Difference between revisions of "Hall of the Novice"
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|[[Tank Training - Exercise 3: Execute a Combo in Battle]] || Use your expertise from the previous training exercise on live targets. | |[[Tank Training - Exercise 3: Execute a Combo in Battle]] || Use your expertise from the previous training exercise on live targets. | ||
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|[[Tank Training - Exercise 4: Accrue Enmity from Multiple Targets]] || Practice using your | |[[Tank Training - Exercise 4: Accrue Enmity from Multiple Targets]] || Practice using your area of effect attack against multiple dummy targets. | ||
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|[[Tank Training - Exercise 5: Engage Multiple Targets]] || Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. | |[[Tank Training - Exercise 5: Engage Multiple Targets]] || Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. |
Revision as of 04:56, 29 November 2023
“Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.
— In-game description
Hall of the Novice is a landmark in Skull Valley, Western La Noscea.
Additional Information
The Hall of the Novice can be found in Western La Noscea at (x28,y24).
Entry Requirements
Registration locations:
- New Gridania (x11,y13)
- Limsa Lominsa Upper Decks (x11,y11)
- Ul'dah - Steps of Nald (x11.8,y:9)
- South Shroud (x19,y18)
- Central Shroud (x10,y22)
- Central Shroud (x19,y28)
- Western La Noscea (x28,y24)
- Western Thanalan (x27,y16)
- Eastern Thanalan (x14,y30)
Types of Training
Players can undertake several training exercises depending on the role of their current class or job. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.
Class/job roles are as follows:
- Tank: Gladiator / Paladin / Marauder / Warrior / Dark Knight
- DPS: Pugilist / Monk / Rogue / Ninja / Lancer / Dragoon / Archer / Bard / Arcanist / Summoner / Thaumaturge / Black Mage / Machinist
- Healer: Conjurer / White Mage / Scholar / Astrologian
Jobs introduced in Stormblood and later expansions cannot participate in the Hall of the Novice, which was added during Heavensward.
Hall of the Novice Loot
Tank Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Cuirass | 15 | 17 | GLA MRD PLD WAR DRK GNB | Body | 49 | 49 | 0 | Strength +3 Vitality +3 Direct Hit Rate +2 Tenacity +3 | |
Brand-new Gauntlets | 15 | 17 | GLA MRD PLD WAR DRK GNB | Hands | 37 | 37 | 0 | Strength +2 Vitality +2 Critical Hit +2 Direct Hit Rate +1 | |
Brand-new Trousers | 15 | 17 | GLA MRD PLD WAR DRK GNB | Legs | 49 | 49 | 0 | Strength +3 Vitality +3 Determination +3 Direct Hit Rate +2 | |
Brand-new Sabatons | 15 | 17 | GLA MRD PLD WAR DRK GNB | Feet | 37 | 37 | 0 | Strength +2 Vitality +2 Direct Hit Rate +1 Skill Speed +2 |
Disciples of War Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Tabard | 15 | 17 | Disciple of War | Body | 49 | 49 | 0 | Strength +3 Dexterity +3 Vitality +3 Determination +2 Skill Speed +3 | |
Brand-new Gloves | 15 | 17 | Disciple of War | Hands | 37 | 37 | 0 | Strength +2 Dexterity +2 Vitality +2 Determination +1 Direct Hit Rate +2 | |
Brand-new Skirt | 15 | 17 | Disciple of War | Legs | 49 | 49 | 0 | Strength +3 Dexterity +3 Vitality +3 Determination +2 Direct Hit Rate +3 | |
Brand-new Boots | 15 | 17 | Disciple of War | Feet | 37 | 37 | 0 | Strength +2 Dexterity +2 Vitality +2 Critical Hit +2 Determination +1 |
Disciples of Magic Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Robe | 15 | 17 | Disciple of Magic | Body | 20 | 34 | 0 | Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 | |
Brand-new Halfgloves | 15 | 17 | Disciple of Magic | Hands | 15 | 26 | 0 | Intelligence +2 Mind +2 Vitality +2 Determination +1 Direct Hit Rate +2 | |
Brand-new Waistwrap | 15 | 17 | Disciple of Magic | Legs | 20 | 34 | 0 | Intelligence +3 Mind +3 Vitality +3 Critical Hit +3 Determination +2 | |
Brand-new Thighboots | 15 | 17 | Disciple of Magic | Feet | 15 | 26 | 0 | Intelligence +2 Mind +2 Vitality +2 Critical Hit +2 Determination +1 |
All Roles Loot
Item | Icon | Level | Item Level | Requirement | Slot | Defense | Magic Defense | Materia Slots | Stats and Attributes |
---|---|---|---|---|---|---|---|---|---|
Brand-new Ring | 1 | 30 | Disciple of War or Magic | Ring | 1 | 1 | 0 | Strength +3 Dexterity +3 Intelligence +3 Mind +3 Vitality +3 |
Hall of the Novice Role Exercises
Tank Exercises
Exercise | Description |
---|---|
Tank Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
Tank Training - Exercise 2: Execute a Combo to Increase Enmity | Practice your class's specific attack combo designed to generate enmity. |
Tank Training - Exercise 3: Execute a Combo in Battle | Use your expertise from the previous training exercise on live targets. |
Tank Training - Exercise 4: Accrue Enmity from Multiple Targets | Practice using your area of effect attack against multiple dummy targets. |
Tank Training - Exercise 5: Engage Multiple Targets | Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members. |
Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity | Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group. |
Tank Training - Exercise 7: Engage Enemy Reinforcements | Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies. |
Tank Training - Exercise 8: Final Exercise | Put all of your training to use in one final exercise. |
DPS Exercises
Exercise | Description |
---|---|
DPS Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets. |
DPS Training - Exercise 2: Assist Allies in Defeating a Target | Use your offensive skills to bring the enemy down. |
DPS Training - Exercise 3: Defeat an Occupied Target | Take down multiple enemies in specific order. |
DPS Training - Exercise 4: Avoid Engaged Targets | Avoid the targeted attacks from an enemy that's engaged with a different party member. |
DPS Training - Exercise 5: Engage Enemy Reinforcements | Defeat the reinforcements before they bring down a party member. |
DPS Training - Exercise 6: Interact with the Battlefield | Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield. |
DPS Training - Exercise 7: Final Exercise | Put all of your training to use in one final exercise. |
Healer Exercises
Exercise | Description |
---|---|
Healer Training - Exercise 1: Avoid Area of Effect Attacks | Master moving out of the way of attacks from caster and melee targets |
Healer Training - Exercise 2: Heal an Ally | Use your classes healing abilities to keep your party members alive. |
Healer Training - Exercise 3: Heal Multiple Allies | Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically. |
Healer Training - Exercise 4: Avoid Engaged Targets | Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members. |
Healer Training - Exercise 5: Final Exercise | Put all of your training to use in one final exercise. |