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[[File:Red Mage concept art.png|250px|right]] {{MH2|Introduction}} {{Quotation|[https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage]|On the eastern edge of [[Abalathia's Spine]] lies the mountainous region of [[Gyr Abania]]. It is in these elevated lands that people took shelter, when a burning star guided them away from the [[Sixth Umbral Calamity]]'s treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of [[Mhach]] and [[Amdapor]]. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.}}
 
{{Red Mage|big=y}} '''Red Mage''' ('''RDM''') is a [[job]] introduced with the ''[[Stormblood]]'' expansion and unlockable at level 50. It is one of four non-limited [[Magical Ranged DPS|magical ranged DPS]] jobs and does not have a base [[class]]. Red Mages specialize in both offensive magic and melee [[rapier]] weaponskills.
{{TOC limit|3}}
== General information ==
=== Trainer ===
The job trainer is [[X'rhun Tia]].
 
=== Unlock ===
* '''Prerequisite:''' The player must have a Disciple of War or Magic at Level 50 or higher.
* '''Quest''': Speak to [[Distraught Lass]] in [[Ul'dah - Steps of Thal]] (x14.1,y11.7) to obtain the quest {{questlink|feature|Taking the Red}}.
 
=== Equipment ===
The red mage is a [[disciple of magic]] and wears [[armor]] and [[accessories]] "of Casting." They use [[rapier]]s as weapons.
{| {{STDT|item align-left}}
!style="width:150px;"|Weapon
!style="width:150px;"|Armor
!style="width:150px;"|Accessories
|-
|[[Red Mage's Arm]]s
|[[:Category:Red Mage headwear|Head]]<br>[[:Category:Red Mage chestwear|Body]]<br>[[:Category:Red Mage handwear|Hands]]<br>[[:Category:Red Mage legwear|Legs]]<br>[[:Category:Red Mage footwear|Feet]]
|[[:Category:Red Mage bracelets|Bracelets]]<br>[[:Category:Red Mage earrings|Earrings]]<br>[[:Category:Red Mage necklace|Necklace]]<br>[[:Category:Red Mage ring|Ring]]
|}
 
== [[List of red mage quests|Quests]] ==
===Red Mage Job Quests===
{{:List of red mage quests}}
===Magical DPS Role Quests (Shadowbringers)===
{{#lsth:Magical Ranged DPS Role Quests|Shadowbringers}}
===Magical Ranged DPS Role Quests (Endwalker)===
{{#lsth:Magical Ranged DPS Role Quests|Endwalker}}
===Magical Ranged DPS Role Quests (Dawntrail)===
{{#lsth:Magical Ranged DPS Role Quests|Dawntrail}}
 
== [[List of red mage actions|Actions]] ==
{{:List of red mage actions}}
 
== [[List of red mage traits|Traits]] ==
{{:List of red mage traits}}
 
==Combos==
Performing actions in a certain order increases potency and applies combo bonuses.
 
[[file:Riposte.png|40px|link=Riposte]] / [[file:Enchanted Riposte.png|40px|link=Enchanted Riposte]] → [[file:Zwerchhau.png|40px|link=Zwerchhau]] / [[file:Enchanted Zwerchhau.png|40px|link=Enchanted Zwerchhau]] → [[file:Redoublement.png|40px|link=Redoublement]] / [[file:Enchanted Redoublement.png|40px|link=Enchanted Redoublement]] = (Single target) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded.
 
[[file:Enchanted Moulinet.png|40px|link=Enchanted Moulinet]] → [[file:Enchanted Moulinet Deux.png|40px|link=Enchanted Moulinet Deux]] → [[file:Enchanted Moulinet Trois.png|40px|link=Enchanted Moulinet Trois]] = (AoE) Upgrades action based on the amount of [[Black Mana]] and [[White Mana]] accumulated. Grants Mana Stacks when upgraded.
 
[[file:Verflare.png|40px|link=Verflare]] / [[file:Verholy.png|40px|link=Verholy]] → [[file:Scorch.png|40px|link=Scorch]] → [[file:Resolution.png|40px|link=Resolution]] = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana
 
== Job mechanics ==
{{:Balance Gauge}}
 
==Achievements==
This job is associated with the following achievements:
 
{| {{STDT| mech1 sortable align-left}}
{{achievement table header}}
{{achievement table row|How Deep the Rabbit Hole Goes I}}
{{achievement table row|How Deep the Rabbit Hole Goes II}}
{{achievement table row|How Deep the Rabbit Hole Goes III}}
{{achievement table row|How Deep the Rabbit Hole Goes IV}}
{{achievement table row|How Deep the Rabbit Hole Goes V}}
{{achievement table row|How Deep the Rabbit Hole Goes VI}}
|}
 
==Notable Red Mages==
*[[X'rhun Tia]]
*[[Alisaie]]
 
==Gallery==
<gallery heights=200px mode=packed>
File:Patch4.01 Mediakit 07 7.4.17 png jpgcopy.jpg
File:FFXIV 40 Mediakit 20170531 025.jpg
File:Red Mage1.jpg
File:Red Mage2.jpg
File:Red Mage3.png
File:Job - Red Mage.png|Red Mage Artifact Armor in 4.0 Stormblood.
File:Red Mage5.png|Red Mage Artifact Armor in 5.0 Shadowbringers.
File:Red Mage6.jpg|Red Mage Artifact Armor in 6.0 Endwalker.
File:Red Mage7.jpg|Red Mage Artifact Armor in 7.0 Dawntrail.
</gallery>
 
==Lore==
The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."
 
===History===
At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.
 
In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.
 
===Equipment===
====Duelist's Attire====
For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.
 
====Murgleis====
This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.
 
====Red Attire====
Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.
 
====Guespiere====
Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.
 
===Tricks of the Trade===
====Vermillion Scourge====
The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.
 
====Moulinet====
Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.
 
====Verflare====
Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.
 
====Verholy====
An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.
 
===X'rhun Tia===
*Race (Clan): Miqo'te (Seeker of the Sun)
*Gender: Male
*Age: 42
*Epithet: Deep Red
 
X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.
 
===Araya Gastaurknan===
*Race (Clan): Hyur (Midlander)
*Gender: Female
*Age: 18
*Epithet: The Painter
 
Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.
 
===Nightkin===
The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.
 
===Lilith===
Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return.
<ref>Encyclopaedia Eorzea: Volume II, page 185-186</ref>
 
===Red Mage's Panoply===
====Duelist's Chapeau====
As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.
 
====Duelist's Tabard====
Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.
 
====Duelist's Breeches====
Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.
 
====Form & Function====
While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb.
<ref>Encyclopaedia Eorzea: Volume II, page 236</ref>
==External links==
* [https://na.finalfantasyxiv.com/jobguide/redmage FinalFantasyXIV.com Red Mage] on the official website.
* [https://www.thebalanceffxiv.com/jobs/casters/red-mage Comprehensive Job Guide] provided by The Balance.
 
==References==
<references />
 
{{Job navbar}}
[[Category:Patch 4.0 Features‎]]

Latest revision as of 01:39, 9 July 2024

Red Mage concept art.png

Introduction

On the eastern edge of Abalathia's Spine lies the mountainous region of Gyr Abania. It is in these elevated lands that people took shelter, when a burning star guided them away from the Sixth Umbral Calamity's treacherous floodwaters. The survivors gathered from near and far, and amongst them were refugees of the sorcerous cities of Mhach and Amdapor. These sworn enemies buried their history for the sake of the future, and cast aside their vestments of black and white. Upon the remnants of their arts a new discipline was built, and the first red mages stepped forward with rapiers in hand to fight back against the rising tides of destruction.

FinalFantasyXIV.com Red Mage

Red Mage frame icon.png Red Mage (RDM) is a job introduced with the Stormblood expansion and unlockable at level 50. It is one of four non-limited magical ranged DPS jobs and does not have a base class. Red Mages specialize in both offensive magic and melee rapier weaponskills.

General information

Trainer

The job trainer is X'rhun Tia.

Unlock

Equipment

The red mage is a disciple of magic and wears armor and accessories "of Casting." They use rapiers as weapons.

Weapon Armor Accessories
Red Mage's Arms Head
Body
Hands
Legs
Feet
Bracelets
Earrings
Necklace
Ring

Quests

Red Mage Job Quests

Quest Type Level Quest Giver Unlocks Rewards
Taking the Red Job quest 50 Distraught Lass Red Mage
Red Mage (Simple) Adventurer Plate
Red Mage (Simple) Adventurer Plate
1 Red mage sole crystal.png  Soul of the Red Mage
1 Mythrite rapier icon1.png  Mythrite Rapier
1 Red attire coffer (il 115) icon1.png  Red Attire Coffer (IL 115)
The Crimson Duelist Job quest 50 X'rhun Tia
A Rewarding Struggle Job quest 52 X'rhun Tia
Tracking the Cabal Job quest 54 X'rhun Tia
A Vermilion Vendetta Job quest 56 X'rhun Tia
On Lambard's Trail Job quest 58 X'rhun Tia
Stained in Scarlet Job quest 60 X'rhun Tia Manafication.png  Manafication
Red on arrival i icon1.png  Red on Arrival I
Red Mage - Part 1
Red Mage - Part 1
The Color of Her Hair Job quest 60 X'rhun Tia
Traced in Blood Job quest 63 X'rhun Tia
Nightkin Job quest 65 X'rhun Tia
Child of Lilith Job quest 68 X'rhun Tia
With Heart and Steel Job quest 70 X'rhun Tia Verholy.png  Verholy
Red on arrival ii icon1.png  Red on Arrival II
Red Mage - Part 2
Red Mage - Part 2
1 Duelists attire coffer (il 290) icon1.png  Duelist's Attire Coffer (IL 290)
Succession of Steel Sidequest 80 Arya Red on arrival iii icon1.png  Red on Arrival III
Red Mage - Part 3
Red Mage - Part 3
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII

Magical DPS Role Quests (Shadowbringers)

Quest Type Level Quest Giver Unlocks Rewards
Hollow Pursuits Role quest 70 Cerigg
A Voice from the Void Role quest 72 Cerigg
Echoes of the Past Role quest 74 Cerigg
Nyelbert's Lament Role quest 76 Cerigg
Taynor's Training Day Role quest 78 Cerigg 1 Espresso con panna icon1.png  Espresso con Panna
A Tearful Reunion Role quest 80 Cerigg Speaker for the wise icon1.png  Speaker for the Wise
Magical DPS Role Quests (Shadowbringers)
Magical DPS Role Quests (Shadowbringers)
1 Heavens eye materia vii icon1.png  Heavens' Eye Materia VII
1 Savage aim materia vii icon1.png  Savage Aim Materia VII
1 Savage might materia vii icon1.png  Savage Might Materia VII
5 Nightworld silver piece icon1.png  Nightworld Silver Piece

Magical Ranged DPS Role Quests (Endwalker)

Quest Type Level Quest Giver Unlocks Rewards
Our Aching Souls Role quest 85 Ishgardian Delegate
No Forgiveness, No Deliverance Role quest 86 Artoirel
Only Justice, Only Vengeance Role quest 87 Artoirel
Wills Unending, Faith Unbending Role quest 88 Artoirel
O Mighty Fury, Guide Us to Victory Role quest 89 Artoirel 1 Coconut cod chowder icon1.png  Coconut Cod Chowder
Ever March Heavensward Role quest 90 Artoirel More than fear icon1.png  More than Fear
Magical Ranged DPS Role Quests (Endwalker)
Magical Ranged DPS Role Quests (Endwalker)
2 Savage aim materia ix icon1.png  Savage Aim Materia IX
2 Savage might materia ix icon1.png  Savage Might Materia IX
2 Heavens eye materia ix icon1.png  Heavens' Eye Materia IX

Magical Ranged DPS Role Quests (Dawntrail)

Quest Type Level Quest Giver Unlocks Rewards
Power Forgotten Role quest 90 Tsuuhe
A Brand of Justice Role quest 92 Tepeke
The Seeds of Popularity Role quest 94 Tepeke
Floundering Fame Role quest 96 Tepeke
Behind the Helm Role quest 98 Tepeke 1 Roast rroneek icon1.png  Roast Rroneek
Heroes and Pretenders Role quest 100 Tepeke Reach for the apex icon1.png  Reach for the Apex
Magical Ranged DPS Role Quests (Dawntrail)
Magical Ranged DPS Role Quests (Dawntrail)
2 Savage aim materia xi icon1.png  Savage Aim Materia XI
2 Savage might materia xi icon1.png  Savage Might Materia XI
2 Heavens eye materia xi icon1.png  Heavens' Eye Materia XI

Actions

PvE actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Riposte.png  Riposte Red Mage frame icon.png RDM 1 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 130. Action upgraded to Enchanted Riposte if both Black Mana and White Mana are at 20 or more.
Enchanted Riposte.png  Enchanted Riposte Red Mage frame icon.png RDM 1 Weaponskill Instant 1.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 300.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
※This action cannot be assigned to a hotbar.
Jolt.png  Jolt Red Mage frame icon.png RDM 2 Spell 200 2s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 170.
Additional Effect: Increases both Black Mana and White Mana by 2
Verthunder.png  Verthunder Red Mage frame icon.png RDM 4 Spell 300 5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 360.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
Corps-a-corps.png  Corps-a-corps Red Mage frame icon.png RDM 6 Ability Instant 35s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 130.
Maximum Charges: 2
Cannot be executed while bound.
Veraero.png  Veraero Red Mage frame icon.png RDM 10 Spell 300 5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 360.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
Scatter.png  Scatter Red Mage frame icon.png RDM 15 Spell 400 5s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 120 to target and all enemies nearby it.
Acceleration Potency: 170
Additional Effect: Increases both Black Mana and White Mana by 3
Verthunder II.png  Verthunder II Red Mage frame icon.png RDM 18 Spell 400 2s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals lightning damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases Black Mana by 7
Veraero II.png  Veraero II Red Mage frame icon.png RDM 22 Spell 400 2s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals wind damage with a potency of 140 to target and all enemies nearby it.
Additional Effect: Increases White Mana by 7
Verfire.png  Verfire Red Mage frame icon.png RDM 26 Spell 200 2s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals fire damage with a potency of 380.
Additional Effect: Increases Black Mana by 5
Can only be executed while Verfire Ready is active.
Verstone.png  Verstone Red Mage frame icon.png RDM 30 Spell 200 2s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals earth damage with a potency of 380.
Additional Effect: Increases White Mana by 5
Can only be executed while Verstone Ready is active.
Zwerchhau.png  Zwerchhau Red Mage frame icon.png RDM 35 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals an attack with a potency of 100.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 150
Action upgraded to Enchanted Zwerchhau if both Black Mana and White Mana are at 15 or more.
Enchanted Zwerchhau.png  Enchanted Zwerchhau Red Mage frame icon.png RDM 35 Weaponskill Instant 1.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 170.
Combo Action: Riposte or Enchanted Riposte
Combo Potency: 360
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
※This action cannot be assigned to a hotbar.
Displacement.png  Displacement Red Mage frame icon.png RDM 40 Ability Instant 35s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Additional Effect: 15-yalm backstep
Maximum Charges: 2
Cannot be executed while bound.
Shares a recast timer with Engagement.
Engagement.png  Engagement Red Mage frame icon.png RDM 40 Ability Instant 35s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 180.
Maximum Charges: 2
Shares a recast timer with Displacement.
Fleche.png  Fleche Red Mage frame icon.png RDM 45 Ability Instant 25s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals an attack with a potency of 480.
Redoublement.png  Redoublement Red Mage frame icon.png RDM 50 Weaponskill Instant 2.5s Range icon.png 3y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Combo Action: Zwerchhau or Enchanted Zwerchhau
Combo Potency: 230
Action upgraded to Enchanted Redoublement if both Black Mana and White Mana are at 15 or more.
Enchanted Redoublement.png  Enchanted Redoublement Red Mage frame icon.png RDM 50 Weaponskill Instant 2.2s Range icon.png 3y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 170.
Combo Action: Enchanted Zwerchhau
Combo Potency: 530
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana
※This action cannot be assigned to a hotbar.
Acceleration.png  Acceleration Red Mage frame icon.png RDM 50 Ability Instant 55s Range icon.png 0y
Single Target or AoE not yet specified 0y
Ensures the next Verthunder III, Veraero III, or Impact can be cast immediately.
Duration: 20s
Additional Effect: Increases the potency of Impact by 50
Additional Effect: Ensures Verthunder III and Veraero III trigger Verfire Ready or Verstone Ready respectively.
Additional Effect: Grants Grand Impact Ready
Duration: 30s
Maximum Charges: 2
Moulinet.png  Moulinet Red Mage frame icon.png RDM 52 Weaponskill Instant 2.5s Range icon.png 8y
Conal AoE in front of the user 8y
Delivers an attack with a potency of 60 to all enemies in a cone before you. Action upgraded to Enchanted Moulinet if both Black Mana and White Mana are at 20 or more.
Enchanted Moulinet.png  Enchanted Moulinet Red Mage frame icon.png RDM 52 Weaponskill Instant 1.5s Range icon.png 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 130 to all enemies in a cone before you.
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 20 Black Mana
Balance Gauge Cost: 20 White Mana
※This action cannot be assigned to a hotbar.
Enchanted Moulinet Deux.png  Enchanted Moulinet Deux Red Mage frame icon.png RDM 52 Weaponskill Instant 1.5s Range icon.png 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 140 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana

※This action cannot be assigned to a hotbar.
Enchanted Moulinet changes to Enchanted Moulinet Deux when requirements for execution are met.
Enchanted Moulinet Trois.png  Enchanted Moulinet Trois Red Mage frame icon.png RDM 52 Weaponskill Instant 1.5s Range icon.png 8y
Conal AoE in front of the user 8y
Deals unaspected damage with a potency of 150 to all enemies in a cone before you.
Combo Action: Enchanted Moulinet Deux
Additional Effect: Grants a Mana Stack
Balance Gauge Cost: 15 Black Mana
Balance Gauge Cost: 15 White Mana

※This action cannot be assigned to a hotbar.
Enchanted Moulinet Deux changes to Enchanted Moulinet Trois when requirements for execution are met.
Vercure.png  Vercure Red Mage frame icon.png RDM 54 Spell 500 2s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Restores target's HP.
Cure Potency: 350
Contre Sixte.png  Contre Sixte Red Mage frame icon.png RDM 56 Ability Instant 35s Range icon.png 25y
Circle AoE around the action target 6y
Delivers an attack with a potency of 420 to target and all enemies nearby it.
Embolden.png  Embolden Red Mage frame icon.png RDM 58 Ability Instant 120s Range icon.png 0y
Point Blank Circle around the user 30y
Increases own magic damage dealt by 5% and damage dealt by nearby party members by 5%.
Duration: 20s
Additional Effect: Grants Thorned Flourish
Duration: 30s
Manafication.png  Manafication Red Mage frame icon.png RDM 1Quest: Stained in Scarlet 60 Ability Instant 110s Range icon.png 0y
Single Target or AoE not yet specified 0y
Grants 3 stacks of Magicked Swordplay, each stack allowing the use of Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois without cost.
Duration: 30s
Additional Effect: Grants 6 stacks of Manafication
Manafication Effect: Increases magic damage dealt by 5%
Duration: 30s
Grants Prefulgence Ready upon consuming 6 stacks of Manafication
Duration: 30s
All combos are canceled upon execution of Manafication.
Can only be executed while in combat.
Jolt II.png  Jolt II Red Mage frame icon.png RDM 62 Spell 200 2s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 280.
Additional Effect: Increases both Black Mana and White Mana by 2
Verraise.png  Verraise Red Mage frame icon.png RDM 64 Spell 2,400 10s 2.5s Range icon.png 30y
Single Target or AoE not yet specified 0y
Resurrects target to a weakened state.
Impact.png  Impact Red Mage frame icon.png RDM 66 Spell 400 5s 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 210 to target and all enemies nearby it.
Acceleration Potency: 260
Additional Effect: Increases both Black Mana and White Mana by 3
Verflare.png  Verflare Red Mage frame icon.png RDM 68 Spell 400 Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals fire damage with a potency of 650 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases Black Mana by 11
Additional Effect: 20% chance of becoming Verfire Ready
Duration: 30s
Chance to become Verfire Ready increases to 100% if White Mana is higher than Black Mana at time of execution.
Mana Stack Cost: 3

※This action cannot be assigned to a hotbar.
※Verthunder III and Verthunder II change to Verflare when requirements for execution are met.
Verholy.png  Verholy Red Mage frame icon.png RDM 1Quest: With Heart and Steel 70 Spell 400 Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 650 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases White Mana by 11
Additional Effect: 20% chance of becoming Verstone Ready
Duration: 30s
Chance to become Verstone Ready increases to 100% if Black Mana is higher than White Mana at time of execution.
Mana Stack Cost: 3

※This action cannot be assigned to a hotbar.
※Veraero III and Veraero II change to Verholy when requirements for execution are met.
Reprise.png  Reprise Red Mage frame icon.png RDM 76 Weaponskill Instant 2.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 100.
Action upgraded to Enchanted Reprise if both Black Mana and White Mana are at 5 or more.
Enchanted Reprise.png  Enchanted Reprise Red Mage frame icon.png RDM 76 Weaponskill Instant 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 420.
Balance Gauge Cost: 5 Black Mana
Balance Gauge Cost: 5 White Mana

※This action cannot be assigned to a hotbar.
※Reprise changes to Enchanted Reprise when requirements for execution are met.
Scorch.png  Scorch Red Mage frame icon.png RDM 80 Spell 400 Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 750 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Verflare or Verholy
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Verflare or Verholy as a combo action.

※This action cannot be assigned to a hotbar.
※Jolt III and Impact change to Scorch when requirements for execution are met.
Verthunder III.png  Verthunder III Red Mage frame icon.png RDM 82 Spell 300 5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals lightning damage with a potency of 440.
Additional Effect: Increases Black Mana by 6
Additional Effect: 50% chance of becoming Verfire Ready
Duration: 30s
Veraero III.png  Veraero III Red Mage frame icon.png RDM 82 Spell 300 5s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals wind damage with a potency of 440.
Additional Effect: Increases White Mana by 6
Additional Effect: 50% chance of becoming Verstone Ready
Duration: 30s
Jolt III.png  Jolt III Red Mage frame icon.png RDM 84 Spell 200 2s 2.5s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 360.
Additional Effect: Increases both Black Mana and White Mana by 2
Magick Barrier.png  Magick Barrier Red Mage frame icon.png RDM 86 Ability Instant 120s Range icon.png 0y
Point Blank Circle around the user 30y
Reduces magic damage taken by self and nearby party members by 10%, while increasing HP recovered by healing actions by 5%.
Duration: 10s
Resolution.png  Resolution Red Mage frame icon.png RDM 90 Spell 400 Instant 2.5s Range icon.png 25y
Line AoE from the user to the action target 25y
Deals unaspected damage to all enemies in a straight line before you with a potency of 850 for the first enemy, and 60% less for all remaining enemies.
Combo Action: Scorch
Additional Effect: Increases both Black Mana and White Mana by 4
Can only be executed after successfully landing Scorch as a combo action.

※This action cannot be assigned to a hotbar.
※Scorch changes to Resolution when requirements for execution are met.
Vice of Thorns.png  Vice of Thorns Red Mage frame icon.png RDM 92 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to all enemies nearby it with a potency of 700 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Thorned Flourish.
Grand Impact.png  Grand Impact Red Mage frame icon.png RDM 96 Spell 400 Instant 2.5s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 600 to all enemies nearby it with a potency of 540 for the first enemy, and 60% less for all remaining enemies.
Additional Effect: Increases both Black Mana and White Mana by 3
Can only be executed while under the effect of Grand Impact Ready.

※This action cannot be assigned to a hotbar.
Jolt III and Impact change to Grand Impact when requirements for execution are met.
Prefulgence.png  Prefulgence Red Mage frame icon.png RDM 100 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 900 for the first enemy, and 60% less for all remaining enemies.
Can only be executed while under the effect of Prefulgence Ready.

※This action cannot be assigned to a hotbar.
Manafication changes to Prefulgence when requirements for execution are met.

Limit Breaks (PvE)

See also: Limit Break
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Limit break icon1.png  Skyshard Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 1 2s Instant Range icon.png 25y
Circle AoE around the ground target 5y
Deals 60% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Starstorm Magic Ranged DPS role.png Magical Ranged DPS 1 Limit Break Level 2 3s Instant Range icon.png 25y
Circle AoE around the ground target 10y
Deals 130% the damage of Braver to all enemies in a circular area.
Limit break icon1.png  Vermillion Scourge Red Mage frame icon.png RDM 1 Limit Break Level 3 4.5s Instant Range icon.png 25y
Circle AoE around the ground target 15y
Deals 210% the damage of Braver to all enemies in a circular area.

Magic Ranged DPS role actions (PvE)

See also: Role actions
Action Acquired Level Type MP Casting Recast Range
Radius
Description
Addle.png  Addle Magic Ranged DPS role.png Magical Ranged DPS 8 Ability Instant 90s Range icon.png 25y
Single Target or AoE not yet specified 0y
Lowers target's physical damage dealt by 5% and magic damage dealt by 10%.
Duration: 15s
Sleep.png  Sleep Magic Ranged DPS role.png Magical Ranged DPS 10 Spell 800 2.5s 2.5s Range icon.png 30y
Circle AoE around the action target 5y
Puts target and all nearby enemies to sleep.
Duration: 30s
Cancels auto-attack upon execution.
Lucid Dreaming.png  Lucid Dreaming Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
14 Ability Instant 60s Range icon.png 0y
Single Target or AoE not yet specified 0y
Gradually restores own MP.
Potency: 55
Duration: 21s
Swiftcast.png  Swiftcast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
18 Ability Instant 40s Range icon.png 0y
Single Target or AoE not yet specified 0y
Next spell is cast immediately.
Duration: 10s
Surecast.png  Surecast Magic Ranged DPS role.png Magical Ranged DPS
Healer role.png Healer
44 Ability Instant 120s Range icon.png 0y
Single Target or AoE not yet specified 0y
Spells can be cast without interruption.
Additional Effect: Nullifies most knockback and draw-in effects
Duration: 6s

PvP actions

Action Acquired Quest requirement Level Type MP Casting Recast Range
Radius
Description
Jolt III (PvP).png  Jolt III (PvP) Red Mage frame icon.png RDM 30 Spell 1.44s 2.4s Range icon.png 25y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
Additional Effect: Grants Dualcast
Duration: 15s
※Action changes to Grand Impact upon execution.
Enchanted Riposte (PvP).png  Enchanted Riposte (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 16s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers unaspected damage with a potency of 5,000.
Ignores the effects of Guard when dealing damage.
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※Action changes to Enchanted Zwerchhau upon execution.
Resolution (PvP).png  Resolution (PvP) Red Mage frame icon.png RDM 30 Spell Instant 20s Range icon.png 25y
Line AoE from the user to the action target 25y
Deals unaspected damage with a potency of 8,000 to all enemies in a straight line before you.
Additional Effect: Silence
Duration: 2s
This action does not share a recast timer with any other actions.
Embolden (PvP).png  Embolden (PvP) Red Mage frame icon.png RDM 30 Ability Instant 24s Range icon.png 0y
Point Blank Circle around the user 30y
Increases damage dealt by self and nearby party members by 8%, while reducing damage taken by 8%.
Duration: 8s
Additional Effect: Grants Prefulgence Ready
Duration: 15s
※Action changes to Prefulgence upon execution.
Corps-a-corps (PvP).png  Corps-a-corps (PvP) Red Mage frame icon.png RDM 30 Ability Instant 16s Range icon.png 25y
Single Target or AoE not yet specified 0y
Rushes target and delivers an attack with a potency of 3,000.
Additional Effect: Afflicts target with Monomachy
Monomachy Effect: Increases damage dealt to target by 10% while lowering damage taken from target by 10%
Duration: 8s
Maximum Charges: 2
Cannot be executed while bound.
Displacement (PvP).png  Displacement (PvP) Red Mage frame icon.png RDM 30 Ability Instant 16s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 3,000.
Additional Effect: 15-yalm backstep.
Additional Effect: Increases damage and healing potency of next spell cast by 15%.
Duration: 10s
Maximum Charges: 2
Cannot be executed while bound.
Forte (PvP).png  Forte (PvP) Red Mage frame icon.png RDM 30 Ability Instant 20s Range icon.png 0y
Single Target or AoE not yet specified 0y
Creates a barrier around self that reduces damage taken by 50% and absorbs damage equivalent to a heal of 4,000 potency.
Duration: 4s
Grants Thorned Flourish when barrier is completely absorbed.
Duration: 10s
※Action changes to Vice of Thorns while under the effect of Thorned Flourish.
Grand Impact (PvP).png  Grand Impact (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage to target and all enemies nearby it with a potency of 6,000 for the first enemy, and 4,000 for all remaining enemies.
Can only be executed while under the effect of Dualcast.
※This action cannot be assigned to a hotbar.
Enchanted Zwerchhau (PvP).png  Enchanted Zwerchhau (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 1.5s Range icon.png 5y
Single Target or AoE not yet specified 0y
Deals unaspected damage with a potency of 6,000.
Ignores the effects of Guard when dealing damage.
Combo Action: Enchanted Riposte
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.
※Action changes to Enchanted Redoublement upon execution.
Enchanted Redoublement (PvP).png  Enchanted Redoublement (PvP) Red Mage frame icon.png RDM 30 Weaponskill Instant 2.4s Range icon.png 5y
Single Target or AoE not yet specified 0y
Delivers an attack with a potency of 7,000.
Ignores the effects of Guard when dealing damage.
Combo Action: Enchanted Zwerchhau
Additional Effect: Creates a barrier around self that absorbs damage equivalent to a heal of 4,000 potency
Duration: 6s
※This action cannot be assigned to a hotbar.
※Action changes to Scorch upon execution.
Scorch (PvP).png  Scorch (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 8,000 to target and all enemies nearby it.
Combo Action: Enchanted Redoublement
Additional Effect: Damage over time
Potency: 4,000
Duration: 6s
※This action cannot be assigned to a hotbar.
Prefulgence (PvP).png  Prefulgence (PvP) Red Mage frame icon.png RDM 30 Spell Instant 2.4s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 10,000 to target and all enemies nearby it.
Additional Effect: Restores own HP
Cure Potency: 10,000
Additional Effect: Restores HP of party members near target
Cure Potency: 10,000
Can only be executed while under the effect of Prefulgence.
Vice of Thorns (PvP).png  Vice of Thorns (PvP) Red Mage frame icon.png RDM 30 Ability Instant 1s Range icon.png 25y
Circle AoE around the action target 5y
Deals unaspected damage with a potency of 4,000 to target and all enemies nearby it.
Additional Effect: Stun
Duration: 2s
Can only be executed while under the effect of Thorned Flourish.
※This action cannot be assigned to a hotbar.

Limit Break (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Southern Cross (PvP).png  Southern Cross (PvP) Red Mage frame icon.png RDM 30 Limit Break Instant 10s Range icon.png 30y
Cross AoE around target 15y
Emblazons a grand cross on the ground beneath a party member or enemy, restoring HP of party members within range while damaging enemies.
Cure Potency: 12,000
Damage Potency: 12,000
Targets standing at the cross's center will receive the effects of this action twice.
Can only be executed when the limit gauge is full.
Gauge Charge Time: 90s

Common actions (PvP)

Action Acquired Level Type MP Casting Recast Range
Radius
Description
Standard-issue Elixir (PvP).png  Standard-issue Elixir (PvP) Any class frame icon.png ANY 30 Ability 4.5s 5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores your HP and MP to maximum. Casting will be interrupted when damage is taken.
Recuperate (PvP).png  Recuperate (PvP) Any class frame icon.png ANY 30 Ability 2,500 Instant 1s Range icon.png 0y
Single Target or AoE not yet specified 0y
Restores own HP.
Cure Potency: 15,000
Purify (PvP).png  Purify (PvP) Any class frame icon.png ANY 30 Ability Instant 24s Range icon.png 0y
Single Target or AoE not yet specified 0y
Removes Stun, Heavy, Bind, Silence, Deep Freeze, and Miracle of Nature.
Additional Effect: Grants Resilience
Resilience Effect: Nullifies status afflictions that can be removed by Purify, as well as knockback and draw-in effects
Duration: 3s
Can be used even when under the effect of certain status afflictions.
Guard (PvP).png  Guard (PvP) Any class frame icon.png ANY 30 Ability Instant 30s Range icon.png 0y
Single Target or AoE not yet specified 0y
Reduces damage taken by 90% and grants immunity to Stun, Heavy, Bind, Silence, Half-asleep, Sleep, Deep Freeze, and knockback and draw-in effects.
Duration: 5s
Movement speed is reduced by 50% for the duration of this effect.
Effect ends upon reuse, using another action, or when the effect duration expires.
Sprint (PvP).png  Sprint (PvP) Any class frame icon.png ANY 30 Ability Instant 1.5s Range icon.png 0y
Single Target or AoE not yet specified 0y
Increases movement speed. Effect ends upon reuse or execution of another action.

Traits

PvE traits

Trait Acquired Quest requirement Level Effect
Dualcast.png  Dualcast Red Mage frame icon.png RDM 1 Grants the effect of Dualcast upon casting any spell with a cast time. While under the effect of Dualcast, your next spell will require no time to cast. Effect is canceled upon execution of any action other than an ability. Auto-attacks do not cancel effect.
Maim and Mend.png  Maim and Mend Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
20 Increases base action damage and HP restoration by 10%.
Arcanist: Also increases base damage and HP restoration of your pet by 10%
Maim and Mend II.png  Maim and Mend II Conjurer frame icon.png CNJ
Arcanist frame icon.png ACN
Red Mage frame icon.png RDM
Sage frame icon.png SGE
Astrologian frame icon.png AST
Thaumaturge frame icon.png THM
Pictomancer frame icon.png PCT
40 Increases base action damage and HP restoration by 30%.
Arcanist: Also increases base damage and HP restoration of your pet by 30%
Enhanced Jolt.png  Enhanced Jolt Red Mage frame icon.png RDM 62 Upgrades Jolt to Jolt II. Also increases the potency of Verthunder and Veraero to 360, and the potency of Verfire and Verstone to 300.
Scatter Mastery.png  Scatter Mastery Red Mage frame icon.png RDM 66 Upgrades Scatter to Impact.
Mana Stack.png  Mana Stack Red Mage frame icon.png RDM 68 Adds a Mana Stack to your Balance Gauge upon landing Enchanted Riposte, Enchanted Zwerchhau, Enchanted Redoublement, Enchanted Moulinet, Enchanted Moulinet Deux, or Enchanted Moulinet Trois, up to a maximum of 3.
Upon gaining 3 Mana Stacks, Verthunder and Verthunder II are upgraded to Verflare.
Upon learning Verholy, gaining 3 Mana Stacks also upgrades Veraero and Veraero II to Verholy.
Enhanced Displacement.png  Enhanced Displacement Red Mage frame icon.png RDM 72 Increases Displacement and Engagement potency to 180.
Red Magic Mastery.png  Red Magic Mastery Red Mage frame icon.png RDM 74 Reduces Contre Sixte recast timer to 35 seconds and increases the potency of both Verthunder II and Veraero II to 120.
Enhanced Manafication.png  Enhanced Manafication Red Mage frame icon.png RDM 78 Reduces Manafication recast timer to 110 seconds and adds an additional effect that increases magic damage dealt by 5%.
Red Magic Mastery II.png  Red Magic Mastery II Red Mage frame icon.png RDM 82 Upgrades Verthunder to Verthunder III and Veraero to Veraero III.
Upon gaining 3 Mana Stacks, Verthunder III is upgraded to Verflare and Veraero III is upgraded to Verholy.
Red Magic Mastery III.png  Red Magic Mastery III Red Mage frame icon.png RDM 84 Upgrades Jolt II to Jolt III. Increases the potency of Enchanted Riposte to 280, Verthunder II to 140, Veraero II to 140, Verfire to 340, Verstone to 340, Enchanted Zwerchhau to 150, Enchanted Redoublement to 130, Impact to 210, and Enchanted Reprise to 340.
Enhanced Acceleration.png  Enhanced Acceleration Red Mage frame icon.png RDM 88 Allows the accumulation of charges for consecutive uses of Acceleration.
Maximum Charges: 2
Enhanced Manafication II.png  Enhanced Manafication II Red Mage frame icon.png RDM 90 Increases maximum stacks of Manafication to 6.
Enhanced Embolden.png  Enhanced Embolden Red Mage frame icon.png RDM 92 Grants Thorned Flourish upon executing Embolden.
Duration: 30s
Enhanced Swiftcast.png  Enhanced Swiftcast Healer role.png Healer
Magic Ranged DPS role.png Magical Ranged DPS
94 Reduces Swiftcast recast time to 40 seconds.
Enchanted Blade Mastery.png  Enchanted Blade Mastery Red Mage frame icon.png RDM 94 Increases the potency of Enchanted Riposte to 300, Verfire to 380, Verstone to 380, Enchanted Zwerchhau to 170, Fleche to 480, Enchanted Redoublement to 170, Contre Sixte to 420, Verflare to 650, Verholy to 650, Enchanted Reprise to 420, Scorch to 750, Veraero III to 440, Verthunder III to 440, and Resolution to 850.
Enhanced Acceleration II.png  Enhanced Acceleration II Red Mage frame icon.png RDM 96 Grants Grand Impact Ready upon executing Acceleration.
Duration: 30s
Jolt III and Impact change to Grand Impact while under the effect of Grand Impact Ready.
Enhanced Addle.png  Enhanced Addle Magic Ranged DPS role.png Magical Ranged DPS 98 Extends the duration of Addle to 15 seconds.
Enhanced Manafication III.png  Enhanced Manafication III Red Mage frame icon.png RDM 100 Grants Prefulgence Ready upon consuming all stacks of Manafication.
Duration: 30s
Manafication changes to Prefulgence while under the effect of Prefulgence Ready.

Combos

Performing actions in a certain order increases potency and applies combo bonuses.

Riposte.png / Enchanted Riposte.pngZwerchhau.png / Enchanted Zwerchhau.pngRedoublement.png / Enchanted Redoublement.png = (Single target) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.

Enchanted Moulinet.pngEnchanted Moulinet Deux.pngEnchanted Moulinet Trois.png = (AoE) Upgrades action based on the amount of Black Mana and White Mana accumulated. Grants Mana Stacks when upgraded.

Verflare.png / Verholy.pngScorch.pngResolution.png = Consumes 3 Mana Stacks to do strong AoE burst damage and grants a large amount of both Black and White Mana

Job mechanics

Official Lodestone Job Guide (Always up-to-date)

Balance Gauge is Red Mage's Job Gauge.

Balance Gauge

Red Mages are unique in that they have a Balance Gauge that shows their accumulated White Mana and Black Mana.

You can obtain the two types of mana by using certain spells. Once enough of each has been acquired, Riposte.png  Riposte will become Enchanted Riposte.png  Enchanted Riposte, Zwerchhau.png  Zwerchhau will become Enchanted Zwerchhau.png  Enchanted Zwerchhau, and Redoublement.png  Redoublement will become Enchanted Redoublement.png  Enchanted Redoublement.

Certain actions and effects will also be strengthened.

Balance gauge pve1.png

If the gap between black and white mana accumulation grows too large, the crystal at the top of the gauge will change color, and it will become more difficult to accumulate the lesser of the two.

Balance gauge pve2.png

Upon learning the trait Mana Stack.png  Mana Stack, the Mana Stack Gauge will be displayed.

Maximum stacks of mana can be accumulated using Enchanted Riposte.png  Enchanted Riposte, Enchanted Zwerchhau.png  Enchanted Zwerchhau, Enchanted Redoublement.png  Enchanted Redoublement, and Enchanted Moulinet.png  Enchanted Moulinet, then used to execute certain actions such as Verflare.png  Verflare and Verholy.png  Verholy (acquired at level 70).

Mana stacks are consumed when any magic is used.

Balance gauge pve3.png

Simple Mode

Balance gauge pve simple mode1.png Balanced

Balance gauge pve simple mode2.png Favoring White Mana

Balance gauge pve simple mode3.png Favoring Black Mana

Balance gauge pve simple mode4.png Mana Stacks

Achievements

This job is associated with the following achievements:

Name Points Task Reward Patch
How deep the rabbit hole goes i icon1.png  How Deep the Rabbit Hole Goes I 5 Achieve red mage level 50. - 4.0
How deep the rabbit hole goes ii icon1.png  How Deep the Rabbit Hole Goes II 5 Achieve red mage level 60. - 4.0
How deep the rabbit hole goes iii icon1.png  How Deep the Rabbit Hole Goes III 5 Achieve red mage level 70. - 4.0
How deep the rabbit hole goes iv icon1.png  How Deep the Rabbit Hole Goes IV 5 Achieve red mage level 80. - 5.0
How deep the rabbit hole goes v icon1.png  How Deep the Rabbit Hole Goes V 5 Achieve red mage level 90. - 6.0
How deep the rabbit hole goes vi icon1.png  How Deep the Rabbit Hole Goes VI 5 Achieve red mage level 100. - 7.0

Notable Red Mages

Gallery

Lore

The War of the Magi was a cataclysmic battle fought between the black mages of Mhach and the white mages of Amdapor. When calamity struck, members of both orders joined hands to weave a new kind of sorcery with which to resist their encroaching doom. The practitioners of this art became known as "red mages."

History

At the end of the Fifth Astral Era, a streaking comet guided disparate bands of refugees into the mountains of Gyr Abania to escape the floods of the Sixth Umbral Calamity. Amongst these bedraggled survivors were mages of both Mhach and Amdapor. A sorcerous battle would soon have ensued had the war still raged, but the needs of survival outweighed their enmity, and nurtured the spirit of cooperation. Black and white magicks were abhorred for their role in leeching the land's aether and bringing about realm-wide disaster, yet it was agreed that the power of the arcane could help rebuild what was lost. Thus did the refugee mages seek to make amends for their mistakes by establishing a new school of spellcraft—an aether-efficient discipline which drew only upon the wielder’s own mana. What they created was an art to overcome adversity, otherwise known as red magic.

In the desperate years following the Calamity, its practitioners devoted themselves to protecting the survivors, and saved many lives in the process. But as prosperity returned along with the dawning of a new Astral Era, fewer and fewer students took up the red, and the memory of red mages slowly faded from the world.

Equipment

Duelist's Attire

For their willingness to fling themselves into battle and stand toe-to-toe with danger, red mages were often referred to as "duelists." The description became so commonplace that it was eventually appended to the name of their traditional vermilion attire.

Murgleis

This masterpiece was the favored weapon of Count Ganelon, a noble swordsman credited with instructing the first red mages in the art of the rapier. Although his conservative kin branded him traitor for sharing their closely guarded techniques, the count’s commitment to teaching the blade never wavered.

Red Attire

Prepared for novice red mages by X'rhun Tia himself, this spellcaster’s ensemble is designed around the doublet and gaskins to allow for a full range of movement when fighting with a rapier. X'rhun entrusted the attire’s creation to the Weavers’ Guild in Ul’dah, and its members still tell of how the guildmaster cost them any semblance of a profit by remixing the dye over and over until he created a hue of red deep enough to meet his satisfaction.

Guespiere

Named after the old Elezen word for "wasp," this blade was forged by the Ishgardian forefathers following their colonization of Coerthas. When the red mages were still experimenting with mundane fighting styles to supplement their sparing use of aether, an Elezen who had taken refuge in Gyr Abania offered to teach them his race’s traditional sword techniques. For two groups that are otherwise unrelated, such historical context readily explains the odd similarity between red mage and olden-day Coerthas weaponry.

Tricks of the Trade

Vermillion Scourge

The pinnacle of the red mage’s art. The practitioner scribes two eldritch circles upon the ground which he then accelerates with an infusion of black and white mana, resulting in a titanic eruption of arcane force.

Moulinet

Meaning “windmill” or “waterwheel,” this traditional Elezen technique is so named for its wide, sweeping motions.

Verflare

Its name a portmanteau of “vermillion” and “flare,” this incantation seeks to rival the destructive power of the black mage spell that shares the latter’s denomination. Rather than draw on ambient aether to cause a single, massive explosion, Verflare overlaps a number of smaller arcane eruptions.

Verholy

An adaptation of the forbidden white mage spell “Holy,” this purifying blast was conceived as a means to banish the lingering voidsent which were summoned during the War of the Magi.

X'rhun Tia

  • Race (Clan): Miqo'te (Seeker of the Sun)
  • Gender: Male
  • Age: 42
  • Epithet: Deep Red

X'rhun Tia is the last living member of the Crimson Duelists, a band of red mages active during the Ala Mhigan revolution. Seeking a means to resist the tyranny of the mad king Theodoric, he worked with Lambard and his other sworn brothers to successfully revive the lost art of red magic. Yet even as the revolutionaries claimed victory, their triumph was soured by the imperial invasion, and Lambard’s sudden and bloody betrayal. His fellow Duelists slaughtered, the surviving X'rhun chose to leave Gyr Abania and travel the realm alone, a wandering pilgrim lending aid to those in need. Along his journey, he crossed paths with a certain adventurer and a girl named Arya, and would go on to confront the demons of his past.

Araya Gastaurknan

  • Race (Clan): Hyur (Midlander)
  • Gender: Female
  • Age: 18
  • Epithet: The Painter

Kidnapped by a murderous cabal, this young woman was rescued from her fate by X'rhun Tia and his adventurer apprentice. The ordeal had cost Arya much of her memory, but unwilling to remain a burden to her saviors, she expressed a desire to learn the empowering art of red magic. During her time under X'rhun’s tutelage, Arya would uncover the astonishing truth of her ancestry—she is a descendant of Archmagus Calowise, a Mhachi sorcerer who infused himself with voidsent blood in exchange for supernatural power. With the heritage of the "Nightkin" flowing in her veins, Arya found herself marked by the gaze of the voidsent queen, Lilith.

Nightkin

The Nightkin is the name given to those descended from the archmagus who infused himself with the blood of the voidsent queen, Lilith. In exchange for granting immense sorcerous power, the tainted blood demands that Nightkin feed on mortal aether to survive. The corruption is also tied to Lilith's presence in the material realm—should she return to the void, then its potency will fade.

Lilith

Lilith is a fiend of highest rank, summoned from the void by the Mhachi archmagus, Calowise. Calowise forged a pact with the voidsent queen to secure her blood, but at the culmination of the ritual he betrayed Lilith, sealing her within a warded sarcophagus. For a thousand years has she schemed from her prison, manipulating events to provide her with the perfect vessel for her return. [1]

Red Mage's Panoply

Duelist's Chapeau

As the lavish feathered ornamentation suggests, the duelist’s chapeau was fashioned after a style historically popular amongst the Elezen.

Duelist's Tabard

Though capes are traditionally used for warmth, the one on this tabard instead provides ample space for weaving arcane geometries, allowing the red mage to take advantage of their bonds without committing to a cumbersome full robe.

Duelist's Breeches

Augmented with protective leather on the sides of the thighs, these breeches cinch at the leg to prevent their becoming a hindrance in frantic combat.

Form & Function

While the magically inclined on the whole tend to prefer long-hemmed robes, red mages are the exception. Because they rely on unhindered movement in combat, darting in for a rapier strike one moment and away to fire off a spell the next, they require equipment as flamboyant as their fighting style. Thus is a red mage’s attire styled after the traditional armor of Elezen swordsmen, while yet incorporating arcane elements once favored by the black mages of Mhach and white mages of Amdapor. It is also invariably cut of red cloth, the better to distinguish him from mages of the older schools. Indeed, the Crimson Duelists, who participated in the Ala Mhigan revolution and brought about a renaissance of red magic for the modern age, were instantaneously recognizable by their vivid crimson garb. [2]

External links

References

  1. Encyclopaedia Eorzea: Volume II, page 185-186
  2. Encyclopaedia Eorzea: Volume II, page 236