | ||
| reward-opt4 = | | reward-opt4 = 7 Allagan Bronze Piece | ||
| prev-quest = Righting the Shipwright | | prev-quest = Righting the Shipwright | ||
| next-quest = Victory in Peril | | next-quest = Victory in Peril |
Revision as of 03:03, 14 August 2020
Do Angry Pirates Dream
- Quest giver
- Ahtbyrm
- Location
- Lower La Noscea (X:26, Y:33)
- Quest line
- Seventh Umbral Era
- Level
- 13
- Experience
- 12,320
- Gil
- 220
- Previous quest
- Righting the Shipwright
- Next quest
- Victory in Peril
- Patch
- 2.0
“Victory foreman Ahtbyrm is considering recommending you for an important job involving drydock security.
— In-game description
Rewards
- Choose one of the following options:
Steps
- Speak with Ghimthota.
- Speak with C'nangho.
- Confront the suspicious individuals.
- Return to the Moraby Drydocks and report to Ghimthota.
Journal
- Head of the Moraby Drydocks watch, Ghimthota has asked Victory foreman Ahtbyrm to recommend an adventurer to assist the watch in learning more about a band of suspicious individuals who have recently made camp on the Gods' Grip. The foreman has recommended you. Hurry over to the aetheryte to receive your orders.
- Ghimthota believes the suspicious individuals in question to be pirates who are planning to sabotage the Victory. She wishes you to infiltrate their gang and see if you can learn anything of their intentions. Speak with C'nangho stationed at the rear gate for details on the exact location of the pirates' camp.
- The pirates were last seen to the southeast near an ancient stone known as the mark of the Spinner.
- Your conversations with the suspicious characters reveal that they truly are pirates, and that they could be plotting a kidnapping. Report this to Ghimthota at once.
- Upon learning of the pirates' plot, Ghimthota resolves to increase patrols of the area. However, who could this “boy” of which the pirates speak be?