[dismiss]
Water II in Blue
Jump to navigation
Jump to search
Water II in Blue
“Deals water damage with a potency of 220 to target and all enemies nearby it.
Additional Effect: Increases Palette Gauge by 25
Grants White Paint
Maximum Stacks: 5
Can only be executed while under the effect of Aetherhues II.
Consumes a stack of Hyperphantasia if available upon execution.
※This action cannot be assigned to a hotbar.
※Aero II in Green changes to Water II in Blue when requirements for execution are met.— In-game description
Water II in Blue is an action unlocked at level 45. It is available for Pictomancer.
Related traits
- Palette Gauge (Lv. 60) - Allows for Palette Gauge accumulation upon the landing of Water in Blue and Water II in Blue.
- Pictomancy Mastery II (Lv. 74) - Increases the potency of Fire in Red to 400, Aero in Green to 440, Water in Blue to 480, Fire II in Red to 150, Aero II in Green to 170, Water II in Blue to 190, Hammer Stamp to 420, Blizzard in Cyan to 710, Stone in Yellow to 750, Thunder in Magenta to 870, Blizzard II in Cyan to 330, Stone II in Yellow to 350, and Thunder II in Magenta to 370.
- Enhanced Artistry (Lv. 80) - Grants White Paint upon the landing of Water in Blue, Water II in Blue, Thunder in Magenta, and Thunder II in Magenta.
- Pictomancy Mastery IV (Lv. 94) - Increases the potency of Fire in Red to 520, Aero in Green to 560, Water in Blue to 600, Fire II in Red to 180, Aero II in Green to 200, Water II in Blue to 220, Hammer Stamp to 480, Blizzard in Cyan to 900, Stone in Yellow to 940, Thunder in Magenta to 980, Blizzard II in Cyan to 360, Stone II in Yellow to 380, Thunder II in Magenta to 400, Holy in White to 600, Hammer Brush to 520, Polishing Hammer to 560, and Comet in Black to 980.
Notes
- Potency is 170 prior to learning the Pictomancy Mastery II trait. It further increases after learning Pictomancy Mastery IV.