Difference between revisions of "Technical Finish"
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| icon = Technical Finish.png | | icon = Technical Finish.png | ||
| description = Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. | | description = Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. | ||
| facts = 0 steps: 500<br>1 step: 750<br>2 steps: 1,000<br>3 steps: 1,250<br>4 steps: 1,500{{Action fact|Step Bonus: Grants [[Technical Finish]] and [[Esprit]] to self and party members.}}{{Action fact|Damage bonus of [[Standard Finish]] varies with number of successful steps.}}<br>1 step: 1%<br>2 steps: 2%<br>3 steps: 3%<br>4 steps: 5%{{Action fact|duration|20}}{{Action fact|additional|Additional Effect: Activates the [[Esprit Gauge]] | | facts = 0 steps: 500<br>1 step: 750<br>2 steps: 1,000<br>3 steps: 1,250<br>4 steps: 1,500{{Action fact|Step Bonus: Grants [[Technical Finish]] and [[Esprit]] to self and party members.}}{{Action fact|Step Bonus: Grants Technical Finish to self and party members}}{{Action fact|Damage bonus of [[Standard Finish]] varies with number of successful steps.}}<br>1 step: 1%<br>2 steps: 2%<br>3 steps: 3%<br>4 steps: 5%{{Action fact|duration|20}}{{Action fact|additional|Additional Effect: Activates the [[Esprit Gauge]] | ||
Triggers the cooldown of [[weaponskills]], [[step actions]], and [[finish actions]] upon execution.}}{{Action fact|Cannot be executed during the cooldown of weaponskills, step actions, or finish actions}} | Triggers the cooldown of [[weaponskills]], [[step actions]], and [[finish actions]] upon execution.}}{{Action fact|Cannot be executed during the cooldown of weaponskills, step actions, or finish actions}} | ||
| acquired = dancer | | acquired = dancer |
Revision as of 17:20, 27 June 2019
Technical Finish
“Delivers an attack to all nearby enemies. Potency varies with number of successful steps, dealing full potency for the first enemy, and 75% less for all remaining enemies. 0 steps: 500
1 step: 750
2 steps: 1,000
3 steps: 1,250
4 steps: 1,500
Step Bonus: Grants Technical Finish and Esprit to self and party members.
Step Bonus: Grants Technical Finish to self and party members
Damage bonus of Standard Finish varies with number of successful steps.
1 step: 1%
2 steps: 2%
3 steps: 3%
4 steps: 5%
Duration: 20s
Additional Effect: Additional Effect: Activates the Esprit Gauge Triggers the cooldown of weaponskills, step actions, and finish actions upon execution.
Cannot be executed during the cooldown of weaponskills, step actions, or finish actions— In-game description
Technical Finish is an action unlocked at level 70. It is available for Dancer.