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Hall of the Novice

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Hall of the Novice

Type
Landmark
Within
Skull Valley

Hall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.

— In-game description

Hall of the Novice is a landmark in Skull Valley, Western La Noscea.

Additional Information

Npcs offering quests related to the Hall of the Novice icon.pngHall of the Novice is a series of challenges designed to prepare new adventurers for the rigors of party combat. It was a feature introduced in patch 3.2.

The Hall of the Novice can be found in Western La Noscea at (x28,y24).

Entry Requirements

Upon reaching level 15 with at least one combat class, players can speak with The Smith NPCs located at the Adventurers' Guild in each city and several other locations to register for Hall of the Novice training. The Main Scenario Quests will also lead to the Smith near to the first dungeon you are expected to complete for it. Once this is achieved, it can be accessed through the Duty tab in the Action bar.

Registration locations:

Types of Training

Players can undertake several training exercises depending on the role of their current class or job. Each role will have a different number of exercises to complete. Tank roles have eight total, DPS roles have seven total, and healer roles have five total.

Class/job roles are as follows:

Hall of the Novice Loot

Disciples of Magic Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes Training Exercise
Brand-new Halfgloves Brand-new halfgloves icon1.png 17 Disciples of Magic
Level 15
Hands 10 21 Vitality +1, Intelligence +2, Mind +2, Accuracy +2, Determination +1 DPS Training - Exercise 1: Avoid Area of Effect Attacks
Healer Training - Exercise 1: Avoid Area of Effect Attacks
Brand-new Thighboots Brand-new thighboots icon1.png 17 Disciples of Magic
Level 15
Feet 10 21 Vitality +1, Intelligence +2, Mind +2, Critical Hit Rate +2, Determination +1 DPS Training - Exercise 2: Assist Allies in Defeating a Target
Healer Training - Exercise 2: Heal an Ally
Brand-new Waistwrap Brand-new waistwrap icon1.png 17 Disciples of Magic
Level 15
Legs 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 DPS Training - Exercise 4: Avoid Engaged Targets
Healer Training - Exercise 3: Heal Multiple Allies
Brand-new Robe Brand-new robe icon1.png 17 Disciples of Magic
Level 15
Body 14 29 Vitality +2, Intelligence +3, Mind +3, Critical Hit Rate +3, Determination +1 DPS Training - Exercise 6: Interact with the Battlefield
Healer Training - Exercise 4: Avoid Engaged Targets

Disciples of War Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes Training Exercise
Brand-new Gloves Brand-new gloves icon1.png 17 Disciples of War
Level 15
Hands 16 16 Strength +2, Dexterity +2, Vitality +2, Accuracy +2, Determination +1 DPS Training - Exercise 1: Avoid Area of Effect Attacks
Brand-new Boots Brand-new boots icon1.png 17 Disciples of War
Level 15
Feet 16 16 Strength +2, Dexterity +2, Vitality +2, Critical Hit Rate +2, Determination +1 DPS Training - Exercise 2: Assist Allies in Defeating a Target
Brand-new Skirt Brand-new skirt icon1.png 17 Disciples of War
Level 15
Legs 22 22 Strength +3, Dexterity +3, Vitality +3, Accuracy +3, Determination +1 DPS Training - Exercise 4: Avoid Engaged Targets
Brand-new Tabard Brand-new tabard icon1.png 17 Disciples of War
Level 15
Body 22 22 Strength +3, Dexterity +3, Vitality +3, Skill Speed +3, Determination +1 DPS Training - Exercise 6: Interact with the Battlefield

Tank Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes Training Exercise
Novice's Gauntlets Novices gauntlets icon1.png 17 GLA, MRD, PLD, WAR, DRK
Level 15
Hands 31 31 Strength +2, Vitality +2, Accuracy +1, Critical Hit Rate +2 Tank Training - Exercise 1: Avoid Area of Effect Attacks
Brand-new Sabatons Brand-new sabatons icon1.png 17 GLA, MRD, PLD, WAR, DRK
Level 15
Feet 31 31 Strength +2, Vitality +2, Accuracy +1, Skill Speed +2 Tank Training - Exercise 3: Execute a Combo in Battle
Brand-new Trousers Brand-new trousers icon1.png 17 GLA, MRD, PLD, WAR, DRK
Level 15
Legs 44 44 Strength +3, Vitality +3, Accuracy +2, Determination +2, Determination +1 Tank Training - Exercise 5: Engage Multiple Targets
Novice's Cuirass Novices cuirass icon1.png 17 GLA, MRD, PLD, WAR, DRK
Level 15
Body 44 44 Strength +3, Vitality +3, Accuracy +2, Parry +3 Tank Training - Exercise 7: Engage Enemy Reinforcements

Disciples of War or Magic Loot

Item Icon Item Level Requirement Slot Defence Magic Defence Stats and Attributes Training Exercise
Brand-new Ring Aetheryte ring icon1.png 30 Disciples of War or Magic
Level 1
Ring 1 1 Strength +3, Dexterity +3, Vitality +3, Intelligence +3, Mind +3, Piety +3
+30% EXP gain when at or below level 30
DPS Training - Exercise 7: Final Exercise or
Tank Training - Exercise 8: Final Exercise or
Healer Training - Exercise 5: Final Exercise

Hall of the Novice Role Exercises

Tank Exercises

Exercise Description
Tank Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets.
Tank Training - Exercise 2: Execute a Combo to Increase Enmity Practice your class's specific attack combo designed to generate enmity.
Tank Training - Exercise 3: Execute a Combo in Battle Use your expertise from the previous training exercise on live targets.
Tank Training - Exercise 4: Accrue Enmity from Multiple Targets Practice using your conal attack against multiple dummy targets.
Tank Training - Exercise 5: Engage Multiple Targets Use your expertise from the previous training exercise against three live targets, making sure to keep them away from your party members.
Tank Training - Exercise 6: Execute a Ranged Attack to Increase Enmity Use your class's ranged attack to get the attention of pairs of targets, picking them off one by one instead of charging into the group.
Tank Training - Exercise 7: Engage Enemy Reinforcements Use any tools in your new arsenal to make sure your healer doesn't get attacked by current, and then new, enemies.
Tank Training - Exercise 8: Final Exercise Put all of your training to use in one final exercise.


DPS Exercises

Exercise Description
DPS Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets.
DPS Training - Exercise 2: Assist Allies in Defeating a Target Use your offensive skills to bring the enemy down.
DPS Training - Exercise 3: Defeat an Occupied Target Take down multiple enemies in specific order.
DPS Training - Exercise 4: Avoid Engaged Targets Avoid the targeted attacks from an enemy that's engaged with a different party member.
DPS Training - Exercise 5: Engage Enemy Reinforcements Defeat the reinforcements before they bring down a party member.
DPS Training - Exercise 6: Interact with the Battlefield Find the way to close out the enemies and interact with it, then take down the rest of the enemies left on the battlefield.
DPS Training - Exercise 7: Final Exercise Put all of your training to use in one final exercise.


Healer Exercises

Exercise Description
Healer Training - Exercise 1: Avoid Area of Effect Attacks Master moving out of the way of attacks from caster and melee targets
Healer Training - Exercise 2: Heal an Ally Use your classes healing abilities to keep your party members alive.
Healer Training - Exercise 3: Heal Multiple Allies Use your expertise from the previous training exercise on more than one target, while enemy reinforcements arrive periodically.
Healer Training - Exercise 4: Avoid Engaged Targets Practice moving out of the way of attacks that may hit you but are focused on your party members, and keep your attacks clear of your party members.
Healer Training - Exercise 5: Final Exercise Put all of your training to use in one final exercise.