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|[[A Relic Reborn (Yoshimitsu)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = "left" | [[file:yoshimitsu icon1.png|link=Yoshimitsu]] | |[[A Relic Reborn (Yoshimitsu)]]||50||[[Gerolt]]||[[North Shroud]]||(x30,y20)||0||align = "left" | [[file:yoshimitsu icon1.png|link=Yoshimitsu]] | ||
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|[[The Impossible Girl]]||52||[[Oboro]]||[[Eastern La Noscea]]||(x20,y26)|| 26400 ||align = "left" | [[file:Smoke_screen_icon1.png|link=Smoke_Screen]] | |||
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Revision as of 00:04, 8 July 2015
Ninja is a melee DPS job released in Patch 2.4 of A Realm Reborn. It evolves from the class Rogue. Ninja, like rogue, dual-wields 2 dagger weapons, applies poisons to their weapons and is able to become invisible with Hide. Ninjas' unique abilities are their Ninjutsu Actions. They can execute these abilities by using their Mudras (Ninja hand signs) in correct orders and combinations.
- In the battle, the main focus of Ninja is to use its Mudras to create Ninjutsus correctly. It is not as positionally focused as Monk.
- The weapons of Ninja is similar to that of Monk. It appears as two weapons but will only count as 1 item.
The Primary Attribute for Ninja is Dexterity. Ninja shares pre-patch 2.4 gear with Monk. Dexterity was added to those gear.
Ninja is able to use the Cross Class Actions of both Pugilist and Lancer.
- Ninja was first introduced in E3 2014.
Requirement
- Level 30 Rogue
- Level 15 Pugilist
- Completion of Main Scenario quest: Sylph-management
Actions
Action | Icon | Level | TP Cost | Cast Time | Cooldown | Range | Radius | Description |
---|---|---|---|---|---|---|---|---|
Ten | 30 | 0 | Instant | 0.5s | 0y | 0y | Make the ritual mudra hand gesture for heaven for 5s. Shares a recast timer with the mudras Chi and Jin. | |
Ninjutsu | 30 | 0 | Instant | 20s | 0y | 0y | Executes a specific ninjutsu action coinciding with the combination of mudras made immediately beforehand. If any other ability, spell, or weaponskill is used before the mudras are combined and the ninjutsu executed, the action will fail. The recast timer will begin cooldown upon ninjutsu execution, or when a mudra timer runs out. Shares a recast timer with the mudras Ten, Chi, and Jin. | |
Chi | 35 | 0 | Instant | 0.5s | 0y | 0y | Make the ritual mudra hand gesture for earth for 5s. Shares a recast timer with the mudras Ten and Jin. | |
Shukuchi | 40 | 0 | Instant | 60s | 20y | 0y | Move quickly to the specified location. Cannot use when bound. | |
Jin | 45 | 0 | Instant | 0.5s | 0y | 0y | Make the ritual mudra hand gesture for man for 5s. Shares a recast timer with the mudras Ten and Chi. | |
Kassatsu | 50 | 0 | Instant | 120s | 0y | 0y | Resets the ninjutsu recast timer while ensuring critical damage for the next ninjutsu action for 15s. | |
Smoke Screen | 52 | 0 | Instant | 180s | 25y | 0y | Creates a wall of smoke, reducing enmity generation of a single party member. Duration: 20s | |
Armor Crush | 54 | ?? | Instant | 2.5s | 3y | 0y | Delivers an attack with a potency of 100. 160 when executed from a target's flank. Combo Action: Gust Slash Combo Potency: 220 (280 when executed from a target's flank) Combo Bonus: Extends Huton duration by 30s to a maximum of 70s | |
Shadewalker | 56 | 0 | Instant | 120s | 25y | 0y | Grants target party member the effect of Silhouette, diverting 80% of all enmity generated to your doppelganger. No effect when target is under the effect of Shadewalker. Duration: 15s | |
Duality | 58 | 0 | Instant | 90s | 0y | 0y | Doubles the number of non-critical strikes for a single-target weaponskill. Combo bonuses and additional effects will only be applied once. Duration: 10s | |
Dream Within a Dream | 60 | 0 | Instant | 90s | 3y | 0y | Delivers a threefold attack, each hit with a potency of 100. |
Ninjutsu Actions
The Ninjutsu action can perform one of several specific actions based on the combination of mudras made immediately beforehand. These individual actions can only be executed by using Ninjutsu, and cannot be assigned to the hotbar, nor activated from the Actions & Traits interface. The level is based of when you can first use the Ninjutsu.
Action | Icon | Cast Time | Cooldown | Range | Radius | Description | Mudra Combination |
---|---|---|---|---|---|---|---|
Fuma Shuriken | Instant | 20s | 25y | 0y | Delivers a ranged ninjutsu attack with a potency of 240. | Any one of the Ten, Chi, or Jin mudra | |
Katon | Instant | 20s | 15y | 5y | Delivers fire damage with a potency of 180 to target and all enemies near it. | Chi→Ten or Jin→Ten | |
Raiton | Instant | 20s | 15y | 0y | Delivers lightning damage with a potency of 360. | Ten→Chi or Jin→Chi | |
Hyoton | Instant | 20s | 25y | 0y | Delivers ice damage with a potency of 140. Additional Effect: Bind for 15s (PvP 12s). |
Ten→Jin or Chi→Jin | |
Huton | Instant | 20s | 0y | 0y | Increases attack speed by 15%. for 70s | Jin→Chi→Ten or Chi→Jin→Ten | |
Doton | Instant | 20s | 0y | 5y | Creates a patch of corrupted earth, dealing damage with a potency of 30 to any enemies who enter for 24s (combined total potency of 240 per target). Additional Effect: Heavy (while upon corrupted earth) |
Ten→Jin→Chi or Jin→Ten→Chi | |
Suiton | Instant | 20s | 15y | 0y | Delivers water damage with a potency of 180. Additional Effect: Grants the caster Suiton for 10s. |
Ten→Chi→Jin or Chi→Ten→Jin | |
Rabbit Medium | Instant | 20s | 0y | 0y | Thumpity thump thump, thumpity thump thump... | After you mess up a Mudra Combination… |
Cross Class Actions
Pugilist | Lancer | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Featherfoot | 4 | Feint | 2 | ||
Second Wind | 8 | Keen Flurry | 6 | ||
Haymaker | 10 | Invigorate | 22 | ||
Internal Release | 12 | Blood for Blood | 34 | ||
Mantra | 42 |
Cross-Discipline Actions
Botanist | Miner | ||||
---|---|---|---|---|---|
Action | Icon | Level | Action | Icon | Level |
Triangulate | 1 | Prospect | 1 | ||
Arbor Call | 3 | Lay of the Land | 3 | ||
Arbor Call II | 6 | Lay of the Land II | 6 | ||
Truth of Forests | 46 | Truth of Mountains | 46 |
PvP Actions
Action | Icon | Description | Upgrade 1 | Upgrade 2 | Upgrade 3 |
---|---|---|---|---|---|
Detect | Reveal the location of nearby enemies under the effect of Hide. | Enhanced Detect: Shortens recast time to 150 seconds. | |||
Overwhelm | Rushes target and delivers an attack with a potency of 150. | Enhanced Overwhelm: Shortens recast time to 60 seconds. | Enhanced Overwhelm II: Increases potency to 180. | Enhanced Overwhelm III: Adds Stun effect. Duration: 2 seconds. | |
Ill Wind | Delivers an attack with a potency of 170 to all nearby enemies. Additional Effect: Silence. Duration: 2 seconds. |
Enhanced Ill Wind: Shortens recast time to 120 seconds. | Enhanced Ill Wind II: Increases potency to 200. | Enhanced Ill Wind III: Extends duration to 3 seconds. | |
Malmsight | Locates enemies in a 50-yalm radius in front of you and displays them on allied maps. Duration: 10 seconds. |
Enhanced Malmsight: Shortens recast time to 90s. | |||
Recouperate | Instantly restores 20% of maximum HP. | Enhanced Recouperate: Shortens recast time to 150 seconds. | Enhanced Recouperate II: Increases HP recovery to 30%. | ||
Purify | Removes all detrimental effects. Can be used regardless of status affliction. | Enhanced Purify: Shortens recast time to 150 seconds. |
Quests
Quest | Level | NPC | Zone | Coordinates | EXP | Reward |
---|---|---|---|---|---|---|
Peasants by Day, Ninjas by Night | 30 | Jacke | Limsa Lominsa Lower Decks | (x8,y16) | 7410 | , |
My First Mudra | 30 | Oboro | Eastern La Noscea | (x20,y26) | 7410 | |
Killer Combinations | 35 | Tsubame | Eastern La Noscea | (x21,y26) | 4510 | |
Once Upon a Time in Doma | 35 | Oboro | Eastern La Noscea | (x20,y26) | 9020 | , |
Pirates versus Ninjas | 40 | Oboro | Eastern La Noscea | (x20,y26) | 5635 | |
Ninja Bathin' | 40 | Oboro | Upper La Noscea | (x30,y22) | 11270 | |
Tough Guys | 45 | Oboro | Eastern La Noscea | (x20,y26) | 12420 | , , , , , , , , |
The Crow Knows | 45 | Oboro | Middle La Noscea | (x17,y7) | 12420 | |
Master and Student | 50 | Oboro | Eastern La Noscea | (x20,y26) | 0 | , |
A Relic Reborn (Yoshimitsu) | 50 | Gerolt | North Shroud | (x30,y20) | 0 | |
Strangers in a Strange Land | 50 | Oboro | Eastern La Noscea | (x20,y26) | 24000 | |
The Impossible Girl | 52 | Oboro | Eastern La Noscea | (x20,y26) | 26400 |
Ninja Guide
Lore
Hailing from the war-torn lands of the Far East, the secret arts of the ninja were born of necessity, and have since given rise to a unique breed of highly-trained combatants.
Able to manipulate the vital energies of the land, the air, and living beings, they manifest their power through the weaving of signs, unleashing a wide array of attacks against their foes. Master the arts of the ninja and learn to bend the tide of battle to your will.