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< | [[File:Red Mage concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage]|On the eastern edge of [[Abalathia's Spine]] lies the mountainous region of [[Gyr Abania]]. It is in these elevated lands that people took shelter, when a burning star guided them away from the [[Sixth Umbral Calamity]]'s treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of [[Mhach]] and [[Amdapor]]. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.}} | ||
{{Red Mage|big=y}} '''Red Mage''' ('''RDM''') is a [[job]] introduced with the ''[[Stormblood]]'' expansion and unlockable at level 50. It is one of four non-limited [[Magical Ranged DPS|magical ranged DPS]] jobs and does not have a base [[class]]. Red Mages specialize in both offensive magic and melee [[rapier]] weaponskills. | |||
{{TOC limit|3}} | |||
== General information == | |||
=== Trainer === | |||
The job trainer is [[X'rhun Tia]]. | |||
=== Unlock === | |||
* '''Prerequisite:''' The player must have a Disciple of War or Magic at Level 50 or higher. | |||
* '''Quest''': Speak to [[Distraught Lass]] in [[Ul'dah - Steps of Thal]] (x14.1,y11.7) to obtain the quest {{questlink|feature|Taking the Red}}. | |||
=== Equipment === | |||
The red mage is a [[disciple of magic]] and wears [[armor]] and [[accessories]] "of Casting." They use [[rapier]]s as weapons. | |||
{| {{STDT|item align-left}} | |||
!style="width:150px;"|Weapon | |||
!style="width:150px;"|Armor | |||
!style="width:150px;"|Accessories | |||
|- | |||
|[[Red Mage's Arm]]s | |||
|[[:Category:Red Mage headwear|Head]]<br>[[:Category:Red Mage chestwear|Body]]<br>[[:Category:Red Mage handwear|Hands]]<br>[[:Category:Red Mage legwear|Legs]]<br>[[:Category:Red Mage footwear|Feet]] | |||
|[[:Category:Red Mage bracelets|Bracelets]]<br>[[:Category:Red Mage earrings|Earrings]]<br>[[:Category:Red Mage necklace|Necklace]]<br>[[:Category:Red Mage ring|Ring]] | |||
|} | |||
== [[List of red mage quests|Quests]] == | |||
===Red Mage Job Quests=== | |||
{{:List of red mage quests}} | |||
===Magical DPS Role Quests (Shadowbringers)=== | |||
{{#lsth:Magical Ranged DPS Role Quests|Shadowbringers}} | |||
===Magical Ranged DPS Role Quests (Endwalker)=== | |||
{{#lsth:Magical Ranged DPS Role Quests|Endwalker}} | |||
===Magical Ranged DPS Role Quests (Dawntrail)=== | |||
{{#lsth:Magical Ranged DPS Role Quests|Dawntrail}} | |||
== [[List of red mage actions|Actions]] == | |||
{{:List of red mage actions}} | |||
== [[List of red mage traits|Traits]] == | |||
{{:List of red mage traits}} | |||
==Combos== | |||
Performing actions in a certain order increases potency and applies combo bonuses. | |||
[[file:Riposte.png|40px|link=Riposte]] / [[file:Enchanted Riposte.png|40px|link=Enchanted Riposte]] → [[file:Zwerchhau.png|40px|link=Zwerchhau]] / [[file:Enchanted Zwerchhau.png|40px|link=Enchanted Zwerchhau]] → [[file:Redoublement.png|40px|link=Redoublement]] / [[file:Enchanted Redoublement.png|40px|link=Enchanted Redoublement]] = (Single target) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded. | |||
[[file:Enchanted Moulinet.png|40px|link=Enchanted Moulinet]] → [[file:Enchanted Moulinet Deux.png|40px|link=Enchanted Moulinet Deux]] → [[file:Enchanted Moulinet Trois.png|40px|link=Enchanted Moulinet Trois]] = (AoE) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded. | |||
[[file:Verflare.png|40px|link=Verflare]] / [[file:Verholy.png|40px|link=Verholy]] → [[file:Scorch.png|40px|link=Scorch]] → [[file:Resolution.png|40px|link=Resolution]] = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana | |||
== Job mechanics == | |||
{{:Balance Gauge}} | |||
==Achievements== | |||
This job is associated with the following achievements: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes I}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes II}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes III}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes IV}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes V}} | |||
{{achievement table row|How Deep the Rabbit Hole Goes VI}} | |||
|} | |||
==Notable Red Mages== | |||
*[[X'rhun Tia]] | |||
*[[Alisaie]] | |||
==Gallery== | |||
<gallery heights=200px mode=packed> | |||
File:Patch4.01 Mediakit 07 7.4.17 png jpgcopy.jpg | |||
File:FFXIV 40 Mediakit 20170531 025.jpg | |||
File:Red Mage1.jpg | |||
File:Red Mage2.jpg | |||
File:Red Mage3.png | |||
File:Job - Red Mage.png|Red Mage Artifact Armor in 4.0 Stormblood. | |||
File:Red Mage5.png|Red Mage Artifact Armor in 5.0 Shadowbringers. | |||
File:Red Mage6.jpg|Red Mage Artifact Armor in 6.0 Endwalker. | |||
File:Red Mage7.jpg|Red Mage Artifact Armor in 7.0 Dawntrail. | |||
</gallery> | |||
==Lore== | |||
The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages." | |||
===History=== | |||
At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic. | |||
In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world. | |||
===Equipment=== | |||
====Duelist's Attire==== | |||
For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire. | |||
====Murgleis==== | |||
This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered. | |||
====Red Attire==== | |||
Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction. | |||
====Guespiere==== | |||
Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry. | |||
===Tricks of the Trade=== | |||
====Vermillion Scourge==== | |||
The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force. | |||
====Moulinet==== | |||
Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions. | |||
====Verflare==== | |||
Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions. | |||
====Verholy==== | |||
An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi. | |||
===X'rhun Tia=== | |||
*Race (Clan): Miqo'te (Seeker of the Sun) | |||
*Gender: Male | |||
*Age: 42 | |||
*Epithet: Deep Red | |||
X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past. | |||
===Araya Gastaurknan=== | |||
*Race (Clan): Hyur (Midlander) | |||
*Gender: Female | |||
*Age: 18 | |||
*Epithet: The Painter | |||
Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith. | |||
===Nightkin=== | |||
The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade. | |||
===Lilith=== | |||
Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 185-186</ref> | |||
===Red Mage's Panoply=== | |||
====Duelist's Chapeau==== | |||
As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen. | |||
====Duelist's Tabard==== | |||
Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe. | |||
====Duelist's Breeches==== | |||
Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat. | |||
====Form & Function==== | |||
While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. | |||
<ref>Encyclopaedia Eorzea: Volume II, page 236</ref> | |||
==External links== | |||
* [https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage] on the official website. | |||
* [https://www.thebalanceffxiv.com/jobs/casters/red-mage Comprehensive Job Guide] provided by The Balance. | |||
==References== | |||
<references /> | |||
{{Job navbar}} | |||
[[Category:Patch 4.0 Features]] |
Latest revision as of 01:39, 9 July 2024
Introduction
“On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.
Red Mage (RDM) is a job introduced with the Stormblood expansion and unlockable at level 50. It is one of four non-limited magical ranged DPS jobs and does not have a base class. Red Mages specialize in both offensive magic and melee rapier weaponskills.
General information
Trainer
The job trainer is X'rhun Tia.
Unlock
- Prerequisite: The player must have a Disciple of War or Magic at Level 50 or higher.
- Quest: Speak to Distraught Lass in Ul'dah - Steps of Thal (x14.1,y11.7) to obtain the quest Taking the Red.
Equipment
The red mage is a disciple of magic and wears armor and accessories "of Casting." They use rapiers as weapons.
Weapon | Armor | Accessories |
---|---|---|
Red Mage's Arms | Head Body Hands Legs Feet |
Bracelets Earrings Necklace Ring |
Quests
Red Mage Job Quests
Magical DPS Role Quests (Shadowbringers)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Hollow Pursuits | 70 | Cerigg | |||
A Voice from the Void | 72 | Cerigg | |||
Echoes of the Past | 74 | Cerigg | |||
Nyelbert's Lament | 76 | Cerigg | |||
Taynor's Training Day | 78 | Cerigg | 1 Espresso con Panna | ||
A Tearful Reunion | 80 | Cerigg | Speaker for the Wise Magical DPS Role Quests (Shadowbringers) |
1 Heavens' Eye Materia VII 1 Savage Aim Materia VII 1 Savage Might Materia VII 5 Nightworld Silver Piece |
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Dawntrail)
Quest | Type | Level | Quest Giver | Unlocks | Rewards |
---|---|---|---|---|---|
Power Forgotten | 90 | Tsuuhe | |||
A Brand of Justice | 92 | Tepeke | |||
The Seeds of Popularity | 94 | Tepeke | |||
Floundering Fame | 96 | Tepeke | |||
Behind the Helm | 98 | Tepeke | 1 Roast Rroneek | ||
Heroes and Pretenders | 100 | Tepeke | Reach for the Apex Magical Ranged DPS Role Quests (Dawntrail) |
2 Savage Aim Materia XI 2 Savage Might Materia XI 2 Heavens' Eye Materia XI |
Actions
PvE actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Riposte | RDM | 1 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more. | ||
Enchanted Riposte | RDM | 1 | Weaponskill | Instant | 1.5s | 3y 0y |
Deals unaspected damage with a potency of 300. Additional Effect: Grants a Mana Stack Balance Gauge Cost: 20 Black Mana Balance Gauge Cost: 20 White Mana ※This action cannot be assigned to a hotbar. | ||
Jolt | RDM | 2 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 170. Additional Effect: Increases both Black Mana and White Mana by 2 | |
Verthunder | RDM | 4 | Spell | 300 | 5s | 2.5s | 25y 0y |
Deals lightning damage with a potency of 360. Additional Effect: Increases Black Mana by 6 Additional Effect: 50% chance of becoming Verfire Ready Duration: 30s | |
Corps-a-corps | RDM | 6 | Ability | Instant | 35s | 25y 0y |
Rushes target and delivers an attack with a potency of 130. Maximum Charges: 2 Cannot be executed while bound. | ||
Veraero | RDM | 10 | Spell | 300 | 5s | 2.5s | 25y 0y |
Deals wind damage with a potency of 360. Additional Effect: Increases White Mana by 6 Additional Effect: 50% chance of becoming Verstone Ready Duration: 30s | |
Scatter | RDM | 15 | Spell | 400 | 5s | 2.5s | 25y 5y |
Deals unaspected damage with a potency of 120 to target and all enemies nearby it. Acceleration Potency: 170 Additional Effect: Increases both Black Mana and White Mana by 3 | |
Verthunder II | RDM | 18 | Spell | 400 | 2s | 2.5s | 25y 5y |
Deals lightning damage with a potency of 140 to target and all enemies nearby it. Additional Effect: Increases Black Mana by 7 | |
Veraero II | RDM | 22 | Spell | 400 | 2s | 2.5s | 25y 5y |
Deals wind damage with a potency of 140 to target and all enemies nearby it. Additional Effect: Increases White Mana by 7 | |
Verfire | RDM | 26 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals fire damage with a potency of 380. Additional Effect: Increases Black Mana by 5 Can only be executed while Verfire Ready is active. | |
Verstone | RDM | 30 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals earth damage with a potency of 380. Additional Effect: Increases White Mana by 5 Can only be executed while Verstone Ready is active. | |
Zwerchhau | RDM | 35 | Weaponskill | Instant | 2.5s | 3y 0y |
Deals an attack with a potency of 100. Combo Action: Riposte or Enchanted Riposte Combo Potency: 150 Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 15 or more. | ||
Enchanted Zwerchhau | RDM | 35 | Weaponskill | Instant | 1.5s | 3y 0y |
Deals unaspected damage with a potency of 170. Combo Action: Riposte or Enchanted Riposte Combo Potency: 360 Additional Effect: Grants a Mana Stack Balance Gauge Cost: 15 Black Mana Balance Gauge Cost: 15 White Mana ※This action cannot be assigned to a hotbar. | ||
Displacement | RDM | 40 | Ability | Instant | 35s | 5y 0y |
Delivers an attack with a potency of 180. Additional Effect: 15-yalm backstep Maximum Charges: 2 Cannot be executed while bound. Shares a recast timer with Engagement. | ||
Engagement | RDM | 40 | Ability | Instant | 35s | 3y 0y |
Delivers an attack with a potency of 180. Maximum Charges: 2 Shares a recast timer with Displacement. | ||
Fleche | RDM | 45 | Ability | Instant | 25s | 25y 0y |
Deals an attack with a potency of 480. | ||
Redoublement | RDM | 50 | Weaponskill | Instant | 2.5s | 3y 0y |
Delivers an attack with a potency of 100. Combo Action: Zwerchhau or Enchanted Zwerchhau Combo Potency: 230 Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 15 or more. | ||
Enchanted Redoublement | RDM | 50 | Weaponskill | Instant | 2.2s | 3y 0y |
Deals unaspected damage with a potency of 170. Combo Action: Enchanted Zwerchhau Combo Potency: 530 Additional Effect: Grants a Mana Stack Balance Gauge Cost: 15 Black Mana Balance Gauge Cost: 15 White Mana ※This action cannot be assigned to a hotbar. | ||
Acceleration | RDM | 50 | Ability | Instant | 55s | 0y 0y |
Ensures the next Verthunder III, Veraero III, or Impact can be cast immediately. Duration: 20s Additional Effect: Increases the potency of Impact by 50 Additional Effect: Ensures Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively. Additional Effect: Grants Grand Impact Ready Duration: 30s Maximum Charges: 2 | ||
Moulinet | RDM | 52 | Weaponskill | Instant | 2.5s | 8y 8y |
Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more. | ||
Enchanted Moulinet | RDM | 52 | Weaponskill | Instant | 1.5s | 8y 8y |
Deals unaspected damage with a potency of 130 to all enemies in a cone before you. Additional Effect: Grants a Mana Stack Balance Gauge Cost: 20 Black Mana Balance Gauge Cost: 20 White Mana ※This action cannot be assigned to a hotbar. | ||
Enchanted Moulinet Deux | RDM | 52 | Weaponskill | Instant | 1.5s | 8y 8y |
Deals unaspected damage with a potency of 140 to all enemies in a cone before you. Combo Action: Enchanted Moulinet Additional Effect: Grants a Mana Stack Balance Gauge Cost: 15 Black Mana Balance Gauge Cost: 15 White Mana ※This action cannot be assigned to a hotbar. ※Enchanted Moulinet changes to Enchanted Moulinet Deux when requirements for execution are met. | ||
Enchanted Moulinet Trois | RDM | 52 | Weaponskill | Instant | 1.5s | 8y 8y |
Deals unaspected damage with a potency of 150 to all enemies in a cone before you. Combo Action: Enchanted Moulinet Deux Additional Effect: Grants a Mana Stack Balance Gauge Cost: 15 Black Mana Balance Gauge Cost: 15 White Mana ※This action cannot be assigned to a hotbar. ※Enchanted Moulinet Deux changes to Enchanted Moulinet Trois when requirements for execution are met. | ||
Vercure | RDM | 54 | Spell | 500 | 2s | 2.5s | 30y 0y |
Restores target's HP. Cure Potency: 350 | |
Contre Sixte | RDM | 56 | Ability | Instant | 35s | 25y 6y |
Delivers an attack with a potency of 420 to target and all enemies nearby it. | ||
Embolden | RDM | 58 | Ability | Instant | 120s | 0y 30y |
Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%. Duration: 20s Additional Effect: Grants Thorned Flourish Duration: 30s | ||
Manafication | RDM | 1 | 60 | Ability | Instant | 110s | 0y 0y |
Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois without cost. Duration: 30s Additional Effect: Grants 6 stacks of Manafication Manafication Effect: Increases magic damage dealt by 5% Duration: 30s Grants Prefulgence Ready upon consuming 6 stacks of Manafication Duration: 30s All combos are canceled upon execution of Manafication. Can only be executed while in combat. | |
Jolt II | RDM | 62 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 280. Additional Effect: Increases both Black Mana and White Mana by 2 | |
Verraise | RDM | 64 | Spell | 2,400 | 10s | 2.5s | 30y 0y |
Resurrects target to a weakened state. | |
Impact | RDM | 66 | Spell | 400 | 5s | 2.5s | 25y 5y |
Deals unaspected damage with a potency of 210 to target and all enemies nearby it. Acceleration Potency: 260 Additional Effect: Increases both Black Mana and White Mana by 3 | |
Verflare | RDM | 68 | Spell | 400 | Instant | 2.5s | 25y 5y |
Deals fire damage with a potency of 650 for the first enemy, and 60% less for all remaining enemies. Additional Effect: Increases Black Mana by 11 Additional Effect: 20% chance of becoming Verfire Ready Duration: 30s Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution. Mana Stack Cost: 3 ※This action cannot be assigned to a hotbar. ※Verthunder III and Verthunder II change to Verflare when requirements for execution are met. | |
Verholy | RDM | 1 | 70 | Spell | 400 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 650 for the first enemy, and 60% less for all remaining enemies. Additional Effect: Increases White Mana by 11 Additional Effect: 20% chance of becoming Verstone Ready Duration: 30s Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution. Mana Stack Cost: 3 ※This action cannot be assigned to a hotbar. ※Veraero III and Veraero II change to Verholy when requirements for execution are met. |
Reprise | RDM | 76 | Weaponskill | Instant | 2.5s | 0y 0y |
Delivers an attack with a potency of 100. Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 5 or more. | ||
Enchanted Reprise | RDM | 76 | Weaponskill | Instant | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 420. Balance Gauge Cost: 5 Black Mana Balance Gauge Cost: 5 White Mana ※This action cannot be assigned to a hotbar. ※Reprise changes to Enchanted Reprise when requirements for execution are met. | ||
Scorch | RDM | 80 | Spell | 400 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 750 for the first enemy, and 60% less for all remaining enemies. Combo Action: Verflare or Verholy Additional Effect: Increases both Black Mana and White Mana by 4 Can only be executed after successfully landing Verflare or Verholy as a combo action. ※This action cannot be assigned to a hotbar. ※Jolt III and Impact change to Scorch when requirements for execution are met. | |
Verthunder III | RDM | 82 | Spell | 300 | 5s | 2.5s | 25y 0y |
Deals lightning damage with a potency of 440. Additional Effect: Increases Black Mana by 6 Additional Effect: 50% chance of becoming Verfire Ready Duration: 30s | |
Veraero III | RDM | 82 | Spell | 300 | 5s | 2.5s | 25y 0y |
Deals wind damage with a potency of 440. Additional Effect: Increases White Mana by 6 Additional Effect: 50% chance of becoming Verstone Ready Duration: 30s | |
Jolt III | RDM | 84 | Spell | 200 | 2s | 2.5s | 25y 0y |
Deals unaspected damage with a potency of 360. Additional Effect: Increases both Black Mana and White Mana by 2 | |
Magick Barrier | RDM | 86 | Ability | Instant | 120s | 0y 30y |
Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%. Duration: 10s | ||
Resolution | RDM | 90 | Spell | 400 | Instant | 2.5s | 25y 25y |
Deals unaspected damage to all enemies in a straight line before you with a potency of 850 for the first enemy, and 60% less for all remaining enemies. Combo Action: Scorch Additional Effect: Increases both Black Mana and White Mana by 4 Can only be executed after successfully landing Scorch as a combo action. ※This action cannot be assigned to a hotbar. ※Scorch changes to Resolution when requirements for execution are met. | |
Vice of Thorns | RDM | 92 | Ability | Instant | 1s | 25y 5y |
Deals unaspected damage to all enemies nearby it with a potency of 700 for the first enemy, and 60% less for all remaining enemies. Can only be executed while under the effect of Thorned Flourish. | ||
Grand Impact | RDM | 96 | Spell | 400 | Instant | 2.5s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 600 to all enemies nearby it with a potency of 540 for the first enemy, and 60% less for all remaining enemies. Additional Effect: Increases both Black Mana and White Mana by 3 Can only be executed while under the effect of Grand Impact Ready. ※This action cannot be assigned to a hotbar. ※Jolt III and Impact change to Grand Impact when requirements for execution are met. | |
Prefulgence | RDM | 100 | Ability | Instant | 1s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 60% less for all remaining enemies. Can only be executed while under the effect of Prefulgence Ready. ※This action cannot be assigned to a hotbar. ※Manafication changes to Prefulgence when requirements for execution are met. |
Limit Breaks (PvE)
- See also: Limit Break
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Skyshard | Magical Ranged DPS | 1 | Limit Break Level 1 | 2s | Instant | 25y 5y |
Deals 60% the damage of Braver to all enemies in a circular area. | |
Starstorm | Magical Ranged DPS | 1 | Limit Break Level 2 | 3s | Instant | 25y 10y |
Deals 130% the damage of Braver to all enemies in a circular area. | |
Vermillion Scourge | RDM | 1 | Limit Break Level 3 | 4.5s | Instant | 25y 15y |
Deals 210% the damage of Braver to all enemies in a circular area. |
Magic Ranged DPS role actions (PvE)
- See also: Role actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Addle | Magical Ranged DPS | 8 | Ability | Instant | 90s | 25y 0y |
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%. Duration: 15s | |
Sleep | Magical Ranged DPS | 10 | Spell | 800 | 2.5s | 2.5s | 30y 5y |
Puts target and all nearby enemies to sleep. Duration: 30s Cancels auto-attack upon execution. |
Lucid Dreaming | Magical Ranged DPS Healer |
14 | Ability | Instant | 60s | 0y 0y |
Gradually restores own MP. Potency: 55 Duration: 21s | |
Swiftcast | Magical Ranged DPS Healer |
18 | Ability | Instant | 40s | 0y 0y |
Next spell is cast immediately. Duration: 10s | |
Surecast | Magical Ranged DPS Healer |
44 | Ability | Instant | 120s | 0y 0y |
Spells can be cast without interruption. Additional Effect: Nullifies most knockback and draw-in effects Duration: 6s |
PvP actions
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description | |
---|---|---|---|---|---|---|---|---|---|
Jolt III (PvP) | RDM | 30 | Spell | 1.44s | 2.4s | 25y 0y |
Deals unaspected damage with a potency of 6,000. Additional Effect: Grants Dualcast Duration: 15s ※Action changes to Grand Impact upon execution. | ||
Enchanted Riposte (PvP) | RDM | 30 | Weaponskill | Instant | 16s | 5y 0y |
Delivers unaspected damage with a potency of 5,000. Ignores the effects of Guard when dealing damage. Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency Duration: 6s ※Action changes to Enchanted Zwerchhau upon execution. | ||
Resolution (PvP) | RDM | 30 | Spell | Instant | 20s | 25y 25y |
Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you. Additional Effect: Silence Duration: 2s This action does not share a recast timer with any other actions. | ||
Embolden (PvP) | RDM | 30 | Ability | Instant | 24s | 0y 30y |
Increases damage dealt by self and nearby party members by 8%, while reducing damage taken by 8%. Duration: 8s Additional Effect: Grants Prefulgence Ready Duration: 15s ※Action changes to Prefulgence upon execution. | ||
Corps-a-corps (PvP) | RDM | 30 | Ability | Instant | 16s | 25y 0y |
Rushes target and delivers an attack with a potency of 3,000. Additional Effect: Afflicts target with Monomachy Monomachy Effect: Increases damage dealt to target by 10% while lowering damage taken from target by 10% Duration: 8s Maximum Charges: 2 Cannot be executed while bound. | ||
Displacement (PvP) | RDM | 30 | Ability | Instant | 16s | 5y 0y |
Delivers an attack with a potency of 3,000. Additional Effect: 15-yalm backstep. Additional Effect: Increases damage and healing potency of next spell cast by 15%. Duration: 10s Maximum Charges: 2 Cannot be executed while bound. | ||
Forte (PvP) | RDM | 30 | Ability | Instant | 20s | 0y 0y |
Creates a barrier around self that reduces damage taken by 50% and absorbs damage equivalent to a heal of 4,000 potency. Duration: 4s Grants Thorned Flourish when barrier is completely absorbed. Duration: 10s ※Action changes to Vice of Thorns while under the effect of Thorned Flourish. | ||
Grand Impact (PvP) | RDM | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage to target and all enemies nearby it with a potency of 6,000 for the first enemy, and 4,000 for all remaining enemies. Can only be executed while under the effect of Dualcast. ※This action cannot be assigned to a hotbar. | ||
Enchanted Zwerchhau (PvP) | RDM | 30 | Weaponskill | Instant | 1.5s | 5y 0y |
Deals unaspected damage with a potency of 6,000. Ignores the effects of Guard when dealing damage. Combo Action: Enchanted Riposte Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency Duration: 6s ※This action cannot be assigned to a hotbar. ※Action changes to Enchanted Redoublement upon execution. | ||
Enchanted Redoublement (PvP) | RDM | 30 | Weaponskill | Instant | 2.4s | 5y 0y |
Delivers an attack with a potency of 7,000. Ignores the effects of Guard when dealing damage. Combo Action: Enchanted Zwerchhau Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency Duration: 6s ※This action cannot be assigned to a hotbar. ※Action changes to Scorch upon execution. | ||
Scorch (PvP) | RDM | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it. Combo Action: Enchanted Redoublement Additional Effect: Damage over time Potency: 4,000 Duration: 6s ※This action cannot be assigned to a hotbar. | ||
Prefulgence (PvP) | RDM | 30 | Spell | Instant | 2.4s | 25y 5y |
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it. Additional Effect: Restores own HP Cure Potency: 10,000 Additional Effect: Restores HP of party members near target Cure Potency: 10,000 Can only be executed while under the effect of Prefulgence. | ||
Vice of Thorns (PvP) | RDM | 30 | Ability | Instant | 1s | 25y 5y |
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it. Additional Effect: Stun Duration: 2s Can only be executed while under the effect of Thorned Flourish. ※This action cannot be assigned to a hotbar. |
Limit Break (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Southern Cross (PvP) | RDM | 30 | Limit Break | Instant | 10s | 30y 15y |
Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies. Cure Potency: 12,000 Damage Potency: 12,000 Targets standing at the cross's center will receive the effects of this action twice. Can only be executed when the limit gauge is full. Gauge Charge Time: 90s |
Common actions (PvP)
Action | Acquired | Level | Type | MP | Casting | Recast | Range Radius |
Description |
---|---|---|---|---|---|---|---|---|
Standard-issue Elixir (PvP) | ANY | 30 | Ability | 4.5s | 5s | 0y 0y |
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken. | |
Recuperate (PvP) | ANY | 30 | Ability | 2,500 | Instant | 1s | 0y 0y |
Restores own HP. Cure Potency: 15,000 |
Purify (PvP) | ANY | 30 | Ability | Instant | 24s | 0y 0y |
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature. Additional Effect: Grants Resilience Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects Duration: 3s Can be used even when under the effect of certain status afflictions. | |
Guard (PvP) | ANY | 30 | Ability | Instant | 30s | 0y 0y |
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects. Duration: 5s Movement speed is reduced by 50% for the duration of this effect. Effect ends upon reuse, using another action, or when the effect duration expires. | |
Sprint (PvP) | ANY | 30 | Ability | Instant | 1.5s | 0y 0y |
Increases movement speed. Effect ends upon reuse or execution of another action. |
Traits
PvE traits
Trait | Acquired | Level | Effect | |
---|---|---|---|---|
Dualcast | RDM | 1 | Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect. | |
Maim and Mend | CNJ ACN RDM SGE AST THM PCT |
20 | Increases base action damage and HP restoration by 10%. Arcanist: Also increases base damage and HP restoration of your pet by 10% | |
Maim and Mend II | CNJ ACN RDM SGE AST THM PCT |
40 | Increases base action damage and HP restoration by 30%. Arcanist: Also increases base damage and HP restoration of your pet by 30% | |
Enhanced Jolt | RDM | 62 | Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300. | |
Scatter Mastery | RDM | 66 | Upgrades Scatter to Impact. | |
Mana Stack | RDM | 68 | Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois, up to a maximum of 3. Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare. Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy. | |
Enhanced Displacement | RDM | 72 | Increases Displacement and Engagement potency to 180. | |
Red Magic Mastery | RDM | 74 | Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120. | |
Enhanced Manafication | RDM | 78 | Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%. | |
Red Magic Mastery II | RDM | 82 | Upgrades Verthunder to Verthunder III and Veraero to Veraero III. Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy. | |
Red Magic Mastery III | RDM | 84 | Upgrades Jolt II to Jolt III. Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Impact to 210, and Enchanted Reprise to 340. | |
Enhanced Acceleration | RDM | 88 | Allows the accumulation of charges for consecutive uses of Acceleration. Maximum Charges: 2 | |
Enhanced Manafication II | RDM | 90 | Increases maximum stacks of Manafication to 6. | |
Enhanced Embolden | RDM | 92 | Grants Thorned Flourish upon executing Embolden. Duration: 30s | |
Enhanced Swiftcast | Healer Magical Ranged DPS |
94 | Reduces Swiftcast recast time to 40 seconds. | |
Enchanted Blade Mastery | RDM | 94 | Increases the potency of Enchanted Riposte to 300, Verfire to 380, Verstone to 380, Enchanted Zwerchhau to 170, Fleche to 480, Enchanted Redoublement to 170, Contre Sixte to 420, Verflare to 650, Verholy to 650, Enchanted Reprise to 420, Scorch to 750, Veraero III to 440, Verthunder III to 440, and Resolution to 850. | |
Enhanced Acceleration II | RDM | 96 | Grants Grand Impact Ready upon executing Acceleration. Duration: 30s Jolt III and Impact change to Grand Impact while under the effect of Grand Impact Ready. | |
Enhanced Addle | Magical Ranged DPS | 98 | Extends the duration of Addle to 15 seconds. | |
Enhanced Manafication III | RDM | 100 | Grants Prefulgence Ready upon consuming all stacks of Manafication. Duration: 30s Manafication changes to Prefulgence while under the effect of Prefulgence Ready. |
Combos
Performing actions in a certain order increases potency and applies combo bonuses.
/ → / → / = (Single target) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.
→ → = (AoE) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.
/ → → = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana
Job mechanics
Official Lodestone Job Guide (Always up-to-date)
Balance Gauge is Red Mage's Job Gauge.
Balance Gauge
Red Mages are unique in that they have a Balance Gauge that shows their accumulated White Mana and Black Mana.
You can obtain the two types of mana by using certain spells. Once enough of each has been acquired, Riposte will become Enchanted Riposte, Zwerchhau will become Enchanted Zwerchhau, and Redoublement will become Enchanted Redoublement.
Certain actions and effects will also be strengthened.
If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.
Upon learning the trait Mana Stack, the Mana Stack Gauge will be displayed.
Maximum stacks of mana can be accumulated using Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, and Enchanted Moulinet, then used to execute certain actions such as Verflare and Verholy (acquired at level 70).
Mana stacks are consumed when any magic is used.
Simple Mode
Achievements
This job is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
How Deep the Rabbit Hole Goes I | 5 | Achieve red mage level 50. | - | 4.0 |
How Deep the Rabbit Hole Goes II | 5 | Achieve red mage level 60. | - | 4.0 |
How Deep the Rabbit Hole Goes III | 5 | Achieve red mage level 70. | - | 4.0 |
How Deep the Rabbit Hole Goes IV | 5 | Achieve red mage level 80. | - | 5.0 |
How Deep the Rabbit Hole Goes V | 5 | Achieve red mage level 90. | - | 6.0 |
How Deep the Rabbit Hole Goes VI | 5 | Achieve red mage level 100. | - | 7.0 |
Notable Red Mages
Gallery
Lore
The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."
History
At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.
In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.
Equipment
Duelist's Attire
For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.
Murgleis
This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.
Red Attire
Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.
Guespiere
Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.
Tricks of the Trade
Vermillion Scourge
The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.
Moulinet
Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.
Verflare
Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.
Verholy
An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.
X'rhun Tia
- Race (Clan): Miqo'te (Seeker of the Sun)
- Gender: Male
- Age: 42
- Epithet: Deep Red
X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.
Araya Gastaurknan
- Race (Clan): Hyur (Midlander)
- Gender: Female
- Age: 18
- Epithet: The Painter
Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.
Nightkin
The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.
Lilith
Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. [1]
Red Mage's Panoply
Duelist's Chapeau
As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.
Duelist's Tabard
Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.
Duelist's Breeches
Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.
Form & Function
While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. [2]
External links
- FinalFantasyXIV.com Red Mage on the official website.
- Comprehensive Job Guide provided by The Balance.