Difference between revisions of "Palace of the Dead (Floors 111-120)"
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Revision as of 05:37, 23 May 2024
- See also: Palace of the Dead
Palace of the Dead (Floors 111-120)
- Level
- 60 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Dead but Not Gone
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.45
“The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?
Palace of the Dead (Floors 111-120) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.
Enemies
- Enemies
- Deep Palace Leech
- Deep Palace Morbol
- Deep Palace Gigantoad
- Deep Palace Biloko
- Deep Palace Cobra
- Deep Palace Bifericeras
- Deep Palace Seedling
- Deep Palace Slime
- Deep Palace Salamander
- Deep Palace Ochu
- Deep Palace Pudding
- Deep Palace Nanka
- Patrolling enemies
Floor 120 Boss
Kirtimukha
This boss also uses the same mechanics as a previous floor boss, Spurge (floor 20 boss), hitting harder and faster. Rotten Stench will kill a player immediately, however. Players also need to avoid the Hornet adds that spawn as they deal massive damage as well.