Palace of the Dead (Floors 81-90)
- See also: Palace of the Dead
Palace of the Dead (Floors 81-90)
- Level
- 60 (Sync: 60)
- Difficulty
- Normal
- Party size
- Flexible
1-4 man • 1-4 - Unsyncing
- Not Allowed
- Time limit
- 60 minutes
- Req. quest
- Dead but Not Gone
- Entrance
- South Shroud (X:25.2, Y:20.6)
- Patch
- 3.45
“The dead remain restless, and the architect behind the Palace of the Dead unseen. Though none have lived to tell the tale true, some explorers claim the maze now reaches some two hundred floors below the Shroud. What horrors await the brave souls who would delve into the darkest depths of the ruins?
Palace of the Dead (Floors 81-90) is a level 60 deep dungeon introduced in patch 3.45 with Heavensward.
Enemies
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Wamouracampa | 60 | Sound | 81-83 | |
Palace Vinegaroon | 60 | Sight | 81-85 | |
Palace Bomb | 60 | Sight | 81-84 | Casts Self Destruct |
Palace Gallimimus | 60 | Sight | 83-86 | |
Palace Dragon | 60 | Sight | 83-89 | Throws AoE even when not aggroed |
Palace Worm | 60 | Sound | 84-88 | |
Palace Claw | 60 | Sight | 85-89 | |
Palace Eruca | 60 | Sound | 86-89 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Palace Wamoura | 60 | Sight | 81-83 | |
Palace Chimera | 60 | Proximity | 82-89 | |
Palace Hapalit | 60 | Proximity | 84-85 |
Enemy | Level | Aggro Type | Known Floors | Notes |
---|---|---|---|---|
Insentient Inquisitor | 60 | Proximity | 81-89 | Immune to Pomander of Witching |
Necrose Knight | 60 | Proximity | 81-89 | Immune to Pomander of Witching |
Floor 90 Boss
The Godmother
The boss will summon ads that will cause small explosions around the arena, requiring players to be careful where they are moving. The boss will also cast Sap on random players. The boss will also summon Grey Bombs that need to be defeated quickly. Finally, the boss will regularly cast Massive Burst, an attack that can take players to 1 HP and isn't affected by mitigation. Players can move the Giddy Bomb into the boss's hitbox before it explodes to stun the boss and stop this attack.