Difference between revisions of "The Azim Steppe"
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{{ | {{Area infobox | ||
[[ | | name = The Azim Steppe | ||
| type = zone | |||
| within = Othard (region) | |||
'''The Azim Steppe''' is a zone in [[Othard]] populated almost exclusively by the nomadic [[Xaela]] clan. Many of the individual Xaela tribes choose to compete in | | aetheryte1 = [[Reunion]];32.9,28.0 | ||
| aetheryte2 = [[The Dawn Throne]];23.0,22.2 | |||
| aetheryte3 = [[Dhoro Iloh]];6.8,23.5 | |||
| description = The plains of the Azim Steppe stretch far and wide to sustain these nomadic peoples and their way of life. A vast expanse of grassland that stretches across the far reaches of northern Othard, the Azim Steppe is said to be the ancestral home of the Au Ra, and remains to this day the home of the nomadic Xaela clan. Devout worshipers of the Dawn Father and the Dusk Mother -- Azim and Nhaama -- the Xaela are known for their unique set of beliefs. They are divided into fifty different tribes, all of which are very territorial and are engaged in a constant and fierce battle for land. | |||
| weather = clear skies, fair skies, clouds, rain, clouds, gales, fog, wind | |||
| map = The azim steppe map.jpg | |||
| levels = | |||
| connections = [[The Ruby Sea]] (SE) <br> [[Yanxia]] (S) | |||
| loading-screen = | |||
| screenshot = | |||
| sstext = | |||
| release = stormblood | |||
}} | |||
'''The Azim Steppe''' is a zone in [[Othard]] populated almost exclusively by the nomadic [[Xaela]] clan. Many of the individual Xaela tribes choose to compete in [[the Naadam]], a ceremonial battle for rulership over the Steppe. This rulership, currently held by the Oronir tribe, lasts until the next Tsagaan Sar (Lunar New Year). When the rules of the Naadam are not in effect, the tribes maintain their own independence and conflict often arises between them. | |||
Most foreign visitors come to the settlement of [[Reunion]], guarded by the Qestir tribe. It remains a neutral spot for traders from all over the realm to sell their wares. | Most foreign visitors come to the settlement of [[Reunion]], guarded by the Qestir tribe. It remains a neutral spot for traders from all over the realm to sell their wares. | ||
{{TOC limit|3}} | |||
==Locations== | |||
{{location table header|The Azim Steppe|showLevel=false}} | |||
|- | |||
| {{map icon|settlement}} [[Reunion]] | |||
| | |||
: {{map icon|aetheryte}} Reunion | |||
: {{map icon|chocobokeep}} Porter | |||
|- | |||
| [[The Sea of Blades]] | |||
| | |||
: {{map icon|landmark}} [[Ragill's Reckoning]] | |||
: {{map icon|landmark}} [[Kahkol Iloh]] | |||
: {{map icon|settlement}} [[Mol Iloh]] | |||
: {{map icon|chocobokeep}} Porter | |||
: {{map icon|landmark}} [[The Wound]] | |||
: {{map icon|landmark}} [[The Path of the Craven]] | |||
|- | |||
| [[Azim Khaat]] | |||
| | |||
: {{map icon|landmark}} [[The Bridge of High Rule Warriors]] | |||
|- | |||
| {{map icon|settlement}} [[The Dawn Throne]] | |||
| | |||
: {{map icon|aetheryte}} The Dawn Throne | |||
: {{map icon|chocobokeep}} Porter | |||
|- | |||
| [[Onsal Hakair]] | |||
| | |||
: {{map icon|landmark}} [[The House of the Crooked Coin]] | |||
: {{map icon|landmark}} [[Moonrise]] | |||
: {{map icon|landmark}} [[Chakha Zoh]] | |||
: {{map icon|landmark}} [[Ceol Aen]] | |||
: {{map icon|landmark}} [[Bardam's Mettle (landmark)|Bardam's Mettle]] | |||
: {{map icon|dungeon}} [[Bardam's Mettle]] | |||
: {{map icon|trial}} [[The Great Hunt]] | |||
|- | |||
| [[The Towering Still]] | |||
| | |||
: {{map icon|landmark}} [[The Uyagir Caves]] | |||
: {{map icon|landmark}} [[The Hundred-and-one Revelations]] | |||
: {{map icon|landmark}} [[Qerel Iloh]] | |||
|- | |||
| {{map icon|settlement}} [[Dhoro Iloh]] | |||
| | |||
: {{map icon|aetheryte}} Dhoro Iloh | |||
|- | |||
| [[Nhaama's Retreat]] | |||
| | |||
: {{map icon|landmark}} [[The Dusk Throne]] | |||
: {{map icon|landmark}} [[Dotharl Khaa]] | |||
|- | |||
|} | |||
==Activities== | ==Activities== | ||
'''[[The Azim Steppe Sidequests]]''' | |||
'''[[The Azim Steppe FATEs]]''' | |||
'''[[Namazu Daily Quests]]''' | |||
==Shops & Services== | |||
{{merchant list|The Azim Steppe}} | |||
==[[Aether Currents]]== | |||
{{:The Azim Steppe AC}} | |||
*[[ | ==Enemies== | ||
*[[ | ===Normal=== | ||
* [[Baras]] | |||
* [[Buzzfly]] | |||
* [[Chaochu]] | |||
* [[Fire Sprite]] | |||
* [[Halgai]] | |||
* [[Khun Chuluu]] | |||
* [[Mammoth (Mob)|Mammoth]] | |||
* [[Manzasiri]] | |||
* [[Matamata (Enemy)|Matamata]] | |||
* [[Matanga (mob)|Matanga]] | |||
* [[Muu Shuwuu (Mob)|Muu Shuwuu]] | |||
* [[Purbol]] | |||
* [[Steppe Anala]] | |||
* [[Steppe Dhole]] | |||
* [[Steppe Dzo]] | |||
* [[Steppe Gedan]] | |||
* [[Water Sprite]] | |||
* [[Wind Sprite]] | |||
*[[ | ===B Rank=== | ||
**[[ | *[[Aswang]] | ||
* [[Kurma]] | |||
===A Rank=== | |||
* [[Girimekhala]] | |||
* [[Sum]] | |||
===S Rank=== | |||
* [[Orghana]] | |||
=== | ==Vistas== | ||
{{see also|Sightseeing Log}} | |||
Players can unlock [[#Stormblood Vistas|Stormblood sightseeing logs]] by speaking to [[Ulger Ironheart]] in [[Rhalgr's Reach]] (X:10.5, Y:13). Players must be a [[Disciple of War]] or [[Disciple of Magic]] level 60 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to [[Lookout|/lookout]] or use another emote. | |||
{{#lsth:Sightseeing Log|The Azim Steppe}} | |||
==Achievements== | |||
This zone is associated with the following [[achievements]]: | |||
{| {{STDT| mech1 sortable align-left}} | |||
{{achievement table header}} | |||
{| | {{achievement table row|Mapping the Realm: The Azim Steppe}} | ||
{{achievement table row|Freebird: The Azim Steppe}} | |||
| | |||
| | |||
|} | |} | ||
=== | ==Images== | ||
<gallery mode=packed> | |||
Azim steppe1.jpg | |||
azim steppe2.jpg | |||
azim steppe3.png | |||
azim steppe4.jpg | |||
azim steppe5.png | |||
</gallery><br> | |||
==Lore== | |||
The vast plains of northern Othard are home to countless tribes of nomadic Kaela. Despite conquering their neighbors to the south, the Garlean Empire has yet to demonstrate any interest in subjugating the Steppe. | |||
===The Sea of Blades=== | |||
Some posit that this part of the Steppe was named for its rolling fields of grass. Others claim that the name is in reference to the countless battles fought between tribes over lands prized for grazing. | |||
====Reunion==== | |||
Once a united people, the Xacla were divided into over fifty disparate tribes, but by gathering here they may be as one again. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well. | |||
====Ragill's Reckoning==== | |||
Long ago, Ragill of the Qestir believed that the best way to protect Reunion was with a great stone wall. However, well before work on the wall could be completed, the market was attacked, and many lives were lost. In response, the Qestir revised their plans and set about constructing a more modest wall that encompassed a smaller area and took advantage of Reunion’s natural defenses. | |||
====Kahkol Iloh==== | |||
Shortly after this settlement of the Kahkol was destroyed by the Buduga, the weakened tribe suffered further hardship when its remaining population was decimated by disease. Ironically, some of the scattered survivors are said to be living among the Buduga. | |||
====Mol Iloh==== | |||
The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation. | |||
====The Wound==== | |||
At the base of this deep canyon is one of many rivers which flow into the One River. Xaela legend tells that the great rift was formed long, long ago, before the first Au Ra was created, by the chaos brought about by a terrible battle between the Dawn Father and the Dusk Mother. | |||
====The Path of the Craven==== | |||
This bridge which once extended across the Wound has yet to be restored since it fell into disrepair and collapsed. Before, it served as a simple test for would-be warriors of the Steppe, who must be brave enough to tame and ride a yol. Those who crossed without trouble were deemed worthy, whereas those who hesitated or turned back were found wanting. | |||
===Azim Khaat=== | |||
Travelers to the Steppe soon learn that many khaal, or rivers, flow to the great khaat—lake—at its center beneath the Dawn Throne, which was also named for the sun deity. | |||
====The Dawn Throne==== | |||
A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe’s most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace. | |||
====The Bridge of the High Rule Warriors==== | |||
This modest bridge which leads to the Dawn Throne was named for the most esteemed brothers of the Oronir. In the event the fortress is attacked, they are to be the first to descend from the heights above to meet the enemy in battle. | |||
===Onsal Hakair=== | |||
Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds. | |||
====The House of the Crooked Coin==== | |||
In a celestial struggle ‘twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity. | |||
====Moonrise==== | |||
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother’s divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic. | |||
====Chakha Zoh==== | |||
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering. | |||
====Ceol Aen==== | |||
A cluster of ancient stone pillars located near Bardam’s Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past. | |||
====Bardam's Mettle==== | |||
In order to be recognized as warriors of the Steppe, all Kaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol. | |||
===The Towering Still=== | |||
The winds of the Steppe break upon these towering cliffs, which extend across the western edge of the region. In truth, the Azim Steppe extends far beyond this mountain range, though few outsiders have journeyed beyond and laid eyes on the lands, much less met the tribes which call them home. | |||
====The Uyagir Caves==== | |||
The former home of the Uyagir is said to have been created by the winds of the Steppe, which bored holes into the rock and formed the cave system. At present, a race of oliphant-like beings named Matanga have claimed them as their abode. | |||
====The Hundred-and-one Revelations==== | |||
As the Uyagir themselves tell it, they live within the cave to make amends for the sins of their forebears, who in their hubris strove to subjugate all creation. As punishment, the gods unleashed a plague of enormous beetles upon them. That their children might never forget, their ancestors moved into the cave, and upon its walls painted murals telling of their misdeeds. | |||
====Qerel IIoh==== | |||
The nature of the tragedy which befell the Qerel is unclear, but some claim that their settlement was destroyed by a group of exiles who declared themselves the Chaghan. Regardless of its veracity, the tale serves as an example of the harsh fates which may befall any given Xaela tribe. | |||
=== | ====Dhoro Iloh==== | ||
None know for certain why the Dhoro abandoned this settlement, for the tribe continues to make every effort to avoid outside contact. In recent times, however, the plateau has shown signs of unusual activity... | |||
===Nhaama's Retreat=== | |||
As one journeys further southwest, he will find the grasslands gradually give way to sand and desert. Though many tribes would avoid such lands, the Bairon, Mierqid, and Torgud favor them over more hospitable climes. | |||
====The Dusk Throne==== | |||
A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up. | |||
== | ====Dotharl Kha==== | ||
In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on. | |||
<ref>[[Encyclopaedia Eorzea: Volume II]], page 99-100</ref> | |||
===The People of the Steppe=== | |||
While there are few tribes which wield as much influence as the Oronir and Dotharl, the Azim Steppe is home to countless people with unique traditions that set them apart from one another. | |||
<ref>[[Encyclopaedia Eorzea: Volume II]], page 111</ref> | |||
==References== | |||
<references /> | |||
{{ | {{Zone nav}} | ||
Latest revision as of 07:25, 24 September 2023
The Azim Steppe
- Type
- Zone
- Zone
- Othard
(Hydaelyn) - Connects to
- The Ruby Sea (SE)
Yanxia (S) - Aetherytes
- Reunion (X:32.9, Y:28.0)
The Dawn Throne (X:23.0, Y:22.2)
Dhoro Iloh (X:6.8, Y:23.5)
“The plains of the Azim Steppe stretch far and wide to sustain these nomadic peoples and their way of life. A vast expanse of grassland that stretches across the far reaches of northern Othard, the Azim Steppe is said to be the ancestral home of the Au Ra, and remains to this day the home of the nomadic Xaela clan. Devout worshipers of the Dawn Father and the Dusk Mother -- Azim and Nhaama -- the Xaela are known for their unique set of beliefs. They are divided into fifty different tribes, all of which are very territorial and are engaged in a constant and fierce battle for land.
— In-game description
The Azim Steppe is a zone in Othard. The Azim Steppe is a zone in Othard populated almost exclusively by the nomadic Xaela clan. Many of the individual Xaela tribes choose to compete in the Naadam, a ceremonial battle for rulership over the Steppe. This rulership, currently held by the Oronir tribe, lasts until the next Tsagaan Sar (Lunar New Year). When the rules of the Naadam are not in effect, the tribes maintain their own independence and conflict often arises between them.
Most foreign visitors come to the settlement of Reunion, guarded by the Qestir tribe. It remains a neutral spot for traders from all over the realm to sell their wares.
Locations
Area | Points of Interest |
---|---|
Reunion |
|
The Sea of Blades | |
Azim Khaat | |
The Dawn Throne |
|
Onsal Hakair | |
The Towering Still | |
Dhoro Iloh |
|
Nhaama's Retreat |
Activities
Shops & Services
Merchant Name | Merchant Location |
---|---|
Dotharli Merchant & Mender | (X:11.8, Y:33.5) |
Gyosho | (X:5.8, Y:23.4) |
Mol Merchant & Mender | (X:31.2, Y:11.3) |
Oroniri Merchant | (X:23.4, Y:21.9) |
Steppe Cook | (X:32.3, Y:29.1) |
Traveling Apothecary | (X:32.3, Y:27.8) |
Traveling Battlecraft Supplier | (X:32.9, Y:27.5) |
Traveling Jeweler | (X:32.9, Y:27.9) |
Traveling Material Supplier | (X:32.7, Y:29) |
Traveling Merchant | (X:32.5, Y:28.9) |
Traveling Tool Supplier | (X:32.9, Y:29) |
Aether Currents
Field:
Coordinates | Description | Number | Map # |
---|---|---|---|
(x32.8, y30.2, z-0.3) | Just outside Reunion southern entrance | 1 | |
(x26.1, y11.2, z0.9) | Climb up cliff side and fall to lower ledge | 2 | |
(x23.5, y20.4, z1.1) | Edge of The Dawn Throne (available after The Children of Azim) | 3 | 10 |
(x7.5, y34.6, z0.0) | Southern edge of map | 4 | 7 |
Quests:
Quest | Level | Coordinates | Additional Information |
---|---|---|---|
Mauci of the Seven Worries | 66 | (x12.7, y34.4, z0.0) | Unlocks after completing Stormblood MSQ The Undying Ones |
Forty Years and Counting | 66 | (x23.0, y23.3, z1.1) | Unlocks after completing Stormblood MSQ For Love of the Moon |
Sheep Snatcher | 65 | (x28.2, y14.8, z0.2) | Unlocks after completing Stormblood MSQ The Heart of Nations |
Words Are Very Unnecessary | 65 | (x32.9, y28.3, z-0.3) | Unlocks after completing Stormblood MSQ A Season for War |
Glory to the Khagan | 66 | (x31.2, y12.1, z0.3) | Stormblood MSQ |
Enemies
Normal
- Baras
- Buzzfly
- Chaochu
- Fire Sprite
- Halgai
- Khun Chuluu
- Mammoth
- Manzasiri
- Matamata
- Matanga
- Muu Shuwuu
- Purbol
- Steppe Anala
- Steppe Dhole
- Steppe Dzo
- Steppe Gedan
- Water Sprite
- Wind Sprite
B Rank
A Rank
S Rank
Vistas
- See also: Sightseeing Log
Players can unlock Stormblood sightseeing logs by speaking to Ulger Ironheart in Rhalgr's Reach (X:10.5, Y:13). Players must be a Disciple of War or Disciple of Magic level 60 or higher to obtain credit for these sightseeing logs. Vistas are small blue glowing orbs at which players need to /lookout or use another emote.
# | Zone | Name | Coordinate | Emote | Comment |
---|---|---|---|---|---|
40 | Ceol Aen | The Azim Steppe | (X:14.2, Y:9.8, Z:1.1) | Lookout | On top of a rock pillar. Needs flying. |
41 | Dotharl Khaa | The Azim Steppe | (X:12.2, Y:32.0, Z:0.3) | Lookout | On top of a rock formation. Needs flying. |
42 | The Dusk Throne | The Azim Steppe | (X:19.8, Y:33.7, Z:0.7) | Lookout | On the head of the statue. Needs Flying. |
43 | Reunion | The Azim Steppe | (X:34.5, Y:31.9, Z:0.2) | Lookout | On top of a cliff. Needs flying. |
44 | Chakha Zoh | The Azim Steppe | (X:20.0, Y:12.6, Z:1.0) | Pray | On top of the tower. Needs flying. |
45 | The Dawn Throne | The Azim Steppe | (X:22.6, Y:21.2, Z:1.7) | Lookout | On top of the tower. Needs flying. |
61 | Mol Iloh | The Azim Steppe | (X:31.3, Y:11.5, Z:0.6) | Lookout | On top of arch on the Mol tribe hut |
62 | Moai Statue | The Azim Steppe | (X:21.8, Y:20.3, Z:-0.5) | Lookout | Underwater under The Dawn Throne |
Achievements
This zone is associated with the following achievements:
Name | Points | Task | Reward | Patch |
---|---|---|---|---|
Mapping the Realm: The Azim Steppe | 10 | Discover every location within the Azim Steppe. | - | 4.0 |
Freebird: The Azim Steppe | 5 | Attune with all the aether currents in the Azim Steppe. | - | 4.0 |
Images
Lore
The vast plains of northern Othard are home to countless tribes of nomadic Kaela. Despite conquering their neighbors to the south, the Garlean Empire has yet to demonstrate any interest in subjugating the Steppe.
The Sea of Blades
Some posit that this part of the Steppe was named for its rolling fields of grass. Others claim that the name is in reference to the countless battles fought between tribes over lands prized for grazing.
Reunion
Once a united people, the Xacla were divided into over fifty disparate tribes, but by gathering here they may be as one again. Such was the hope of the Qestir when they founded this hub of trade. Nowadays, in addition to all the peoples of the Steppe, merchants from foreign lands may be seen here as well.
Ragill's Reckoning
Long ago, Ragill of the Qestir believed that the best way to protect Reunion was with a great stone wall. However, well before work on the wall could be completed, the market was attacked, and many lives were lost. In response, the Qestir revised their plans and set about constructing a more modest wall that encompassed a smaller area and took advantage of Reunion’s natural defenses.
Kahkol Iloh
Shortly after this settlement of the Kahkol was destroyed by the Buduga, the weakened tribe suffered further hardship when its remaining population was decimated by disease. Ironically, some of the scattered survivors are said to be living among the Buduga.
Mol Iloh
The current home of the Mol, one of the many Xaela tribes that roam the Azim Steppe. Being nomads, their stay here is but temporary, and the turn of the seasons will see them strike camp in search of greener pastures for their livestock. Though quite sturdy when erected, the yurts are designed for ease of relocation.
The Wound
At the base of this deep canyon is one of many rivers which flow into the One River. Xaela legend tells that the great rift was formed long, long ago, before the first Au Ra was created, by the chaos brought about by a terrible battle between the Dawn Father and the Dusk Mother.
The Path of the Craven
This bridge which once extended across the Wound has yet to be restored since it fell into disrepair and collapsed. Before, it served as a simple test for would-be warriors of the Steppe, who must be brave enough to tame and ride a yol. Those who crossed without trouble were deemed worthy, whereas those who hesitated or turned back were found wanting.
Azim Khaat
Travelers to the Steppe soon learn that many khaal, or rivers, flow to the great khaat—lake—at its center beneath the Dawn Throne, which was also named for the sun deity.
The Dawn Throne
A grand monument marking the sacred site where Azim, god of the sun, is said to have created a corporeal form of himself and become the Dawn Father. Tended and improved over the years by the Steppe’s most powerful tribes, it now rests upon the waters of Azim Khaat and is crowned by a magnificent palace.
The Bridge of the High Rule Warriors
This modest bridge which leads to the Dawn Throne was named for the most esteemed brothers of the Oronir. In the event the fortress is attacked, they are to be the first to descend from the heights above to meet the enemy in battle.
Onsal Hakair
Many khaal flow from the mountains north of the Steppe, and so many tribes are drawn to this region that they might take advantage of the fresh water as they graze their herds.
The House of the Crooked Coin
In a celestial struggle ‘twixt Azim and Nhaama, a sliver of her essence was sent tumbling to the earth below. This divine fragment hidden within a mountain cave is said to retain her power, which was harnessed once in the past to avert a terrible calamity.
Moonrise
This path through the northern mountains leads unto the sacred site which houses a fragment of the Dusk Mother’s divinity. Though unclear, it is assumed by many that the ascent takes its name from one of the stories relating to this relic.
Chakha Zoh
Resting within this shrine are the bones of a revered Xaela woman who fearlessly faced a monstrous dragon in order to protect her people. It is customary for tribes that triumph at the Naadam to come here to make an offering.
Ceol Aen
A cluster of ancient stone pillars located near Bardam’s Mettle, upon each of which the songs of the peoples of the Steppe are graven. Although the pillars' placement may appear haphazard, when the wind blows through them, they are said to come alive with melodies from ages past.
Bardam's Mettle
In order to be recognized as warriors of the Steppe, all Kaela must follow in the footsteps of Bardam the Brave, hero of eld, and prove their worth by taming a yol.
The Towering Still
The winds of the Steppe break upon these towering cliffs, which extend across the western edge of the region. In truth, the Azim Steppe extends far beyond this mountain range, though few outsiders have journeyed beyond and laid eyes on the lands, much less met the tribes which call them home.
The Uyagir Caves
The former home of the Uyagir is said to have been created by the winds of the Steppe, which bored holes into the rock and formed the cave system. At present, a race of oliphant-like beings named Matanga have claimed them as their abode.
The Hundred-and-one Revelations
As the Uyagir themselves tell it, they live within the cave to make amends for the sins of their forebears, who in their hubris strove to subjugate all creation. As punishment, the gods unleashed a plague of enormous beetles upon them. That their children might never forget, their ancestors moved into the cave, and upon its walls painted murals telling of their misdeeds.
Qerel IIoh
The nature of the tragedy which befell the Qerel is unclear, but some claim that their settlement was destroyed by a group of exiles who declared themselves the Chaghan. Regardless of its veracity, the tale serves as an example of the harsh fates which may befall any given Xaela tribe.
Dhoro Iloh
None know for certain why the Dhoro abandoned this settlement, for the tribe continues to make every effort to avoid outside contact. In recent times, however, the plateau has shown signs of unusual activity...
Nhaama's Retreat
As one journeys further southwest, he will find the grasslands gradually give way to sand and desert. Though many tribes would avoid such lands, the Bairon, Mierqid, and Torgud favor them over more hospitable climes.
The Dusk Throne
A grand monument marking the sacred site where Nhaama, goddess of the moon, is said to have created a corporeal form of herself and become the Dusk Mother. The sands of time, however, have ever disdained the works of men, and for all its prodigious size, the desert is threatening to swallow it up.
Dotharl Kha
In the language of the Steppe, “khaa” means a spring, and the Dotharl tribe has laid claim to this particular one. It is a rare oasis in the deathly dry climes of the Nhaama Desert, and travelers are strongly advised to replenish their water supplies ere they continue on. [1]
The People of the Steppe
While there are few tribes which wield as much influence as the Oronir and Dotharl, the Azim Steppe is home to countless people with unique traditions that set them apart from one another. [2]
References
- ↑ Encyclopaedia Eorzea: Volume II, page 99-100
- ↑ Encyclopaedia Eorzea: Volume II, page 111