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[[File:blackmage1.jpg|300px|right|Black Mage wearing [[Artifact Armor#Black Mage|Artifact Armor]]]]
[[File:Black Mage concept art.jpg|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage]|In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
{{Quote|In days long past, there existed an evil clan and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.<br>Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.|Game Description}}
Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.}}
[[File:black mage 2.jpg|300px|right|Black Mage wearing [[Artifact Armor#Black Mage|Artifact Armor]]]]
[[File:black mage concept art.jpg|right|300px|Black Mage Concept Art]]
Black Mage is a [[jobs|job]] that specializes in devastate their enemies through the use of black magic. Black Mage evolves from the [[classes|class]] [[thaumaturge]]. Using [[staves]] and [[scepters]], Black Mages are ranged damage dealers with powerful AoE spells and crowd controls. They have all the [[Thaumaturge Actions|abilities]] and [[Thaumaturge Traits|traits]] of [[Thaumaturge]]s. They can also use all the cross-class abilities of [[arcanist]] and [[archer]]. The most important [[attributes|stat]] for the black mage is [[intelligence]], which increases [[Attack Magic Potency|attack magic potency]]. The level of your Black Mage is equivalent to that of your Thaumaturge.


==Requirements==
{{Black Mage|big=y}} '''Black Mage''' ('''BLM''') is a [[job]] unlockable at level 30 as an upgrade from the [[thaumaturge]] [[class]] and is one of four non-limited [[Magical Ranged DPS|magical ranged DPS]] jobs.
* Level 30 [[Thaumaturge]]
{{TOC limit|3}}
* Level 15 [[Archer]]
== General information ==
* Completion of Main Scenario quest: [[Sylph-management]]
=== Guild ===
The [[Thaumaturges' Guild]] is in [[Ul'dah - Steps of Nald]]. [[Thaumaturge]]s must specialize into black mage once they reach level 30, and complete the quests {{questlink|main|Sylph-management}} and {{questlink|feature|Facing Your Demons}}. The job trainer is [[Lalai]], who is normally located in [[Ul'dah - Steps of Thal]] (12.9, 13.5).


==Actions==
=== Equipment ===
Black Mages use all the [[Thaumaturge Actions]] in addition to having their own unique actions for their Job:
The black mage is a [[disciple of magic]] and wears [[armor]] and [[accessories]] "of Casting." They use 1-handed [[scepters]] or 2-handed [[staff|staves]] as weapons.
{| class="wikitable sortable" style= "text-align: center"
{| {{STDT|item align-left}}
|-
!style="width:325px;"|Weapon
! Action
!style="width:150px;"|Armor
! Icon           
!style="width:150px;"|Accessories
! Level
! MP Cost
! Cast Time
! Cooldown
! Range
! Radius
! Description
|-
| [[Convert]] || [[File:convert.png]]|| 30 || 0 || Instant || 180s || 0y || 0y || align = "left" | Sacrifices 20% of maximum HP to restore 30% of MP. <br> Cannot be executed when current HP is lower than 20%.
|-
| [[Freeze]] || [[File:freeze.png]]|| 35 || 532 || 3.5s || 2.5s || 25y || 5y || align = "left" | Covers a designated area in ice, dealing ice damage with a potency of 100 and binding enemies that enter for 15s. <br> Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
|-
| [[Apocatastasis]] || [[File:apocatastasis.png]]|| 40 || 0 || Instant || 180s || 30y || 0y || align = "left" | Reduces a party member's magic vulnerability by 20% for 12s. <br> Cannot be reused on an individual for 60s from when the effect wears off. <br> Cannot be cast on self.
|-
| [[Manawall]] || [[File:manawall.png]]|| 45 || 0 || Instant || 120s || 0y || 0y || align = "left" | Creates a barrier that nullifies physical damage up to 20% of maximum HP.
|-
| [[Flare]] || [[File:flare.png]]|| 50 || 100% MP* || 4s || 2.5s || 25y || 9y || align = "left" | Deals fire damage with a potency of 260.  Nearby enemies take an additive 10% less damage after each target hit up to 50% reduced.
|-
[[Ley Lines]] || [[File:ley lines icon1.png]] || 52 || 0 || Instant || 90s || 0y || 7y || align = "left" | Connects naturally occurring ley lines to create a circle of power which, while standing within it, increases attack speed by 15%. <br> Circle fades upon leaving it. <br> Duration: 30s
|-
|  [[Sharpcast]] || [[File:sharpcast icon1.png]] || 54 || 0 || Instant || 60s || 0y || 0y || align = "left" | Ensures that the next Scathe, Fire, or Thunder spell cast will trigger all additional effects of the respective spell. <br> Duration: 10s
|-
|  [[Enochian]] || [[File:enochian icon1.png]] || 56 || 0 || Instant || 60s || 0y || 0y || align = "left" | Increases magic damage dealt by 5%. <br> Also allows the casting of Blizzard IV and Fire IV. <br> Duration: 30s
|-
|  [[Blizzard IV]] || [[File:blizzard iv icon1.png]] || 58 || 884 || 3s || 2.5s || 25y || 0y || align = "left" | Deals ice damage with a potency of 280. <br> Can only be executed while under the effects of both Enochian and Umbral Ice. <br> Additional Effect: Enochian
|-
|  [[Fire IV]] || [[File:fire iv icon1.png]] || 60 || 884 || 3s || 2.5s || 25y || 0y || align = "left" | Deals fire damage with a potency of 280. <br> Can only be executed while under the effects of both Enochian and Astral Fire.
|-
|-
|[[One-handed Thaumaturge's Arm]]s (Lv. 50 and below)<br>[[Two-handed Thaumaturge's Arm]]s
|[[:Category:Black Mage headwear|Head]]<br>[[:Category:Black Mage chestwear|Body]]<br>[[:Category:Black Mage handwear|Hands]]<br>[[:Category:Black Mage legwear|Legs]]<br>[[:Category:Black Mage footwear|Feet]]
|[[:Category:Black Mage bracelets|Bracelets]]<br>[[:Category:Black Mage earrings|Earrings]]<br>[[:Category:Black Mage necklace|Necklace]]<br>[[:Category:Black Mage ring|Ring]]
|}
|}


==Cross Class Actions==
== [[List of black mage quests|Quests]] ==
{| class="wikitable sortable" style= "text-align: center"
===Black Mage Job Quests===
!colspan="3"|Arcanist
{{:List of black mage quests}}
!colspan="3"|Archer
===Magical DPS Role Quests (Shadowbringers)===
|-
{{#lsth:Magical Ranged DPS Role Quests|Shadowbringers}}
!Action
===Magical Ranged DPS Role Quests (Endwalker)===
!Icon
{{#lsth:Magical Ranged DPS Role Quests|Endwalker}}
!Level
===Magical Ranged DPS Role Quests (Dawntrail)===
!Action
{{#lsth:Magical Ranged DPS Role Quests|Dawntrail}}
!Icon
 
!Level
== [[List of black mage actions|Actions]] ==
|-
{{:List of black mage actions}}
| [[Ruin]] || [[file:Ruin.png]] || 1 || [[Raging Strikes]] || [[file:raging strikes.png]] || 4
 
|-
== [[List of black mage traits|Traits]] ==
| [[Physick]] || [[file:Physick.png]] || 4 || [[Hawk's Eye]] || [[file:Hawks eye.png]] || 26
{{:List of black mage traits}}
|-
 
| [[Virus]] || [[file:Virus.png]] || 12 || [[Quelling Strikes]] || [[file:Quelling strikes.png]] || 34
== Job mechanics ==
|-
{{:Elemental Gauge}}
| [[Eye for an Eye]] || [[file:eye for an eye.png]] || 34
 
|-
==Achievements==
|}
This job is associated with the following achievements:
==Cross-Discipline Actions==
 
{| class="wikitable sortable" style= "text-align: center"
{| {{STDT| mech1 sortable align-left}}
!colspan="3"|[[Botanist]]
{{achievement table header}}
!colspan="3"|[[Miner]]
{{achievement table row|Bring Out Your Dead IV}}
|-
{{achievement table row|Bring Out Your Dead V}}
!Action
{{achievement table row|Bring Out Your Dead VI}}
!Icon
{{achievement table row|Bring Out Your Dead VII}}
!Level
{{achievement table row|Bring Out Your Dead VIII}}
!Action
{{achievement table row|Bring Out Your Dead IX}}
!Icon
{{achievement table row|Bring Out Your Dead X}}
!Level
|-
| [[Triangulate]] || [[file:triangulate.png]] || 1 || [[Prospect]] || [[file:prospect1.png]]|| 1
|-
| [[Arbor Call]] || [[file:arbor call.png]]|| 3 || [[Lay of the Land]] || [[file:lay of the land.png]] || 3
|-
| [[Arbor Call II]] || [[file:arbor call ii.png]]|| 6 || [[Lay of the Land II]] || [[file:lay of the land ii.png]]|| 6
|-
| [[Truth of Forests]] || [[file:truth of forests.png]]|| 46  || [[Truth of Mountains]] || [[file:Truth_of_Mountains.jpg]] || 46
|}
|}


==[[PvP Actions]]==
==Gallery==
{| class="wikitable sortable" style= "text-align: center"
<gallery heights=200px mode=packed>
|-
File:Black Mage1.jpg
! Action
File:Black Mage2.jpg
! Icon           
File:Black Mage A Realm Reborn.png|Black Mage Artifact Armor in 2.0 A Realm Reborn.
! Description
File:blackmage heavensward.jpg|Black Mage Artifact Armor in 3.0 Heavensward.
! Upgrade 1
File:Black Mage3.jpg|Black Mage Artifact Armor in 4.0 Stormblood.
! Upgrade 2
File:Black Mage5.png|Black Mage Artifact Armor in 5.0 Shadowbringers.
! Upgrade 3
File:Black Mage6.jpg|Black Mage Artifact Armor in 6.0 Endwalker.
|-
File:Black Mage7.jpg|Black Mage Artifact Armor in 7.0 Dawntrail.
| [[Night Wing]] || [[File:night wing icon1.png]] || Puts target and enemies near it to sleep for 10s. ||Enhanced Night Wing: Shortens recast time to 180 seconds.||Enhanced Night Wing II: Extends duration to 15 seconds.||
</gallery>
|-
 
| [[Phantom Dart]] || [[File:phantom dart icon1.png]] || Deals unaspected damage with a potency of 150. <br> Additional Effect: Reduces target's elemental resistances by 10% for 15s. ||Enhanced Phantom Dart: Shortens recast time to 60 seconds.||Enhanced Phantom Dart II: Increases potency to 180.|| Enhanced Phantom Dart III: Extends duration to 20 seconds.
===Relic Weapons===
|-
<gallery mode=packed>
| [[Aetheric Burst]] || [[File:aetheric blast icon1.png]] || Deals unaspected damage with a potency of 170 to all nearby enemies. <br> Additional Effect: Decreases skill speed of target by 30% for 10s. ||Enhanced Aetheric Burst: Shortens recast time to 150 seconds.||Enhanced Aetheric Burst II: Extends duration to 15 seconds. || Enhanced Aetheric Burst III: Increases skill speed reduction to 50%.
File:Black Mage Zeta Weapon 2.0.JPG|2.0 Relic Weapon: Lilith Rod Zeta
|-
File:Black Mage Lux Weapon 3.0.JPG|3.0 Relic Weapon: Kaladanda Lux
| [[Equanimity]] || [[File:equanimity icon1.png]] || Allows casting without interruption by attacks for 10s. ||Enhanced Equanimity: Shortens recast time to 180 seconds.||Enhanced Equanimity II: Extends duration to 15 seconds.||
File:Black Mage Eureka Weapon 4.0.JPG|4.0 Relic Weapon: Paikea Eureka
|-
File:Black Mage Resistance Weapon 5.0.JPG|5.0 Resistance Relic Weapon: Blade's Fury
| [[Mana Draw]] || [[File:mana draw icon1.png]] || Restores 30% of maximum MP. ||Enhanced Mana Draw: Shortens recast time to 180 seconds.||Enhanced Mana Draw II: Increases MP recovery to 50%.||
</gallery>
|-
 
| [[Purify]] || [[File:purify icon1.png]] || Removes all detrimental effects from self or ally. Can be used regardless of status affliction. ||Enhanced Purify: Shortens recast time to 150 seconds.|| ||
==Lore==
|-
In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.
|}
 
===History===
In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry.
 
This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history.
 
In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal...
 
===Equipment===
====Wizard's Attire====
A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man.
====Stardust Rod====
A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation.
 
====Lunaris Rod====
An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era.
====Goetia Attire====
Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach.
 
===Tricks of the Trade===
*[[Meteor]]: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens.
*[[Manawall]]: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact.
*[[Flare]]: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force.
*[[Ley Lines]]: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity.
 
===Ququruka Tataruka===
*Race (Clan): [[Lalafell]] ([[Dunesfolk]])
*Gender: Male
*Age: 132
*Epithet: Master Ququruka
In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination.
 
Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory.
 
===Lalai Darkeyes===
*Race (Clan): Lalafell (Dunesfolk)
*Gender: Female
*Age: 24
*Epithet: Lalai Darkeyes
A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master.
 
===Ambient Aether===
Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy.
 
===The Books of Nald'thal===
These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor.
<ref>[[Encyclopaedia Eorzea: Volume I]], page 232-233</ref>
===Black Mage's Panoply===
====Seventh Hell Petasos====
The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting.
 
====Seventh Hell Gloves====
The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties.
 
====Seventh Hell Coat====
As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body.
 
====Form & Function====
A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will.
The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar.
<ref>Encyclopaedia Eorzea: Volume II, page 234</ref>
 
==Trivia==
* Black Mage is [[Naoki Yoshida]]'s favorite job.
 
== See also ==
* [[Black Mage Macros]]


==Quests==
==External links==
{| class="wikitable sortable" style= "text-align: center"
* [https://na.finalfantasyxiv.com/jobguide/blackmage FinalFantasyXIV.com Black Mage] on the official website.
|-
* [https://www.thebalanceffxiv.com/jobs/casters/black-mage Comprehensive Job Guide] provided by The Balance.
! Quest
! Level
! NPC
! Zone
! Coordinates
! EXP
! Reward
|-
|[[Taking the Black]]||30||[[Yayake]]||[[Ul&#39;dah - Steps of Nald]]||(x7,y12)||7410||align = "left" | [[file:soul of the black mage icon1.png|link=Soul of the Black Mage]], [[file:convert icon1.png|link=Convert]]
|-
|[[You'll Never Go Back]]||35||[[Lalai]]||[[Ul&#39;dah - Steps of Thal]]||(x12,y13)||9020||align = "left" | [[file:freeze icon1.png|link=Freeze]]
|-
|[[International Relations]]||40||[[Lalai]]||[[Ul&#39;dah - Steps of Thal]]||(x12,y13)||11270||align = "left" | [[file:apocatastasis icon1.png|link=Apocatastasis]]
|-
|[[The Voidgate Breathes Gloomy]]||45||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||12420||align = "left" | [[file:manawall icon1.png|link=Manawall]]
|-
|[[The Blood Must Flow]]||45||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||12420||align = "left" | [[file:wizards gloves icon1.png|link=Wizard&#39;s Gloves]], [[file:wizards tonban icon1.png|link=Wizard&#39;s Tonban]], [[file:wizards crakows icon1.png|link=Wizard&#39;s Crakows]], [[file:wizards petasos icon1.png|link=Wizard&#39;s Petasos]]
|-
|[[Always Bet on Black]]||50||[[Kazagg Chah]]||[[Eastern Thanalan]]||(x28,y21)||0||align = "left" | [[file:wizards coat icon1.png|link=Wizard&#39;s Coat]], [[file:flare icon1.png|link=Flare]]
|-
|[[A Relic Reborn (Stardust Rod)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = "left" | [[file:stardust rod icon1.png|link=Stardust Rod]]
|-
|[[Black Books]]||50||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 24000 ||align = "left" |
|-
|[[An Unexpected Journey]]||52||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 26400 ||align = "left" | [[file:ley lines icon1.png|link=Ley Lines]]
|-
|[[A Cunning Plan]]||54||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 31200 ||align = "left" | [[file:sharpcast icon1.png|link=Sharpcast]]
|-
|[[Black Squawk Down]]||56||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 36000 ||align = "left" | [[file:enochian icon1.png|link=Enochian]]
|-
|[[Destruction in the Name of Justice]]||58||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 40800 ||align = "left" | [[file:blizzard iv icon1.png|link=Blizzard IV]]
|-
|[[The Defiant Ones]]||60||[[Lalai]]||[[Ul'dah - Steps of Thal]]||(x12,y13)|| 0 ||align = "left" | [[file:fire iv icon1.png|link=Fire IV]]
|-
|}


==[[Black Mage Guide]]==
==References==
<references />


{{Classes and Jobs}}
{{Job navbar}}
[[Category:Patch 2.0 Features]]

Latest revision as of 01:08, 9 July 2024

Black Mage concept art.jpg

Introduction

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin. Adventurers who take the black will become agents of devastation, capable of annihilating those who oppose them through little more than the force of their will.

FinalFantasyXIV.com Black Mage

Black Mage frame icon.png Black Mage (BLM) is a job unlockable at level 30 as an upgrade from the thaumaturge class and is one of four non-limited magical ranged DPS jobs.

General information

Guild

The Thaumaturges' Guild is in Ul'dah - Steps of Nald. Thaumaturges must specialize into black mage once they reach level 30, and complete the quests Main Scenario QuestSylph-management and Feature QuestFacing Your Demons. The job trainer is Lalai, who is normally located in Ul'dah - Steps of Thal (12.9, 13.5).

Equipment

The black mage is a disciple of magic and wears armor and accessories "of Casting." They use 1-handed scepters or 2-handed staves as weapons.

Weapon Armor Accessories
One-handed Thaumaturge's Arms (Lv. 50 and below)
Two-handed Thaumaturge's Arms
Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Quests

Black Mage Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Black Job quest 30 Yayake Black Mage
Manafont.png  Manafont
Black Mage (Simple) Adventurer Plate
Black Mage (Simple) Adventurer Plate
1 Soul of the black mage icon1.png  Soul of the Black Mage
You'll Never Go Back Job quest 35 Lalai Blizzard III.png  Blizzard III
International Relations Job quest 40 Lalai Freeze.png  Freeze
The Voidgate Breathes Gloomy Job quest 45 Kazagg Chah Thunder III.png  Thunder III
Thunder Mastery.png  Thunder Mastery
The Blood Must Flow Job quest 45 Kazagg Chah 1 Wizards petasos icon1.png  Wizard's Petasos
1 Wizards gloves icon1.png  Wizard's Gloves
1 Wizards tonban icon1.png  Wizard's Tonban
1 Wizards crakows icon1.png  Wizard's Crakows
Always Bet on Black Job quest 50 Kazagg Chah Flare.png  Flare
Back in black i icon1.png  Back in Black I
Black Mage - Part 1
Black Mage - Part 1
1 Wizards coat icon1.png  Wizard's Coat
1 Sorcerers attire coffer (il 90) icon1.png  Sorcerer's Attire Coffer (IL 90)
Black Books Job quest 50 Lalai
An Unexpected Journey Job quest 52 Lalai Ley Lines.png  Ley Lines
A Cunning Plan Job quest 54 Lalai
Black Squawk Down Job quest 56 Lalai Enochian.png  Enochian
Destruction in the Name of Justice Job quest 58 Lalai Blizzard IV.png  Blizzard IV
The Defiant Ones Job quest 60 Lalai Fire IV.png  Fire IV
Back in black ii icon1.png  Back in Black II
Black Mage - Part 2
Black Mage - Part 2
1 Goetia attire coffer (il 210) icon1.png  Goetia Attire Coffer (IL 210)
Shades of Shatotto Job quest 60 Lalai
Golems Gone Wild Job quest 63 Lalai
When the Golems Get Tough Job quest 65 Lalai
Unnatural Selection Job quest 68 Lalai
One Golem to Rule Them All Job quest 70 Lalai Foul.png  Foul
Enhanced Enochian.png  Enhanced Enochian
Back in black iii icon1.png  Back in Black III
Black Mage - Part 3
Black Mage - Part 3
1 Seventh hell attire coffer (il 290) icon1.png  Seventh Hell Attire Coffer (IL 290)
A Home for a Tome Sidequest 80 Lalai Back in black iv icon1.png  Back in Black IV
Black Mage - Part 4
Black Mage - Part 4
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Magical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Hollow Pursuits Role quest 70 Cerigg
A Voice from the Void Role quest 72 Cerigg
Echoes of the Past Role quest 74 Cerigg
Nyelbert's Lament Role quest 76 Cerigg
Taynor's Training Day Role quest 78 Cerigg 1 Espresso con panna icon1.png  Espresso con Panna
A Tearful Reunion Role quest 80 Cerigg Speaker for the wise icon1.png  Speaker for the Wise
Magical DPS Role Quests (Shadowbringers)
Magical DPS Role Quests (Shadowbringers)
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII
5 Nightworld silver piece icon1.png  Nightworld Silver Piece

Magical Ranged DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Our Aching Souls Role quest 85 Ishgardian Delegate
No Forgiveness, No Deliverance Role quest 86 Artoirel
Only Justice, Only Vengeance Role quest 87 Artoirel
Wills Unending, Faith Unbending Role quest 88 Artoirel
O Mighty Fury, Guide Us to Victory Role quest 89 Artoirel 1 Coconut cod chowder icon1.png  Coconut Cod Chowder
Ever March Heavensward Role quest 90 Artoirel More than fear icon1.png  More than Fear
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Endwalker)
2 Savage aim materia ix icon1.png  Savage Aim Materia IX
2 Savage might materia ix icon1.png  Savage Might Materia IX
2 Heavens eye materia ix icon1.png  Heavens' Eye Materia IX

Magical Ranged DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
Power Forgotten Role quest 90 Tsuuhe
A Brand of Justice Role quest 92 Tepeke
The Seeds of Popularity Role quest 94 Tepeke
Floundering Fame Role quest 96 Tepeke
Behind the Helm Role quest 98 Tepeke 1 Roast rroneek icon1.png  Roast Rroneek
Heroes and Pretenders Role quest 100 Tepeke Reach for the apex icon1.png  Reach for the Apex
Magical Ranged DPS Role Quests (Dawntrail)
Magical Ranged DPS Role Quests (Dawntrail)
2 Savage aim materia xi icon1.png  Savage Aim Materia XI
2 Savage might materia xi icon1.png  Savage Might Materia XI
2 Heavens eye materia xi icon1.png  Heavens' Eye Materia XI

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Blizzard.png  Blizzard Thaumaturge frame icon.png THM 1 Spell 400 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 180.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Fire.png  Fire Thaumaturge frame icon.png THM 2 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 180.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Additional Effect: 40% chance next Fire III will cost no MP and have no casting time
Duration: 30s
Transpose.png  Transpose Thaumaturge frame icon.png THM 4 Ability Instant 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder.png  Thunder Thaumaturge frame icon.png THM 6 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 100.
Additional Effect: Lightning damage over time
Potency: 45
Duration: 24s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Blizzard II.png  Blizzard II Thaumaturge frame icon.png THM 12 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice or removes Astral Fire
Duration: 15s
Scathe.png  Scathe Thaumaturge frame icon.png THM 1Quest: The Threat of Superiority 15 Spell 800 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 100.
Additional Effect: 20% chance potency will double
Fire II.png  Fire II Thaumaturge frame icon.png THM 18 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire or removes Umbral Ice
Duration: 15s
Thunder II.png  Thunder II Thaumaturge frame icon.png THM 26 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 60 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 30
Duration: 18s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Manaward.png  Manaward Thaumaturge frame icon.png THM 1Quest: Facing Your Demons 30 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier that nullifies damage totaling up to 30% of maximum HP.
Duration: 20s
Manafont.png  Manafont Black Mage frame icon.png BLM 1Quest: Taking the Black 30 Ability Instant 100s Range icon.png 0y
Single Target or AoE not yet specified 0y
Fully restores MP.
Additional Effect: Grants Astral Fire III
Duration: 15s
Additional Effect: Grants Thunderhead
Duration: 30s
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells
Additional Effect: Grants Paradox
Can only be executed while under the effect of Astral Fire.
Fire III.png  Fire III Thaumaturge frame icon.png THM 35 Spell 2,000 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 280.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
Blizzard III.png  Blizzard III Black Mage frame icon.png BLM 1Quest: You'll Never Go Back 35 Spell 800 3.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 280.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Umbral Soul.png  Umbral Soul Black Mage frame icon.png BLM 35 Spell Instant 2.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Umbral Ice and 1 Umbral Heart.
Additional Effect: Halts the expiration of Umbral Ice
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Additional Effect: Restores an amount of MP commensurate with your stacks of Umbral Ice
Umbral Ice I: 2,500 MP
Umbral Ice II: 5,500 MP
Umbral Ice III: 10,000 MP
Grants Umbral Ice III and 3 Umbral Hearts, and also restores 10,000 MP when used while outside of combat.
Can only be executed while under the effect of Umbral Ice.
Freeze.png  Freeze Black Mage frame icon.png BLM 1Quest: International Relations 40 Spell 1,000 2.8s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 120 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
Thunder III.png  Thunder III Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 120.
Additional Effect: Lightning damage over time
Potency: 50
Duration: 27s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Aetherial Manipulation.png  Aetherial Manipulation Thaumaturge frame icon.png THM 50 Ability Instant 10s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a target party member's side.
Unable to cast if bound.
Flare.png  Flare Black Mage frame icon.png BLM 1Quest: Always Bet on Black 50 Spell 10,000 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage to a target and all enemies nearby it with a potency of 240 for the first enemy, and 30% less for all remaining enemies.
Additional Effect: Grants Astral Fire III
Duration: 15s
Additional Effect: Grants 3 stacks of Astral Soul
Can only be executed while under the effect of Astral Fire.
Ley Lines.png  Ley Lines Black Mage frame icon.png BLM 1Quest: An Unexpected Journey 52 Ability Instant 120s Range icon.png 0y
Point Blank Circle around the user 3y
Connects naturally occurring ley lines to create a circle of power which, while standing within it, reduces spell cast time and recast time, and auto-attack delay by 15%.
Duration: 30s
Maximum Charges: 2
Cannot be executed while under the effect of Ley Lines.
Blizzard IV.png  Blizzard IV Black Mage frame icon.png BLM 1Quest: Destruction in the Name of Justice 58 Spell 800 2.5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 320.
Additional Effect: Grants 3 Umbral Hearts
Umbral Heart Bonus: Nullifies Astral Fire's MP cost increase for Fire spells and reduces MP cost for Flare by one-third
Can only be executed while under the effect of Umbral Ice.
Fire IV.png  Fire IV Black Mage frame icon.png BLM 1Quest: The Defiant Ones 60 Spell 800 2.8s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 320.
Additional Effect: Grants Astral Soul
Effect ends when Astral Fire expires.
Can only be executed while under the effect of Astral Fire.
Between the Lines.png  Between the Lines Black Mage frame icon.png BLM 62 Ability Instant 3s Range icon.png 25y
Single Target or AoE not yet specified 0y
Move instantly to Ley Lines drawn by you.
Cannot be executed while bound.
Thunder IV.png  Thunder IV Black Mage frame icon.png BLM 64 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 80 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 35
Duration: 21s
Additional Effect: Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Triplecast.png  Triplecast Black Mage frame icon.png BLM 66 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
The next three spells will require no cast time.
Duration: 15s
Maximum Charges: 2
Foul.png  Foul Black Mage frame icon.png BLM 1Quest: One Golem to Rule Them All 70 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 for the first enemy, and 60% less for all remaining enemies.
Polyglot Cost: 1
Despair.png  Despair Black Mage frame icon.png BLM 72 Spell All Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 350.
Additional Effect: Grants Astral Fire III
Duration: 15s
Can only be executed while under the effect of Astral Fire.
Xenoglossy.png  Xenoglossy Black Mage frame icon.png BLM 80 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 880.
Polyglot Cost: 1
High Fire II.png  High Fire II Black Mage frame icon.png BLM 82 Spell 1,500 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III and removes Umbral Ice
Duration: 15s
High Blizzard II.png  High Blizzard II Black Mage frame icon.png BLM 82 Spell 800 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 100 to target and all enemies nearby it.
Grants Umbral Ice III and removes Astral Fire
Duration: 15s
Amplifier.png  Amplifier Black Mage frame icon.png BLM 86 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Polyglot.
Can only be executed while under the effect of Astral Fire or Umbral Ice.
Paradox.png  Paradox Black Mage frame icon.png BLM 90 Spell 1,600 Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 520.
Additional Effect: Grants Astral Fire.
Duration: 15s
Additional Effect: Grants Firestarter
Firestarter Effect: Next Fire III will require no time to cast and cost no MP
Duration: 30s
Umbral Ice Bonus: Requires no MP to cast and grants Umbral Ice
Duration: 15s
Can only be executed while under the effect of Paradox.

※This action cannot be assigned to a hotbar.
※Fire and Blizzard change to Paradox when requirements for execution are met.
High Thunder.png  High Thunder Black Mage frame icon.png BLM 92 Spell Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 150.
Additional Effect: Lightning damage over time
Potency: 60
Duration: 30s
Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
High Thunder II.png  High Thunder II Black Mage frame icon.png BLM 92 Spell Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 100 to target and all enemies nearby it.
Additional Effect: Lightning damage over time
Potency: 40
Duration: 24s
Can only be cast while under the effect of Thunderhead, granted when gaining Astral Fire or Umbral Ice from an unaspected state, or changing between their influences.
Thunderhead Duration: 30s
Only one Thunder spell-induced damage over time effect per caster can be inflicted upon a single target.
Retrace.png  Retrace Black Mage frame icon.png BLM 1Quest: An Unexpected Journey 96 Ability Instant 40s Range icon.png 0y
Point Blank Circle around the user 3y
Weave ley lines anew, setting your circle of power at a new location.
Can only be executed while under the effect of Ley Lines.
Flare Star.png  Flare Star Black Mage frame icon.png BLM 100 Spell 3s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage to target and all enemies nearby it with a potency of 400 for the first enemy, and 65% less for all remaining enemies.
Can only be executed when the Astral Gauge is full.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Skyshard Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Starstorm Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Meteor Thaumaturge frame icon.png THM 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magic Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Fire (PvP).png  Fire (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 6,000.
Additional Effect: Grants Astral Fire
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Additional Effect: Grants Paradox
Duration: 15s
※Action changes to Fire III upon execution.
Blizzard (PvP).png  Blizzard (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 4,500.
Additional Effect: Grants Umbral Ice
Duration: 15s
Effect cannot be stacked with Astral Fire.
Additional Effect: Grants Paradox
Duration: 15s
※Action changes to Blizzard III upon execution.
Burst (PvP).png  Burst (PvP) Black Mage frame icon.png BLM 30 Spell Instant 20s Range icon.png 0y
Point Blank Circle around the user 5y
Deals lightning damage to all nearby enemies with a potency of 12,000.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 12,000 potency.
Duration: 10s
This action does not share a recast timer with any other actions.
Paradox (PvP).png  Paradox (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
Additional Effect: Increases your stacks of Astral Fire or Umbral Ice to maximum
Duration: 15s
Can only be executed while under the effect of Paradox.
This action does not share a recast timer with any other actions.
Xenoglossy (PvP).png  Xenoglossy (PvP) Black Mage frame icon.png BLM 30 Spell Instant 16s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 12,000.
Potency is reduced to 8,000 when your HP is below 50%, but absorbs 200% of damage dealt as HP.
Maximum Charges: 2
This action does not share a recast timer with any other actions.
Lethargy (PvP).png  Lethargy (PvP) Black Mage frame icon.png BLM 30 Ability Instant 16s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's damage dealt by 25%.
Duration: 4s
Additional Effect: Heavy +75%
Duration: 4s
Aetherial Manipulation (PvP).png  Aetherial Manipulation (PvP) Black Mage frame icon.png BLM 30 Ability Instant 8s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rush to a targeted enemy's or party member's location.
Cannot be executed while bound.
Elemental Weave (PvP).png  Elemental Weave (PvP) Black Mage frame icon.png BLM 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Changes to Wreath of Fire while under the effect of Astral Fire, or Wreath of Ice while under the effect of Umbral Ice.
Fire III (PvP).png  Fire III (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 8,000.
Additional Effect: Grants Astral Fire II
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire.
※Action changes to Fire IV upon execution.
※This action cannot be assigned to a hotbar.
Fire IV (PvP).png  Fire IV (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 10,000.
Additional Effect: Grants Astral Fire III
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Astral Fire II
※Action changes to High Fire II upon execution.
※This action cannot be assigned to a hotbar.
High Fire II (PvP).png  High Fire II (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage to target and all enemies nearby it with a potency of 12,000 for the first enemy, and 8,000 for all remaining enemies.
Additional Effect: Grants Astral Fire
Duration: 15s
Effect cannot be stacked with Umbral Ice
Can only be executed while under the effect of Astral Fire III.
※Action changes to Fire III upon execution.
※This action cannot be assigned to a hotbar.
Flare (PvP).png  Flare (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Grants Astral Fire III
Duration: 15s
Effect cannot be stacked with Umbral Ice.
Can only be executed while under the effect of Soul Resonance.
※This action cannot be assigned to a hotbar.
Blizzard III (PvP).png  Blizzard III (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 6,000.
Additional Effect: Grants Umbral Ice II
Duration: 15s
Effect cannot be stacked with Umbral Fire.
Can only be executed while under the effect of Astral Ice.
※Action changes to Blizzard IV upon execution.
※This action cannot be assigned to a hotbar.
Blizzard IV (PvP).png  Blizzard IV (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals ice damage with a potency of 7,500.
Additional Effect: Grants Umbral Ice III
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Umbral Ice II.
※Action changes to High Blizzard II upon execution.
※This action cannot be assigned to a hotbar.
High Blizzard II (PvP).png  High Blizzard II (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage to target and all enemies nearby it with a potency of 9,000 for the first enemy, and 6,000 for all remaining enemies.
Additional Effect: Grants Umbral Ice
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Umbral Ice III.
※Action changes to Blizzard III upon execution.
※This action cannot be assigned to a hotbar.
Freeze (PvP).png  Freeze (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 9,000 to target and all enemies nearby it.
Additional Effect: Grants Umbral Ice III
Duration: 15s
Effect cannot be stacked with Astral Fire.
Can only be executed while under the effect of Soul Resonance.
※This action cannot be assigned to a hotbar.
Wreath of Fire (PvP).png  Wreath of Fire (PvP) Black Mage frame icon.png BLM 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Wreath of Fire.
Wreath of Fire Effect: Deals additional fire damage with a potency of 4,500 to target and all enemies within 5 yalms when casting spells
Ignores the effects of Guard when dealing damage.
Duration: 10s
Can only be executed while under the effect of Astral Fire.
※This action cannot be assigned to a hotbar.
Wreath of Ice (PvP).png  Wreath of Ice (PvP) Black Mage frame icon.png BLM 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants Wreath of Ice.
Wreath of Ice Effect: Reduces damage taken by 20% and delivers an ice attack with a potency of 3,000 every time you suffer damage
Duration: 10s
Can only be executed while under the effect of Umbral Ice.
※This action cannot be assigned to a hotbar.
Flare Star (PvP).png  Flare Star (PvP) Black Mage frame icon.png BLM 30 Spell 1.32s 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 18,000 to target and all enemies nearby it.
Additional Effect: Damage over time
Potency: 4,000
Duration: 9s
Can only be executed while under the effect of Astral Fire and Elemental Star.
※This action cannot be assigned to a hotbar.
Frost Star (PvP).png  Frost Star (PvP) Black Mage frame icon.png BLM 30 Spell Instant 2.2s Range icon.png 25y
Circle AoE around the action target 5y
Deals ice damage with a potency of 12,000 to target and all enemies nearby it.
Additional Effect: Afflicts target with Deep Freeze
Deep Freeze Effect: Target is temporarily unable to act
Duration: 3s
Can only be executed while under the effect of Umbral Ice and Elemental Star.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Soul Resonance (PvP).png  Soul Resonance (PvP) Black Mage frame icon.png BLM 30 Limit Break Instant 10s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 5 stacks of Soul Resonance, upgrading Fire to Flare and Blizzard to Freeze.
Duration: 30s
Additional Effect: Grants Elemental Star
Elemental Star Effect: Action changes to Flare Star while under the effect of Astral Fire, or Frost Star while under the effect of Umbral Ice
Duration: 30s
Can only be executed when the limit gauge is full.
Gauge Charge Time: 60s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Aspect Mastery.png  Aspect Mastery Thaumaturge frame icon.png THM 1 Casting of certain fire and ice spells will grant a stack of Astral Fire and Umbral Ice respectively.
Maximum Stacks: 1
Duration: 15s
While under the effect of Astral Fire, the cost of casting Fire spells is doubled, MP recovery is reduced to 0, and the potency of Ice spells is reduced by 10%.
While under the effect of Umbral Ice, the cost of casting Ice spells is reduced to 0, 2,500 MP is recovered upon landing an Ice spell, and the potency of Fire spells is reduced by 10%.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
Aspect Mastery II.png  Aspect Mastery II Thaumaturge frame icon.png THM 20 Allows the stacking of a second Astral Fire and Umbral Ice.
While under the effect of Astral Fire, the potency of Fire spells is increased by 60% and the potency of Ice spells is reduced by 20%.
While under the effect of Umbral Ice, 5,000 MP is recovered upon landing an Ice spell and the potency of Fire spells is reduced by 20%.
Aspect Mastery III.png  Aspect Mastery III Thaumaturge frame icon.png THM 35 Allows the stacking of a third Astral Fire and Umbral Ice.
Casting Fire II or Blizzard II grants maximum stacks of Astral Fire or Umbral Ice respectively.
While under the effect of Astral Fire III, the potency of Fire spells is increased by 80%, and the cast time of Ice spells is halved and potency lowered by 30%.
While under the effect of Umbral Ice III, 10,000 MP is recovered upon landing an Ice spell, and the cast time of Fire spells is halved and potency lowered by 30%.
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
Firestarter.png  Firestarter Thaumaturge frame icon.png THM 42 Grants a 40% chance that after casting Fire, your next Fire III will require no MP and have no casting time.
Duration: 30s
Thunder Mastery.png  Thunder Mastery Black Mage frame icon.png BLM 1Quest: The Voidgate Breathes Gloomy 45 Upgrades Thunder to Thunder III.
Enochian.png  Enochian Black Mage frame icon.png BLM 1Quest: Black Squawk Down 56 Increases damage dealt by 5% while under the effect of Astral Fire or Umbral Ice.
Umbral Heart.png  Umbral Heart Black Mage frame icon.png BLM 58 Grants an Umbral Heart upon casting Freeze, or executing Manafont or Umbral Soul.
Thunder Mastery II.png  Thunder Mastery II Black Mage frame icon.png BLM 64 Upgrades Thunder II to Thunder IV.
Enhanced Enochian.png  Enhanced Enochian Black Mage frame icon.png BLM 1Quest: One Golem to Rule Them All 70 Grants the effect of Polyglot upon maintaining Enochian for 30 seconds. Also improves Enochian's magic damage increase to 10%.
Enhanced Enochian II.png  Enhanced Enochian II Black Mage frame icon.png BLM 78 Improves Enochian's magic damage increase to 15%.
Enhanced Polyglot.png  Enhanced Polyglot Black Mage frame icon.png BLM 80 Allows the stacking of a second Polyglot.
Enhanced Foul.png  Enhanced Foul Black Mage frame icon.png BLM 80 Allows for the immediate casting of Foul.
Aspect Mastery IV.png  Aspect Mastery IV Black Mage frame icon.png BLM 82 Upgrades Fire II and Blizzard II to High Fire II and High Blizzard II.
Enhanced Manafont.png  Enhanced Manafont Black Mage frame icon.png BLM 84 Reduces Manafont recast time to 100 seconds.
Enhanced Enochian III.png  Enhanced Enochian III Black Mage frame icon.png BLM 86 Improves Enochian's magic damage increase to 25%.
Aspect Mastery V.png  Aspect Mastery V Black Mage frame icon.png BLM 90 Adds a Paradox marker to your Elemental Gauge.
The marker is made active after reaching Astral Fire III then swapping to the opposite element. Conversely, the marker can also be made active after reaching Umbral Ice III and gaining 3 Umbral Hearts then swapping to the opposite element. The marker is made inactive when the effect of Astral Fire or Umbral Ice expires.
Fire and Blizzard become Paradox when the Paradox marker is made active.
Thunder Mastery III.png  Thunder Mastery III Black Mage frame icon.png BLM 92 Upgrades Thunder III to High Thunder and Thunder IV to High Thunder II.
Enhanced Swiftcast.png  Enhanced Swiftcast Healer role.png Healer
Magic Ranged DPS role.png Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
Enhanced Ley Lines.png  Enhanced Ley Lines Black Mage frame icon.png BLM 96 The location of Ley Lines can be reset while its effect is active.
Enhanced Enochian IV.png  Enhanced Enochian IV Black Mage frame icon.png BLM 96 Improves Enochian's magic damage increase to 32%.
Enhanced Polyglot II.png  Enhanced Polyglot II Black Mage frame icon.png BLM 98 Allows the stacking of a third Polyglot.
Enhanced Addle.png  Enhanced Addle Magic Ranged DPS role.png Magical Ranged DPS 98 Extends the duration of Addle to 15 seconds.
Enhanced Astral Fire.png  Enhanced Astral Fire Black Mage frame icon.png BLM 100 Grants a stack of Astral Soul upon landing Fire IV or Flare.
Maximum Stacks: 6
Allows for the immediate casting of Despair.

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Elemental Gauge

Elemental gauge pve1.png

The Elemental Gauge indicates whether you are under the influence of Astral Fire (after casting a Fire spell) or Umbral Ice (after casting a Blizzard spell). While under the influence of Astral Fire, all Fire spells will have increased potency, but require more MP to cast. While under the influence of Umbral Ice, all Blizzard spells will have no cost, and will recover MP upon striking a target. Furthermore, when maintaining stacks of Astral Fire or Umbral Ice, a spell of the opposite element can be cast at no cost but will deal reduced damage.

Elemental gauge pve8.png The action Umbral Soul.png  Umbral Soul (acquired at level 35) halts the expiration of Umbral Ice. Reapplying this effect, or casting a spell of the opposite element, will cause its expiration to resume.
Elemental gauge pve2.png Coming under the influence of Astral Fire or Umbral Ice will grant Enochian.png  Enochian, and set the lower-right corner of the gauge aglow, indicating its effect is active. Enochian increases the potency of magic attacks, as well as unlocks powerful spells such as Blizzard IV.png  Blizzard IV. Enochian fades when Astral Fire or Umbral Ice expires.
Elemental gauge pve3.png Casting Freeze.png  Freeze or Blizzard IV.png  Blizzard IV grants 3 Umbral Hearts which are represented by the arrows in the gauge's lower-left corner. An Umbral Heart is consumed each time a Fire spell is cast, nullifying the MP cost increase applied by the Astral Fire status.
Elemental gauge pve4.png The Enochian bar will fill every 30 seconds the status is maintained. When the crystal at the bottom of the Elemental Gauge glows pink, you will be under effect of Polyglot, which allows the spells Foul.png  Foul and Xenoglossy.png  Xenoglossy (acquired at level 80) to be cast, consuming a crystal.
Elemental gauge pve5.png Upon learning the trait Enhanced Polyglot.png  Enhanced Polyglot, you will be able to stack a second Polyglot.
Elemental gauge pve6.png Upon learning the trait Aspect Mastery V.png  Aspect Mastery V, the Paradox Gauge will be displayed. If your element switches to the opposite element when under the effects of either Astral Fire or Umbral Ice and in possession of the maximum number of Umbral Hearts, the left side of the Paradox Gauge will light up. You will then be able to use Paradox.png  Paradox.
Elemental gauge pve7.png Upon learning the trait Enhanced Polyglot II.png  Enhanced Polyglot II, you will be able to stack a third Polyglot.

Simple Mode

Elemental gauge pve simple mode1.png Umbral Ice

Elemental gauge pve simple mode6.png Astral Fire

Elemental gauge pve simple mode7.png Umbral Ice Timer Halted

Elemental gauge pve simple mode2.png Enochian.png  Enochian

Elemental gauge pve simple mode3.png Umbral Heart.png  Umbral Hearts

Elemental gauge pve simple mode4.png Polyglot

Elemental gauge pve simple mode5.png Paradox.png  Paradox

Astral Fire Gauge

Astral soul gauge1.png Upon learning the trait Enhanced Astral Fire.png  Enhanced Astral Fire, while under the effect of Astral Fire, casting Fire IV.png  Fire IV or Flare.png  Flare will grant stacks (1 and 3 respectively) of Astral Soul. At maximum stacks, you can cast Flare Star.png  Flare Star.

Simple Mode

Astral soul simple mode1.png Astral Soul

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
Bring out your dead iv icon1.png  Bring Out Your Dead IV 5 Achieve thaumaturge level 40. - 2.0
Bring out your dead v icon1.png  Bring Out Your Dead V 5 Achieve thaumaturge level 50. - 2.0
Bring out your dead vi icon1.png  Bring Out Your Dead VI 5 Achieve thaumaturge level 60. - 3.0
Bring out your dead vii icon1.png  Bring Out Your Dead VII 5 Achieve thaumaturge level 70. - 4.0
Bring out your dead viii icon1.png  Bring Out Your Dead VIII 5 Achieve thaumaturge level 80. - 5.0
Bring out your dead ix icon1.png  Bring Out Your Dead IX 5 Achieve thaumaturge level 90. - 6.0
Bring out your dead x icon1.png  Bring Out Your Dead X 5 Achieve thaumaturge level 100. - 7.0

Gallery

Relic Weapons

Lore

In days long past, there existed an occult and arcane art known as black magic—a potent magic of pure destructive force born forth by a sorceress of unparalleled power. Those who learned to wield this instrument of ruin came to be called black mages, out of both fear and respect for their gift. Yet great power served to corrupt the judgment of mortal man, and so he unknowingly set out upon the path of ruin.

History

In the lands of Yafaem at the peak of the Fifth Astral Era, the genius sorceress Shatotto wove the first spell of the art that became known as “black magic.” Over the course of her lifetime, the Mhachi mage’s obsessive research into destructive power gave rise to a host of devastating incantations and arcane weaponry.

This new school of magic found many willing students, and cadres of black mages soon formed the offensive core of Mhach’s forces in the War of the Magi. But the casting of so many mighty spells drained the land dry of aether, and both sides of the terrible conflict knew defeat when the tortured balance of elements sought to right itself with the great floods of the Sixth Umbral Calamity. It is small wonder, then, that practitioners of the arcane were mistrusted and reviled in the years following this realm-spanning catastrophe. Black magic itself was branded a forbidden art, its secrets consigned to the darkest depths of history.

In any age, however, there always exist those whose hunger for knowledge and power drive them to explore the most lightless abyss. Thus it was that scarcely a century ago, a thaumaturge by the name of Ququruka broke the seals of an ancient tome, and secretly donned the black robes of a long-forgotten cabal...

Equipment

Wizard's Attire

A raiment of the black mage. Resplendent after two thousand years, this garb from the Fifth Astral Era is shot through with hex-spun mythril. Such innovations give away this seemingly innocent piece of clothing as the invest for summoning creatures from the void—that otherworldly plane which makes sport of the sanity of man.

Stardust Rod

A sorcerous staff crafted in the Fifth Astral Era by Shatotto, thaumaturge of black repute. Fashioned from remnants of a star ripped from its course by destructive magic, her Stardust Rods enjoy the highest regard from the worst sort of people. Death’s Handmaiden was one of Shatotto’s epithets, and despite the ravages of age, her relics live up to their dark reputation.

Lunaris Rod

An intrepid adventurer supposedly retrieved this arcane weapon from the Yafaem Saltmoor at the behest of an avid collector of ancient occult paraphernalia. The staff is topped by a crescent moon carved from the horn of a voidsent, the full sorcerous potential of which is focused by the two gemstones into a locus of thrumming power. Though there are no artisan’s markings to identify its origin, the style of craftsmanship is unmistakably Mhachi, a civilization which thrived during the Fifth Astral Era.

Goetia Attire

Goetia attire was originally worn by high-ranking Mhachi magi who were particularly skilled in enslaving the denizens of the void. Though appearing featureless from a distance, closer inspection reveals subtle arcane patterns in the cloth—runes and symbols woven with thread soaked in the blood of pact-bound voidsent. These patterns are said to amplify the power of the wearer, elevating the destructive potential of the caster’s spells to truly catastrophic levels. Infused with such potent properties, the authenticity of the robes becomes glaringly apparent when compared to the many imitations merchants seek to hawk as genuine relics of ancient Mhach.

Tricks of the Trade

  • Meteor: Gathering vast quantities of aether from her allies, the mage unleashes a gigantic mass of crystallized energy upon the heads of her foes. Those who witness the unmatched destruction of this potent magick liken it to a burning star falling from the heavens.
  • Manawall: This arcane barrier is a manifestation of the mage’s unyielding will. All physical forces directed towards the caster with harmful intent are robbed of inertia by the Manawall, greatly reducing their impact.
  • Flare: Shatotto, the matriarch of black magic, devised this spell in her relentless pursuit of ultimate destructive power. Combining one’s own mana with ambient aether, the caster triggers an explosion of monumental force.
  • Ley Lines: The caster uses this technique to connect naturally occurring lines of energy and create a circle of power. While standing within this circle, the circulation of the mage’s aether is accelerated, allowing him to weave spells with heightened alacrity.

Ququruka Tataruka

In his youth, Ququruka was an accomplished thaumaturge who, in his insatiable thirst for arcane knowledge, turned his hand to the forbidden art of black magic. His research was painstakingly slow until he encountered three beastmen who shared his all-consuming obsession. Combining their efforts, they pieced together broken secrets and prepared a ritual by which black magic could be fully restored to the world. In his prideful arrogance, however, Ququruka altered the rite with his own incantations. His meddling disrupted their tenuous command over the chaotic aether, unleashing energies that tore his beastman friends apart and reformed them into a singular abomination.

Overcome by horror and remorse, Ququruka returned to Ul'dah, and convinced the authorities to confine him to the Marasaja Pit—the sultanate’s deepest of dungeons. There would he lose himself in meditation for a hundred years, until one worthy of donning the black appeared—a successor who could undo the dark deeds he had committed in the name of glory.

Lalai Darkeyes

  • Race (Clan): Lalafell (Dunesfolk)
  • Gender: Female
  • Age: 24
  • Epithet: Lalai Darkeyes

A priestess of the Order of Nald’thal. During a visit to the Marasaja Pit to hear the confession of a prisoner, Lalai was distracted by the presence of powerful magicks. Seeking to identify the source of this arcane disturbance, she ventured into the deepest reaches of the prison. There she encountered Ququruka Tataruka, a legendary mage who had spent the past century meditating in unbroken confinement. His vast knowledge of divine myth and ancient thaumaturgy ignited in her a burning curiosity—a ravenous flame that demanded to be fed. Thus it was that her frequent duties within the Pit masked her gradual initiation into the art of black magic at the foot of her imprisoned master.

Ambient Aether

Ambient aether suffuses the natural world—when this energy is leeched dry, the surrounding land is stripped of its capacity to bear forth life. For most arcane arts, a mage’s own reserves of mana suffice to fuel even the most powerful incantations, but certain formidable spells from the school of black magic drink deep of the world’s wells of life energy.

The Books of Nald'thal

These two occult volumes were scribed by the contemporary black mage, Quguruka Tataruka. Written in an obscure code and containing all the knowledge he had gleaned on the forbidden art, Ququruka is said to have set down these secrets of black magic in preparation for the arrival of a worthy successor. [1]

Black Mage's Panoply

Seventh Hell Petasos

The brim's peculiar shape is, in fact, one of arcane merit, designed to draw in ambient aether. In addition to providing protection from voidsent gazes, the attached cloth eyepatch reduces peripheral distractions for enhanced focus while casting.

Seventh Hell Gloves

The seventh hell gloves are augmented by large sapphires, which increase casting speed by channeling condensed aether directly to the mage’s staff. The small gemstones in the rings sewn to each glove—on the left hand, ruby, on the right, emerald—also possess minor but useful magical properties.

Seventh Hell Coat

As with the petasos's brim, the sleeves and cuffs on this coat are specifically shaped to augment the wearer’s magick. The gemstones inserted in various adornments at the chest and waist aid in the manipulation of aether as it flows throughout the body.

Form & Function

A black mage’s attire is best conceived of as a full-body arcane arsenal, and each piece a tool to help her wreak destruction. The intricate patterns on the back of her robe augment any number of magicks, while the mystical adornments on the front, far from being mere baubles, draw in aether from the surrounding environment that she may bend it to her will. The large-brimmed hat so often associated with black mages is, in fact, a relic of Mhach, meant to shield one’s vision from the accursed gaze of which many voidsent are possessed. Indeed, the danger of coming under hysteria-inducing attack was so great that some mages' hats were equipped with additional cloth to be used in blindfolding one eye entirely. It is important to note, however, that the need for such protection only came about with the advent of voidmagicks—it is unlikely that the sorceress Shatotto or other early black mages would have worn anything similar. [2]

Trivia

See also

External links

References

  1. Encyclopaedia Eorzea: Volume I, page 232-233
  2. Encyclopaedia Eorzea: Volume II, page 234