Difference between revisions of "Palace of the Dead (Floors 171-180)"
Jump to navigation
Jump to search
m (Dr Agon moved page Palace of the Dead/Floors 171-180 to Palace of the Dead (Floors 171-180)) |
|
(No difference)
|
Revision as of 05:38, 23 May 2024
- See also: Palace of the Dead
Palace of the Dead (Floors 171-180)
- Level
- 60 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Dead but Not Gone
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.45
“The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?
Palace of the Dead (Floors 171-180) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.
Enemies
- Enemies
- Deep Palace Bear
- Deep Palace Black Coeurl
- Deep Palace Bandersnatch
- Deep Palace Anzu
- Deep Palace Dhalmel
- Deep Palace Lion
- Deep Palace Wolf
- Deep Palace Sasquatch
- Bird of the Deep Palace
- Patrolling enemies
Floor 180 Boss
Dendainsonne
This boss is similar to Gudanna (floor 80 boss), however its mechanics have changed slightly and its attacks hit much harder:
- Charybdis fires twice in a row and will most likely kill a player if hit.
- Trounce will also kill a player if hit, and the boss only uses this attack from the north and south of the arena.
- Once the boss reaches 15% HP, the boss will repeatedly cast Ecliptic Meteor, dealing massive damage every 9-10 seconds.