Difference between revisions of "Seeking Sanctuary"
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> Review status of crops. | > Review status of crops. | ||
[This opens the Cropland Management window.] | |||
> Learn about the gardening services. | > Learn about the gardening services. | ||
Produce Producer: Oh, you wouldn't be interested in the gardening services. I'm sure you love tending to crops yourself. But, if you would for some reason deny yourself of such an enriching experience, my team and I can─if we must─help you look after the crops. | |||
Produce Producer: That said, the cropland has hardly reached a size you're unable to handle. And I hardly have a so-called team. Therefore, I can hardly offer such services at this time. | |||
> Small talk. | > Small talk. |
Revision as of 17:23, 27 August 2022
Seeking Sanctuary
- Quest giver
- Clueless Crier
- Location
- Old Sharlayan (X:11.9, Y:11.0)
- Level
- 1
- Required quest
- Endwalker
- Gil
- 1,164
- Next quest
- The Land, Wind, and Sea
- Patch
- 6.2
“The clueless crier employed by Tataru Taru's Boutique inexplicably does not recognize you...
— In-game description
Rewards
- Unlocks
Steps
- Speak with Baldin at the Moraby Drydocks.
- Journey to your island sanctuary.
- Speak with Tataru.
- Speak with Tataru again.
Journal
- The clueless crier employed by Tataru Taru's Boutique inexplicably does not recognize you...
- You once again find yourself face-to-face with Tataru, who has been busy indeed. The industrious Lalafell offers you an unanticipated, but not unwelcome, gift─your own private island in the Cieldalaes. You can hardly say no to that, can you?
- You make your way to the Moraby Drydocks and acquaint yourself with Baldin, a pirate-turned-ferry skipper, ere Tataru arrives dressed in her finest summer wear. With preparations now in order, you need only say the word to be whisked away to your island sanctuary.
- After a journey south across cerulean seas, your ship arrives safely at the unnamed island that is to be your haven. Neither you nor Tataru waste time in disembarking to skip across the sands.
- Tataru's high spirits are contagious as ever, and you cannot help but smile at her sheer jubilation. After offering a brief background of the isle, she mentions having procured assistance in the monumental task of making the island habitable through the use of local resources alone─though you must follow her further inland to discover the who and the how of it.
- Tataru introduces you to the felicitous furball─the latest, though perhaps not greatest, in Sharlayan mammet technology. Despite the questionable nature of your new ally, Tataru's impassioned speech emboldens you to journey onward into a paradise all your own. With a team of mammets at your service, the possibilities are endless.
Walkthrough
???
Dialogue
Baldin: [Forename], are ye? The little mistress told me to expect ye.
Baldin: Said she'd be along shortly 'erself, but... Ah, speak o' the devil.
Orchestrion: Now playing None.
Orchestrion: Now playing Bliss.
Tataru: Bunne! I thought I'd dress light for our voyage, given the notorious humidity of the southern isles.
Tataru: I trust everything is in order, Baldin?
Baldin: Aye. Jus' give me an 'oller when yer ready to set sail.
Baldin: Ye've nothin' to fear where we're goin'─not since any marauder with an onze o' sense in 'em 'ung up their axe.
Baldin: This 'ole “island sanctuary” business came about from the Admiral reckonin' we need somethin' to do now piracy's off the table, matter o' fact. Just look at me─a bloody stand-up citizen ferryin' folks around.
Baldin: ...Anyroad, yer packed rather light for a venture o' this sort. Ye do realize yer responsible for bringing yer own tools and supplies?
Tataru: Not to worry. We'll procure everything there!
Baldin: Ye'll what now? How in the hells d'ye plan to do that?
Tataru: Oh, I have a little something in mind... Let's just say the idea was good enough to land us our permit.
Baldin: Is that so? Well, best o' luck to ye both.
Tataru: I'm sure you're just itching to see your new domain, so I'll fill you in on all the juicy details once we arrive!
Baldin: Make yer preparations. We leave port the moment ye give the word.
Tataru: I'll be waiting for you on the ferry!
“Seeking Sanctuary” objective fulfilled!
Orchestrion: Now playing Salt Swept.
Baldin: Ahoy there, [GENDER]/lass. Where can I take ye?
You have left the sanctuary.
You have entered a sanctuary.
You discover a new location!
Orchestrion: Now playing The Isle of Endless Summer.
Tataru: [Forename], look towards the horizon!
Tataru: Beautiful, isn't it?
Tataru: Ahhh... There's nothing like a sea voyage to rekindle the adventuring spirit!
Tataru: So, what do you think? This untamed isle is yours to cultivate as you see fit. Or not, as it were.
Tataru: If nothing else, think of it as your personal hideaway─a not-so-secret one.
“Seeking Sanctuary” objective fulfilled!
Orchestrion: Now playing None.
Tataru: The refreshing caress of the wind, the soothing whisper of the waves...how liberating! I admit, I've been looking forward to joining you here.
Tataru: Now, this may come as a bit of a surprise, but the isle was once commandeered by a band of pirates and used as a supply base. Fortunately for us, the group disbanded years ago, and the isle has since largely returned to its natural state.
Tataru: As you know all too well, Merlwyb's never been one to sit around idly. She's had her eyes on the Cieldalaes, formulating plans for island settlements for years. Now that a sense of peace has settled throughout the realm, she finally decided to put those plans in motion.
Tataru: A chosen few have been permitted to become keepers of private islands in this vast archipelago─and you're one of them!
Tataru: My industrious idea of procuring all materials needed to settle here locally struck a chord with the Admiral when she read my proposal─so much so that she was happy to grant me a deed.
What will you say?
> You'll be handling said procurement, I hope?
> This is not exactly a one-[GENDER]/woman job...
Tataru: Oh, I could show you a thing or two about starting an enterprise of this magnitude─but I have something better in mind!
Tataru: I shall happily introduce you in just a moment, but you'll need to follow me toward the charming little clearing I've designated as your base of operations.
Tataru: If we simply clamber up that slope ahead and proceed along the path, we should soon bump into...well, you'll see.
“Seeking Sanctuary” objective fulfilled!
Felicitous Furball: ShOuLd YoU hAvE aNy QuEsTiOnS rEgArDiNg ThE dEvElOpMeNt Of ThE iSlE, pLeAsE kEeP tHeM tO yOuRsElF uNtIl PlEaSaNtRy ReQuIrEmEnTs ArE fUlFiLlEd.
Orchestrion: Now playing Nature's Bounty.
Tataru: Allow me to introduce you to the felicitous furball, the leader of your team of helpers!
Felicitous Furball: WeLl, WeLl, WeLl, If It IsN't ThE oWnEr HeRsElF. iT sHaLl Be My PlEaSuRe To AdViSe YoU, wHeThEr YoU dEsIrE iT oR nOt. Oh YeS, i ThInK wE'lL gEt AlOnG jUsT fInE.
Tataru: In addition to our feline friend here, I took the liberty of preparing a variety of other mammets to assist with construction and development of the isle. You'll be pleased to know they are the latest and greatest models developed by one of the most brilliant minds in Sharlayan!
Tataru: I heard that a professor of the Studium was searching for a means to make use of his advanced automata. To make a long story short, I made him an offer he couldn't refuse─and managed to acquire all of them for the unbeatable price of “free”!
Tataru: As I understand, the mammets were produced in secret whilst the Forum formulated plans for the mass exodus.
Tataru: Intended to be used as laborers on distant stars to help in constructing a new home for the people of Etheirys, it seems all reason for their existence vanished when the threat to our star was erased.
Tataru: As you can imagine, the professor was quite conflicted over what to do with the remains of what may well have been his life's work. But, after some negotiation, I convinced him to entrust them to us─on the condition we share the data retrieved from development on the isle.
Tataru: Further, while I know it sounds like an ordeal and a half to procure all necessities from the land itself, there is ample practical justification for such experimentation.
Tataru: You see, the Admiral's vision is for people from all walks of life to have access to these island sanctuaries─and my idea might just be the most effective way to accomplish that.
Tataru: If one has the capital at hand to purchase the materials and equipment needed for such a bold endeavor, it is a simple matter to subsist safely and comfortably in a remote location. But that limits potential islekeeps to a paltry few.
Tataru: What of those without such funds, who simply wish to enjoy nature and live off the land? We can─we must─prove that such a feat is possible, and assist in providing these would-be islekeeps with the knowledge they need to succeed.
Tataru: Only then will these islands truly be sanctuaries.
Felicitous Furball: FrEt NoT, mIsTrEsS tAtArU. wItH aUtHeNtIc ShArLaYaN iNgEnUiTy AnD kNoW-hOw At My ClAwTiPs, ThIs SiMpLe-MiNdEd InDiViDuAl─ <thunk> Ahem! Excuse me. Despite the enhancements in vocal organ design, the mechanism still gets stuck from time to time.
Tataru: ...Goodness, that's a relief. But I should leave you to get properly acquainted! I'll return to see the fruits of your partnership when they're ripe for the picking. Tataru: For now, enjoy your own personal paradise!
Tataru: Cultivate the land or explore─the choice is yours!
Felicitous Furball: Yes, yes, welcome to the island. Give the word when you've finished ogling the surroundings. I'd prefer to get on with this sordid business sooner than later. I should also very much like to discuss the matter of my payment.
You may now visit the island sanctuary of a party member, free company member, or friend who has unlocked the feature by speaking with Baldin in the Moraby Drydocks.
You will be unable to visit an island sanctuary if the owner has forbidden access to their island, there is no one on the isle in question, or if the isle in question has already reached its maximum capacity.
Furthermore, you must be on an acquaintance's Home World if you wish to visit their island sanctuary.
You may invite party members, free company members, and friends to visit your island sanctuary once it has reached a sufficient stage of development.
Orchestrion: Now playing None.
“Seeking Sanctuary” complete!
A new challenge log entry has been added.
Felicitous Furball: Now listen, [Forename]─may I call you [Forename]? Well, I will anyway. Before we get started, I want to make it very clear that while you may be the owner, I command the mammets, and as such I demand a considerable sum. I would hate for us to get off on the wrong foot.
Felicitous Furball: With that settled, beyond this slope lies a clearing that Mistress Tataru believed would serve well as a base of operations. Let us give it a look, shall we?
You took a step toward realizing the vision “The Coziest of Cabins”!
Orchestrion: Now playing A Quiet Moment.
Felicitous Furball: A fine place to set up shop, would you not agree? Yes, I think it will do nicely.
Felicitous Furball: Now, while it has much potential, this clearing is currently as bare as a white baboon's buttocks. We'll need some form of shelter from the elements if we're to truly make something of the place.
Felicitous Furball: Mistress Tataru has told me of your exploits, but I think it safe to assume chopping down a tree with your bare hands is outside of your repertoire. Not that I'd ask you to even if you could. We need tools for delicate work of this nature.
Felicitous Furball: As such, the first order of business will be to craft yourself a hatchet. You'll need three palm leaves, and two stones and branches each.
Felicitous Furball: Follow east along the path and make your first foray into the wilderness to procure them. Should you get any funny ideas about exploring the isle and opt to leave me out here to waste in the rain, you will find my twin, the furious furball, waiting here for you instead.
Felicitous Furball: Before you go, I have something for you. It's called the islekeep's index. It's to help you keep track of your projects here on the island─can't have you running about watering mammets instead of plants...
Felicitous Furball: That should be all for now. Safe travels! I'll be waiting here should you need me. If I've disappeared, it's because I've been mauled by a wild animal, I assure you.
The islekeep's index is now available! Access this interface for crucial information regarding the isle.
You can now collect materials and more with the Gather mode, which may be enabled by selecting the appropriate icon from the mode section of the islekeep's index.
For additional information regarding gathering on the isle, access the guide from the islekeep's index.
You may perform all the actions necessary to develop your island sanctuary by utilizing the modes available in the islekeep's index.
Finally, make use of duty actions, mounts, and modes to become the master of your new domain!
You took a step toward realizing the vision “The Coziest of Cabins”!
Speaking to all present NPCs immediately after:
Felicitous Furball: Let me guess: you missed me. That's very sweet, but let's see about getting a roof over our heads, hmmm? You can start by getting palm leaves, stones, and branches to make a hatchet.
Materials can be collected by selecting the Gather mode from the islekeep's index.
Orchestrion: Now playing None.
Orchestrion: Now playing A Quiet Moment.
Felicitous Furball: Excellent, you've collected everything. We can move on to crafting your very first tool, then: a hatchet.
Felicitous Furball: While you were out there gathering, you could do little more than scavenge the odd branch here and there from trees, yes? Well, that will all change in just a moment.
Felicitous Furball: With the hatchet in hand, you may hack away at as many trees as you like to secure raw timber and tree sap.
Felicitous Furball: The brilliance of the hatchet's design─a design of my own making, mind you─is that even a non-mammet like yourself can craft it with your own two non-mammet hands. Isn't that wonderful?
Felicitous Furball: I've uploaded the blueprints for the design to your index. Go on, make the hatchet!
The craft feature is now available. Access the sanctuary crafting log from the islekeep's index to review the materials necessary to craft an item, and collect said materials to begin.
The islekeep's stone hatchet recipe has been added to the sanctuary crafting log. Crafting this tool will allow you to gather logs from trees by cutting them down.
You learn a new sanctuary crafting recipe!
You took a step toward realizing the vision “The Coziest of Cabins”!
Speaking to all present NPCs immediately after:
Felicitous Furball: What? You expect me to make the hatchet for you? I have bad news: I'm allergic to exertion.
You are now able to gather new materials from trees in the island sanctuary.
Felicitous Furball: Yes, that is indeed a hatchet. With it, you can now collect all the logs you could ever want or need.
Felicitous Furball: Let's move on to the next phase: shelter.
Felicitous Furball: That hatchet of yours should be able to cut through even the thick bark of a palm tree. Meaning you can now collect palm logs, a material vital to our soon-to-be-built haven.
Felicitous Furball: The first building we make shall naturally be the most important, as it will be the very foundation of our base of operations. And, seeing as I have a gift for naming things, I think it best we leave matters of nomenclature to myself. I hereby dub this essential facility...the cozy cabin!
Felicitous Furball: Ugh, my poor back...
Felicitous Furball: Goodness, I'm due for a healthy amount of grease after that ordeal. Anyway, I've prepared the land─you'll need to prepare the rest. Check the logboard beside me to review the materials you'll need for the cabin.
Felicitous Furball: As we're building a cabin this time, and not a tool, the amount of materials required are a magnitude above what was needed before. Take your time collecting them, if you must...but not too much.
Felicitous Furball: In the meanwhile, I'll round up the other mammets in preparation for constructing the cabin, and begin ordering them around. You know, what I do best.
The construct feature is now available. Access a logboard to review the materials necessary to construct a facility, and collect said materials to build it.
You took a step toward realizing the vision “The Coziest of Cabins”!
You may now construct the cozy cabin.
Speaking to all present NPCs immediately after:
Felicitous Furball: If you think I remember all the materials required to make the cabin, you're absolutely correct. But I wrote them all down so I wouldn't have to go through the trouble of listing them. Now, if you'd leave me to rub some grease into my joints...unless you're offering?
You took a step toward realizing the vision “The Coziest of Cabins”!
Construction of Cozy Cabin I has finished.
In order to renovate the cozy cabin, you must continue to develop your island and increase your sanctuary rank.
Curious Courier: Hello there! I have the proud duty of handling communications on the isle─particularly those from Mistress Tataru. I shall inform you the moment I have tidings to share.
Felicitous Furball: Finally, a place to escape the occasional downpour. It's a bit rough around the edges, I'll give you, but it's home. It's technically your home, but why get fussy about the details? Rest your head on the cot, or call your friends over, you're free to use it as you wish.
Felicitous Furball: I've taken the liberty of calling a few of my own friends over, in fact, and I think you'll find them most charming. They can provide services you will undoubtedly come to find valuable.
You may access the orchestrion to play your favorite tunes, and exchange various items with the merchants stationed inside the cozy cabin.
As development of your island sanctuary progresses, you will earn two types of cowries.
Seafarer's cowries may be earned by realizing visions, developing the isle, and performing various activities within your island sanctuary.
Islander's cowries may be earned by selling materials in your isleventory to the enterprising exporter in the cozy cabin.
Friends, free company members, and party members may now visit your island. Decide who may or may not enter your sanctuary by accessing Sanctuary Settings from the islekeep's index.
With no further ado, go and see the cozy cabin for yourself!
You attain sanctuary rank 2!
You obtain 500 seafarer's cowries.
You realized the vision “The Coziest of Cabins."
The orchestrion may only be accessed and heard by the owner of an island.
In order to renovate the cozy cabin, you must continue to develop your island and increase your sanctuary rank.
Felicitous Furball: As you may have noticed for yourself already, this island receives a dreadful amount of sunlight. I expect that's desirable for growing crops.
Felicitous Furball: If cultivation is your sort of thing, I suggest you speak with my subordinate, the produce producer. You'll find the indolent oaf no doubt loitering about north of here, finding some excuse not to do any sort of work. A privilege reserved solely for myself.
The cropland may now be unlocked! Speak with the produce producer in the north of the hideaway to begin your aspirations as a farmer.
You took a step toward realizing the vision “Top Crops”!
Produce Producer: Hmmm? I'm sort of busy here, um, looking at the, uh...the grass. It's quite green, I've noticed, and...ugh, you're gonna ask me to clear the area, aren't you?
Clear the ridge to build a cropland?
> Clear the ridge!
Produce Producer: Oh well all right then, let's get this over with.
> Not right now.
Produce Producer: Oh, that's a relief. I am not in the mood to clear an entire ridge right now. Or ever, really.
You took a step toward realizing the vision “Top Crops”!
Produce Producer: Look at me, jumping with excitement. A fault in the programming, to be sure. Anyway, are you happy now? There's the cropland. I've even got some seeds for you to sow. Once they've been planted, make sure to water them.
Produce Producer: Oh─if you have any questions, I suppose I can answer them.
You can now plant seeds in empty plots by using the Sow mode, which may be enabled by selecting the appropriate icon from the mode section of the islekeep's index.
You can now water crops by using the Water mode, which may be enabled by selecting the appropriate icon from the mode section of the islekeep's index.
You took a step toward realizing the vision “Top Crops”!
Produce Producer: Still haven't planted the seeds? That's fine by me, I'm certainly not in any rush.
Enable the Sow mode from the islekeep's index, select the island pumpkin seeds, and access an empty plot to begin planting.
You took a step toward realizing the vision “Top Crops”!
You took a step toward realizing the vision “Top Crops”!
Produce Producer: Shhh... Can you hear that? The sound of burgeoning life, budding in the soil? Me neither, but I thought I'd ask. Anyway, you're welcome to plant more seeds here whenever you like.
Crops require time and water to flourish into produce. Bereft of moisture, they will cease to grow. Crops will be considered watered after it has rained.
You may harvest the produce yielded by fully developed crops with the Gather mode, or alternatively dispose of undesired crops with the Cull mode.
You obtain 700 seafarer's cowries.
You realized the vision “Top Crops”!
What will you do?
> Review status of crops.
[This opens the Cropland Management window.]
> Learn about the gardening services.
Produce Producer: Oh, you wouldn't be interested in the gardening services. I'm sure you love tending to crops yourself. But, if you would for some reason deny yourself of such an enriching experience, my team and I can─if we must─help you look after the crops.
Produce Producer: That said, the cropland has hardly reached a size you're unable to handle. And I hardly have a so-called team. Therefore, I can hardly offer such services at this time.
> Small talk.
Produce Producer: Say, do you ever feel like you're being watched? I can't seem to shake the sensation, lately. I'm beginning to wonder if I'm in need of a recalibration...
> Nothing.