Difference between revisions of "Manderville Weapons/Quest"
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|width="120px" bgcolor="#D8BFD8" | '''Starting Location''' | |width="120px" bgcolor="#D8BFD8" | '''Starting Location''' | ||
|bgcolor="#f5ffff" colspan="3"| [[House Manderville Manservant]] - [[Radz-At-Han]] (X:11.8, Y:11.2) | |bgcolor="#f5ffff" colspan="3"| [[House Manderville Manservant]] - [[Radz-At-Han]] (X:11.8, Y:11.2) | ||
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|width="120px" bgcolor="#D8BFD8"| '''Notable NPCs''' | |||
|bgcolor="#f5ffff" colspan="3"| [[House Manderville Artisan]] - [[Radz-at-Han]] (X:12.0, Y:7.2) | |||
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|width="120px" bgcolor="#D8BFD8"| '''Quests''' | |width="120px" bgcolor="#D8BFD8"| '''Quests''' |
Revision as of 16:17, 18 October 2022
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Pre-Requisite
Before beginning to create your Manderville Weapon, you must:
- Complete Main Scenario Quests:
Endwalker
- Complete Feature Quest:
The Imperfect Gentleman (the end of the Hildibrand Quests)
- Reach level 90 for your chosen job as a Disciple of War or Disciple of Magic .
Upon completing these quests, players will receive one resistance weapon based on the job with which they progressed through the quest. The first quest is only done once and do not need to be repeated; further weapons will start from the repeatable quest Make Another Manderville.
Make It a Manderville
Starting NPC: | House Manderville Manservant |
Starting Location: | Radz-At-Han (X:11.8, Y:11.2) |
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Reward: | Manderville weapon, depending on job |
Make Another Manderville
Starting NPC: | House Manderville Artisan | ||||||
Starting Location: | Radz-at-Han (X:12.0, Y:7.2) | ||||||
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Reward: | Manderville weapon, depending on job |