Warrior
Introduction
“On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield. In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the frontlines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day.
Warriors are savage mercenaries born from beastmastery. Wielding greataxes they can unleash magnificent damage to block enemies from reaching their brothers-in-arms, while excelling in the art of causing pain.
General information
Guild
The Marauder's Guild is in Limsa Lominsa Upper Decks. Marauders may specialize into warrior once they reach level 30, and complete the quests Sylph-management and Pride and Duty (Will Take You from the Mountain).
Equipment
The warrior is a disciple of war and wears plate armor. They use greataxes as weapons. The following crafting classes can create items that are useful to the warrior:
- Blacksmith — Greataxes.
- Armorsmith — Plate armor.
- Goldsmith — Earrings, bracelets, necklaces and rings.
Hunting Log
See marauder hunting log.
Quests
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing | MRD | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 220. | ||
Maim | MRD | 4 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 190. Combo Action: Heavy Swing Combo Potency: 340 Combo Bonus: Increases Beast Gauge by 10 | ||
Berserk | MRD | 6 | Ability | Instant | 60s | 0y 0y |
Grants 3 stacks of Berserk, each stack guaranteeing weaponskill attacks are critical and direct hits. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s | ||
Overpower | MRD | 10 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 110 to all nearby enemies. Additional Effect: Increased enmity | ||
Defiance | MRD | 10 | Ability | Instant | 2s | 0y 0y |
Significantly increases enmity generation. Effect ends upon reuse. | ||
Release Defiance | MRD | 10 | Ability | Instant | 1s | 0y 0y |
Cancels the effect of Defiance. | ||
Tomahawk | MRD | 1 | 15 | Weaponskill | Instant | 2.5s | 20y 0y |
Delivers a ranged attack with a potency of 150. Additional Effect: Increased enmity | |
Storm's Path | MRD | 26 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Combo Action: Maim Combo Potency: 480 Combo Bonus: Restores own HP Cure Potency: 250 Combo Bonus: Increases Beast Gauge by 20 | ||
Thrill of Battle | MRD | 1 | 30 | Ability | Instant | 90s | 0y 0y |
Increases maximum HP by 20% and restores the amount increased. Additional Effect: Increases HP recovery via healing actions on self by 20% Duration: 10s | |
Inner Beast | WAR | 1 | 35 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 330. Beast Gauge Cost: 50 | |
Vengeance | MRD | 38 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s | ||
Mythril Tempest | WAR | 1 | 40 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity Combo Action: Overpower Combo Potency: 140 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. Combo Bonus: Increases Beast Gauge by 20 | |
Holmgang | MRD | 42 | Ability | Instant | 240s | 6y 0y |
Brace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1. Duration: 10s When a target is selected, halts their movement with chains. | ||
Steel Cyclone | WAR | 1 | 45 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack with a potency of 160 to all nearby enemies. Beast Gauge Cost: 50 | |
Storm's Eye | MRD | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 200. Combo Action: Maim Combo Potency: 480 Combo Bonus: Grants Surging Tempest, increasing damage dealt by 10% Duration: 30s Extends Surging Tempest duration by 30s to a maximum of 60s. Combo Bonus: Increases Beast Gauge by 10 | ||
Infuriate | WAR | 1 | 50 | Ability | Instant | 60s | 0y 0y |
Increases Beast Gauge by 50. Additional Effect: Grants Nascent Chaos Duration: 30s Charges: 2 Can only be used while in combat | |
Fell Cleave | WAR | 1 | 54 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 580. Beast Gauge Cost: 50 ※ Action changes to Inner Chaos while under the effect of Nascent Chaos | |
Raw Intuition | WAR | 1 | 56 | Ability | Instant | 25s | 0y 0y |
Reduces damage taken by 10%. Duration: 6s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Shares a recast timer with Nascent Flash. | |
Equilibrium | WAR | 1 | 58 | Ability | Instant | 60s | 0y 0y |
Restores own HP. Cure Potency: 1,200 Additional Effect: Gradually restores HP Cure Potency: 200 Duration: 15s | |
Decimate | WAR | 1 | 60 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 180. Beast Gauge Cost: 50 ※ Action changes to Chaotic Cyclone while under the effect of Nascent Chaos. | |
Onslaught | WAR | 62 | Ability | Instant | 30s | 20y 0y |
Rushes target and delivers an attack with a potency of 150. Maximum Charges: 3 Cannot be executed while bound. | ||
Upheaval | WAR | 64 | Ability | Instant | 30s | 3y 0y |
Delivers an attack with a potency of 400. Shares a recast timer with Orogeny. | ||
Shake It Off | WAR | 68 | Ability | Instant | 90s | 0y 30y |
Creates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP. Dispels Thrill of Battle, Damnation, and Bloodwhetting, increasing damage absorbed by 2% for each effect removed. Duration: 30s Additional Effect: Gradually restores HP Cure Potency: 100 Duration: 15s Additional Effect: Restores target's HP Cure Potency: 300 | ||
Inner Release | WAR | 1 | 70 | Ability | Instant | 60s | 0y 0y |
Grants 3 stacks of Inner Release, each stack allowing the use of Fell Cleave or Decimate without cost and guaranteeing they are critical and direct hits. Increases damage dealt while under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Inner Strength Inner Strength Effect: Nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects Duration: 15s Additional Effect: Extends Surging Tempest duration by 10s to a maximum of 60s Additional Effect: Grants Primal Rend Ready Duration: 30s Additional Effect: Grants a stack of Burgeoning Fury upon successfully landing Fell Cleave or Decimate, up to a maximum of 3. At maximum stacks, become Wrathful, changing Inner Release to Primal Wrath. | |
Chaotic Cyclone | WAR | 72 | Weaponskill | Instant | 2.5s | 0y 5y |
Delivers a critical direct hit with a potency of 300 to all nearby enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Reduces the recast time of Infuriate by 5 seconds Beast Gauge Cost: 50 Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar. ※Decimate changes to Chaotic Cyclone when requirements for execution are met. | ||
Nascent Flash | WAR | 76 | Ability | Instant | 25s | 30y 0y |
Grants Nascent Flash to self and Nascent Glint to target party member. Nascent Flash Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Nascent Glint Effect: Restores HP equaling 100% of that recovered by Nascent Flash while also reducing damage taken by 10% Duration: 8s Additional Effect: Grants Stem the Flow to target, reducing damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Bloodwhetting. | ||
Inner Chaos | WAR | 80 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers a critical direct hit with a potency of 660. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Reduces the recast time of Infuriate by 5 seconds Beast Gauge Cost: 50 Can only be executed while under the effect of Nascent Chaos. Effect fades upon execution. ※This action cannot be assigned to a hotbar. ※Fell Cleave changes to Inner Chaos when requirements for execution are met. | ||
Bloodwhetting | WAR | 82 | Ability | Instant | 25s | 0y 0y |
Reduces damage taken by 10%. Duration: 8s Additional Effect: Restores HP with each weaponskill successfully delivered Cure Potency: 400 Additional Effect: Grants Stem the Flow Stem the Flow Effect: Reduces damage taken by 10% Duration: 4s Additional Effect: Grants Stem the Tide Stem the Tide Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 400 potency Duration: 20s Shares a recast timer with Nascent Flash. | ||
Orogeny | WAR | 86 | Ability | Instant | 30s | 0y 5y |
Delivers an attack with a potency of 150 to all nearby enemies. Shares a recast timer with Upheaval. | ||
Primal Rend | WAR | 90 | Weaponskill | Instant | 2.5s | 20y 5y |
Jumps to the target and delivers a critical direct hit to target and all enemies nearby it with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Damage dealt is increased when under an effect that raises critical hit rate or direct hit rate. Additional Effect: Grants Primal Ruination Ready. Duration: 20s Stacks of Inner Release are not consumed upon execution. Can only be executed while under the effect of Primal Rend Ready, granted by Inner Release. Cannot be executed while bound. | ||
Damnation | WAR | 92 | Ability | Instant | 120s | 0y 0y |
Reduces damage taken by 40% and delivers an attack with a potency of 55 every time you suffer physical damage. Duration: 15s Additional Effect: Grants Primeval Impulse when the effect expires Primeval Impulse Effect: Healing over time Cure Potency: 300 Duration: 15s | ||
Primal Wrath | WAR | 96 | Ability | Instant | 1s | 0y 5y |
Delivers an attack to all nearby enemies with a potency of 700 for the first enemy, and 70% less for all remaining enemies. Can only be executed when Wrathful. ※This action cannot be assigned to a hotbar. ※Inner Release changes to Primal Wrath when requirements for execution are met. | ||
Primal Ruination | WAR | 100 | Weaponskill | Instant | 2.5s | 3y 5y |
Delivers a critical direct hit to target and all enemies nearby it with a potency of 780 for the first enemy, and 70% less for all remaining enemies. Increases damage dealt when under an effect that raises critical hit rate or direct hit rate. Can only be executed while under the effect of Primal Ruination Ready. ※This action cannot be assigned to a hotbar. ※Primal Rend changes to Primal Ruination when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Shield Wall | Tank | 1 | Limit Break Level 1 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 20%. | |
Stronghold | Tank | 1 | Limit Break Level 2 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 40%. | |
Land Waker | MRD | 1 | Limit Break Level 3 | Instant | Instant | 0y 50y |
Reduces damage taken by all party members by 80%. |
Tank role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Heavy Swing (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 5,000. ※This action cannot be assigned to a hotbar. | ||
Maim (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 6,000. Combo Action: Heavy Swing ※This action cannot be assigned to a hotbar. | ||
Storm's Path (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 7,000. Combo Action: Maim Additional Effect: Absorbs 100% of damage dealt as HP ※This action cannot be assigned to a hotbar. | ||
Primal Rend (PvP) | WAR | 30 | Weaponskill | Instant | 15s | 20y 5y |
Delivers a jumping physical attack to target and all enemies nearby it with a potency of 8,000. Inner Release Potency: 12,000 Additional Effect: Stun Duration: 2s Additional Effect: Grants Primal Ruination Ready Duration: 15s Cannot be executed while bound. This weaponskill does not share a recast timer with any other actions. | ||
Onslaught (PvP) | WAR | 30 | Ability | Instant | 10s | 20y 0y |
Rushes target and delivers an attack with a potency of 500. Potency increases up to 5,000 as HP nears maximum. Consumes 10% of current HP when executed. Additional Effect: Increases target's damage taken by 10%. Duration: 10s Cannot be executed while bound. | ||
Orogeny (PvP) | WAR | 30 | Ability | Instant | 20s | 0y 5y |
Delivers an attack with a potency of 1,000 to all nearby enemies. Potency increases up to 10,000 as HP nears maximum. Consumes 10% of current HP when executed Additional Effect: Reduces target's damage dealt by 10%. Duration: 10s | ||
Blota (PvP) | WAR | 30 | Ability | Instant | 16s | 15y 0y |
Instantly draws target to your side. Additional Effect: Heavy +75% Duration: 3s Additional Effect: Grants Inner Chaos Ready Duration: 15s | ||
Bloodwhetting (PvP) | WAR | 30 | Ability | Instant | 20s | 0y 0y |
Grants Bloodwhetting and Stem the Tide. Bloodwhetting Effect: Converts 100% of damage dealt into HP Duration: 10s Stem the Tide Effect: Creates a barrier around self that absorbs damage totaling 20% of your maximum HP. Duration: 10s Additional Effect: Grants Chaotic Cyclone ready. Duration: 15s | ||
Fell Cleave (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 10,000. Can only be executed while under the effect of Inner Release ※This action cannot be assigned to a hotbar. | ||
Primal Ruination (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 5y |
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it. Inner Release Potency: 14,000 Can only be executed while under the effect of Primal Ruination Ready. ※This action cannot be assigned to a hotbar. | ||
Inner Chaos (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 12,000. Inner Release Potency: 16,000 Can only be executed while under the effect of Inner Chaos Ready. ※This action cannot be assigned to a hotbar. | ||
Chaotic Cyclone (PvP) | WAR | 30 | Weaponskill | Instant | 2.4s | 0y 5y |
Delivers an attack with a potency of 8,000 to all nearby enemies. Inner Release Potency: 12,000 Can only be used under the effect of Chaotic Cyclone Ready ※This action cannot be assigned to a hotbar. | ||
Primal Wrath (PvP) | WAR | 30 | Ability | Instant | 1s | 0y 10y |
Delivers an attack with a potency of 6,000 to all nearby enemies. Additional Effect: Bind Duration: 3s Can only be executed while under the effect of Wrathful. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Primal Scream (PvP) | WAR | 30 | Limit Break | Instant | 10s | 12y 12y |
Let out a bloodcurdling cry in a cone before you, rendering enemies unable to use Guard. Duration: 15s Additional Effect: Grants Inner Release and Thrill of Battle Inner Release Effect: Increases the potency of Primal Rend, Primal Ruination, Inner Chaos, and Chaotic Cyclone, while also increasing movement speed by 25%, and granting immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects Duration: 15s Cannot execute Guard while under the effect of Inner Release. Thrill of Battle Effect: Increases maximum HP by 20% and restores the amount increased Duration: 30s Grants a stack of Burgeoning Fury upon executing weaponskills, up to a maximum of 3. Duration: 15s At maximum stacks, become Wrathful, changing Primal Scream to Primal Wrath. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s ※Storm's Path Combo changes to Fell Cleave while under the effect of Inner Release. |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Tank actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Rampart | Tank | 8 | Ability | Instant | 90s | 0y 0y |
Reduces damage taken by 20%. Additional Effect: Increases HP recovery via healing actions on self by 15% Duration: 20s | |
Low Blow | Tank | 12 | Ability | Instant | 25s | 3y 0y |
Stuns target. Duration: 5s | |
Provoke | Tank | 15 | Ability | Instant | 30s | 25y 0y |
Gesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity. | |
Interject | Tank | 18 | Ability | Instant | 30s | 3y 0y |
Interrupts the use of a target's action. | |
Reprisal | Tank | 22 | Ability | Instant | 60s | 0y 5y |
Reduces damage dealt by nearby enemies by 10%. Duration: 15s | |
Arm's Length | Melee DPS Physical Ranged DPS Tank |
32 | Ability | Instant | 120s | 0y 0y |
Creates a barrier nullifying most knockback and draw-in effects. Duration: 6s Additional Effect: Slow +20% when barrier is struck Duration: 15s | |
Shirk | Tank | 48 | Ability | Instant | 120s | 25y 0y |
Diverts 25% of enmity to target party member. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Tank Mastery | GLA PLD MRD WAR DRK GNB |
1 | Reduces damage taken by 20%. Furthermore, grants a bonus to maximum HP is granted based on your vitality attribute, and a bonus to damage dealt based on your strength attribute. | |
The Beast Within | WAR | 35 | Increases Beast Gauge when landing Maim or Storm's Path in a combo. | |
Inner Beast Mastery | WAR | 1 | 54 | Upgrades Inner Beast to Fell Cleave. |
Steel Cyclone Mastery | WAR | 1 | 60 | Upgrades Steel Cyclone to Decimate. |
Enhanced Infuriate | WAR | 66 | Reduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets. | |
Berserk Mastery | WAR | 1 | 70 | Upgrades Berserk to Inner Release. |
Nascent Chaos | WAR | 72 | Infuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone when the Beast Gauge is 50 or greater. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos. Duration: 30s | |
Mastering the Beast | WAR | 74 | Increases Beast Gauge when landing Mythril Tempest in a combo. | |
Enhanced Shake It Off | WAR | 76 | Adds a healing effect to Shake It Off. Cure Potency: 300 | |
Enhanced Thrill of Battle | WAR | 78 | Adds an additional effect to Thrill of Battle that increases HP recovery via healing actions by 20%. | |
Raw Intuition Mastery | WAR | 82 | Upgrades Raw Intuition to Bloodwhetting. | |
Enhanced Nascent Flash | WAR | 82 | Extends the duration of Nascent Flash and Nascent Glint to 8 seconds. Grants Stem the Flow to target, reducing damage taken by 10%. Duration: 4s Grants Stem the Tide to target, nullifying damage equivalent to a heal of 400 potency Duration: 20s | |
Enhanced Equilibrium | WAR | 84 | Grants healing over time to self. Cure Potency: 200 Duration: 15s | |
Melee Mastery | WAR | 84 | Increases the potency of Heavy Swing to 200, Maim to 150, Storm's Path to 160, and Storm's Eye to 160. | |
Enhanced Onslaught | WAR | 88 | Allows a third charge of Onslaught. | |
Vengeance Mastery | WAR | 92 | Upgrades Vengeance to Damnation. | |
Melee Mastery II | WAR | 94 | Increases the potency of Heavy Swing to 220, Maim to 190, Storm's Path to 200, Storm's Eye to 200, and Fell Cleave to 580. | |
Enhanced Rampart | Tank | 94 | Adds an additional effect to Rampart that increases HP recovery via healing actions on self by 15%. | |
Enhanced Inner Release | WAR | 96 | Grants a stack of Burgeoning Fury upon landing Fell Cleave or Decimate while under the effect of Inner Release. Duration: 30s Maximum Stacks: 3 At maximum stacks, become Wrathful, upgrading Inner Release to Primal Wrath. | |
Enhanced Reprisal | Tank | 98 | Extends the duration of Reprisal to 15 seconds. | |
Enhanced Primal Rend | WAR | 100 | Grants the effect of Primal Ruination Ready after executing Primal Rend. Duration: 20s |
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Beast Gauge is Warrior's Job Gauge.
Beast Gauge
Upon learning the action Defiance (tank stance) at level 10, a symbol will appear on the screen indicating when it is in effect. Defiance increases enmity gained from using other actions.
Upon learning the trait The Beast Within, the symbol which indicates the use of Defiance will change to also display the Beast Gauge.
The Beast Gauge displays a warrior's current amount of wrath, which is charged by executing certain weaponskills and by the ability Infuriate.
Wrath is used to execute actions such as Inner Beast, Steel Cyclone, Fell Cleave, Decimate, Chaotic Cyclone and Inner Chaos.
Simple Mode
Defiance (Active)
The gauge cannot be displayed in simple mode until learning the trait The Beast Within at level 35.
Gallery
See also
External links
- FinalFantasyXIV.com Warrior on the official website.